Killing Floor 2

Killing Floor 2

Space Chaos
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Uppdatering: 20 sep, 2017 @ 16:35

- UPDATE 1.5

- Fixed Some Pathfinding Bugs
- Added Details on the Escape Pod interior
- Added Proper Lightning to some Areas
- Fixed 'synthwave at down' not playing as intended
- Fixed Music Overlap

Uppdatering: 20 sep, 2017 @ 13:51

- UPDATE 1.4

-Optimized Pathfiding
-Optimized Lightning
-Huge Change on Window Corridors (ship)
-Now The corridors Have Destructible Light
-Now the floors on the corridor will have a break animation if depressurization occurs
-Changed Some Meshs
-Improved Light on the whole Level

Uppdatering: 18 sep, 2017 @ 15:22

- UPDATE 1.3

-Fixed a Mesh that was blocking zeds passage in Ritual Lab
-Fixed Lightning At SpaceShip window
-Buffed Destructive Props Damage, but lower the quantity of them
-Buffed Flamable Barrel to do more damage

Uppdatering: 18 sep, 2017 @ 12:57

- UPDATE 1.2

-Now when the space ship windows are shooted, it will push everything out and explode to pieces, due to the depressurization.
-Fixed a Bug that trader won't cicle between levels when the "ship collapsing" event starts at the middle of waves.
-Fixed minors mesh's errors for better looking.
-Fixed wall spawns priority

Uppdatering: 18 sep, 2017 @ 8:27

- UPDATE 1.1

-Huge Update to the level design, alot things changed. Added depth to places, lightning work and detail.
-Fixed zeds spawning on the ship after players had escaped

Uppdatering: 15 sep, 2017 @ 17:10

First alpha version of the map released to the public.

Uppdatering: 15 sep, 2017 @ 14:09

- Fixed a bug with music rotation, the game wasn't playing music some times.

Uppdatering: 15 sep, 2017 @ 12:40

Fixed a bug with lightning on corridors, it was flickering for no reason.

Uppdatering: 15 sep, 2017 @ 12:38

Uppdatering: 11 sep, 2017 @ 10:19