Killing Floor 2

Killing Floor 2

Space Chaos
Showing 11-20 of 25 entries
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Update: 20 Sep, 2017 @ 4:35pm

- UPDATE 1.5

- Fixed Some Pathfinding Bugs
- Added Details on the Escape Pod interior
- Added Proper Lightning to some Areas
- Fixed 'synthwave at down' not playing as intended
- Fixed Music Overlap

Update: 20 Sep, 2017 @ 1:51pm

- UPDATE 1.4

-Optimized Pathfiding
-Optimized Lightning
-Huge Change on Window Corridors (ship)
-Now The corridors Have Destructible Light
-Now the floors on the corridor will have a break animation if depressurization occurs
-Changed Some Meshs
-Improved Light on the whole Level

Update: 18 Sep, 2017 @ 3:22pm

- UPDATE 1.3

-Fixed a Mesh that was blocking zeds passage in Ritual Lab
-Fixed Lightning At SpaceShip window
-Buffed Destructive Props Damage, but lower the quantity of them
-Buffed Flamable Barrel to do more damage

Update: 18 Sep, 2017 @ 12:57pm

- UPDATE 1.2

-Now when the space ship windows are shooted, it will push everything out and explode to pieces, due to the depressurization.
-Fixed a Bug that trader won't cicle between levels when the "ship collapsing" event starts at the middle of waves.
-Fixed minors mesh's errors for better looking.
-Fixed wall spawns priority

Update: 18 Sep, 2017 @ 8:27am

- UPDATE 1.1

-Huge Update to the level design, alot things changed. Added depth to places, lightning work and detail.
-Fixed zeds spawning on the ship after players had escaped

Update: 15 Sep, 2017 @ 5:10pm

First alpha version of the map released to the public.

Update: 15 Sep, 2017 @ 2:09pm

- Fixed a bug with music rotation, the game wasn't playing music some times.

Update: 15 Sep, 2017 @ 12:40pm

Fixed a bug with lightning on corridors, it was flickering for no reason.

Update: 15 Sep, 2017 @ 12:38pm

Update: 11 Sep, 2017 @ 10:19am