XCOM 2
[WotC] The MOCX Initiative
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Pembaruan: 5 Sep 2019 @ 5:44pm

Updated XComDarkXCom.ini:

Now includes support to modify the encounter zones of MOCX Squads when they appear on a mission. This needs to be enabled manually in the .ini.


Updated Spawning Logic:

MOCX Squads should now have a way bigger encounter zone, and an initial spawn point that's less likely to be close to XCOM's starting position: They should patrol across more of the map and not be immediately discovered by XCOM in most missions.

Pembaruan: 11 Agu 2019 @ 2:56pm

Added additional haircut checks for the Reclaimed: hopefully this should catch any instances of human hair being added to them.

Pembaruan: 25 Mei 2019 @ 11:17am

Fixed redundant mission flavour text for Operation Broken Mirror after you've completed/failed it.

Pembaruan: 16 Apr 2019 @ 6:39pm

Units with invalid class names should now auto pick a class that is actually available.

Units that were already created with an invalid class name should now fix themselves when next used for a mission.

Pembaruan: 30 Des 2018 @ 10:17am

Cancel MOCX Project covert action now properly works.

MOCX Covert Actions now appear in the covert action menu always: they will tell you if you don't meet the required influence level.

Odd Explosive Protection now only guards against car and other environment explosions: Reapers' Claymore and Shrapnel Claymores should now be unaffected.

Pembaruan: 29 Des 2018 @ 6:03pm

Fixed checks for whether a MOCX Unit was alive or was captured not working. (These were mainly used for propaganda poster generation).

MOCX now reduces a mission's alert level by two if they appear on a mission: this should guarantee that they "replace" a pod instead of adding to a mission's pod size.

Pembaruan: 28 Des 2018 @ 6:39pm

Fixed evac logic so it would account for Rebellious MOCX being installed.

Death check for MOCX Gremlins should now work properly.

Pembaruan: 18 Sep 2018 @ 9:24am

Updated content packages, MOCX Cannons should finally fire normally and original ADVENT Gremlin looks should now be restored.

Pembaruan: 5 Agu 2018 @ 11:54am

Capturing a MOCX unit via mind controlling them and evaccing them out is now properly supported.

ADVENT Sniper Rifles should now be visible again.

Cannons should finally have proper firing animations.

Pembaruan: 26 Jul 2018 @ 4:28pm

Fixed erroneous ini description.

Reduced ability points gained for killing a MOCX unit to 1 point.

Added hidden effect to MOCX units so they should have zero detection radius when bleeding out.