XCOM 2
[WotC] The MOCX Initiative
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Actualización: 5 SEP 2019 a las 5:44 p. m.

Updated XComDarkXCom.ini:

Now includes support to modify the encounter zones of MOCX Squads when they appear on a mission. This needs to be enabled manually in the .ini.


Updated Spawning Logic:

MOCX Squads should now have a way bigger encounter zone, and an initial spawn point that's less likely to be close to XCOM's starting position: They should patrol across more of the map and not be immediately discovered by XCOM in most missions.

Actualización: 11 AGO 2019 a las 2:56 p. m.

Added additional haircut checks for the Reclaimed: hopefully this should catch any instances of human hair being added to them.

Actualización: 25 MAY 2019 a las 11:17 a. m.

Fixed redundant mission flavour text for Operation Broken Mirror after you've completed/failed it.

Actualización: 16 ABR 2019 a las 6:39 p. m.

Units with invalid class names should now auto pick a class that is actually available.

Units that were already created with an invalid class name should now fix themselves when next used for a mission.

Actualización: 30 DIC 2018 a las 10:17 a. m.

Cancel MOCX Project covert action now properly works.

MOCX Covert Actions now appear in the covert action menu always: they will tell you if you don't meet the required influence level.

Odd Explosive Protection now only guards against car and other environment explosions: Reapers' Claymore and Shrapnel Claymores should now be unaffected.

Actualización: 29 DIC 2018 a las 6:03 p. m.

Fixed checks for whether a MOCX Unit was alive or was captured not working. (These were mainly used for propaganda poster generation).

MOCX now reduces a mission's alert level by two if they appear on a mission: this should guarantee that they "replace" a pod instead of adding to a mission's pod size.

Actualización: 28 DIC 2018 a las 6:39 p. m.

Fixed evac logic so it would account for Rebellious MOCX being installed.

Death check for MOCX Gremlins should now work properly.

Actualización: 18 SEP 2018 a las 9:24 a. m.

Updated content packages, MOCX Cannons should finally fire normally and original ADVENT Gremlin looks should now be restored.

Actualización: 5 AGO 2018 a las 11:54 a. m.

Capturing a MOCX unit via mind controlling them and evaccing them out is now properly supported.

ADVENT Sniper Rifles should now be visible again.

Cannons should finally have proper firing animations.

Actualización: 26 JUL 2018 a las 4:28 p. m.

Fixed erroneous ini description.

Reduced ability points gained for killing a MOCX unit to 1 point.

Added hidden effect to MOCX units so they should have zero detection radius when bleeding out.