Stellaris

Stellaris

Better Habitats (Deprecated, 2.1.x)
Ergebnisse 1–10 von 14
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Update: 28. Jul. 2018 um 19:25

Updated for 2.1.x.

Update: 18. Apr. 2018 um 11:26

Updated for 2.0.3.

Update: 5. Apr. 2018 um 2:35

*Fixed technology prerequisites for In-Situ Mineral Processing and Cogenerative Photovoltaics.

*Removed reference to nonexistent starbase modules.

Update: 5. Apr. 2018 um 2:26

*Removed Arcology District

*Isotope Refineries now require a techonlogy and produce +5 energy and +2 physics research instead of +4 energy and +4 physics research

*Microgravity Fabricators now require a technology and produce +5 minerals and +2 engineering research instead of +4 minerals and +4 engineering research. Upkeep reduced to 3 energy from 4 energy.

*Agricultural Zones, Astro-Mining Bays and Solar Power Processors now produce 1 less resource than previously, but three new technologies that boost each by +1 have been added.

*Orbital Redevelopment technology added. Unlocks an edict that allows you to expand your habitat to 25 tiles at the cost of 10,000 minerals and 5 years.

Update: 26. Feb. 2018 um 22:53

Initial Upload

Update: 22. Feb. 2018 um 18:03

Updated for 2.0.

Update: 10. Dez. 2017 um 10:42

Initial Upload

Update: 25. Okt. 2017 um 17:03

Initial Upload

Update: 12. Okt. 2017 um 7:12

Made compatible with mods that alter the 00_deposits.txt file.

Update: 11. Okt. 2017 um 9:00

Initial Upload