XCOM 2
[WotC] The MOCX Initiative
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Uppdatering: 5 sep, 2019 @ 17:44

Updated XComDarkXCom.ini:

Now includes support to modify the encounter zones of MOCX Squads when they appear on a mission. This needs to be enabled manually in the .ini.


Updated Spawning Logic:

MOCX Squads should now have a way bigger encounter zone, and an initial spawn point that's less likely to be close to XCOM's starting position: They should patrol across more of the map and not be immediately discovered by XCOM in most missions.

Uppdatering: 11 aug, 2019 @ 14:56

Added additional haircut checks for the Reclaimed: hopefully this should catch any instances of human hair being added to them.

Uppdatering: 25 maj, 2019 @ 11:17

Fixed redundant mission flavour text for Operation Broken Mirror after you've completed/failed it.

Uppdatering: 16 apr, 2019 @ 18:39

Units with invalid class names should now auto pick a class that is actually available.

Units that were already created with an invalid class name should now fix themselves when next used for a mission.

Uppdatering: 30 dec, 2018 @ 10:17

Cancel MOCX Project covert action now properly works.

MOCX Covert Actions now appear in the covert action menu always: they will tell you if you don't meet the required influence level.

Odd Explosive Protection now only guards against car and other environment explosions: Reapers' Claymore and Shrapnel Claymores should now be unaffected.

Uppdatering: 29 dec, 2018 @ 18:03

Fixed checks for whether a MOCX Unit was alive or was captured not working. (These were mainly used for propaganda poster generation).

MOCX now reduces a mission's alert level by two if they appear on a mission: this should guarantee that they "replace" a pod instead of adding to a mission's pod size.

Uppdatering: 28 dec, 2018 @ 18:39

Fixed evac logic so it would account for Rebellious MOCX being installed.

Death check for MOCX Gremlins should now work properly.

Uppdatering: 18 sep, 2018 @ 9:24

Updated content packages, MOCX Cannons should finally fire normally and original ADVENT Gremlin looks should now be restored.

Uppdatering: 5 aug, 2018 @ 11:54

Capturing a MOCX unit via mind controlling them and evaccing them out is now properly supported.

ADVENT Sniper Rifles should now be visible again.

Cannons should finally have proper firing animations.

Uppdatering: 26 jul, 2018 @ 16:28

Fixed erroneous ini description.

Reduced ability points gained for killing a MOCX unit to 1 point.

Added hidden effect to MOCX units so they should have zero detection radius when bleeding out.