Killing Floor 2
Space Chaos
กำลังแสดง 11-20 จาก 25 รายการ
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อัปเดต: 20 ก.ย. 2017 @ 4: 35pm

- UPDATE 1.5

- Fixed Some Pathfinding Bugs
- Added Details on the Escape Pod interior
- Added Proper Lightning to some Areas
- Fixed 'synthwave at down' not playing as intended
- Fixed Music Overlap

อัปเดต: 20 ก.ย. 2017 @ 1: 51pm

- UPDATE 1.4

-Optimized Pathfiding
-Optimized Lightning
-Huge Change on Window Corridors (ship)
-Now The corridors Have Destructible Light
-Now the floors on the corridor will have a break animation if depressurization occurs
-Changed Some Meshs
-Improved Light on the whole Level

อัปเดต: 18 ก.ย. 2017 @ 3: 22pm

- UPDATE 1.3

-Fixed a Mesh that was blocking zeds passage in Ritual Lab
-Fixed Lightning At SpaceShip window
-Buffed Destructive Props Damage, but lower the quantity of them
-Buffed Flamable Barrel to do more damage

อัปเดต: 18 ก.ย. 2017 @ 12: 57pm

- UPDATE 1.2

-Now when the space ship windows are shooted, it will push everything out and explode to pieces, due to the depressurization.
-Fixed a Bug that trader won't cicle between levels when the "ship collapsing" event starts at the middle of waves.
-Fixed minors mesh's errors for better looking.
-Fixed wall spawns priority

อัปเดต: 18 ก.ย. 2017 @ 8: 27am

- UPDATE 1.1

-Huge Update to the level design, alot things changed. Added depth to places, lightning work and detail.
-Fixed zeds spawning on the ship after players had escaped

อัปเดต: 15 ก.ย. 2017 @ 5: 10pm

First alpha version of the map released to the public.

อัปเดต: 15 ก.ย. 2017 @ 2: 09pm

- Fixed a bug with music rotation, the game wasn't playing music some times.

อัปเดต: 15 ก.ย. 2017 @ 12: 40pm

Fixed a bug with lightning on corridors, it was flickering for no reason.

อัปเดต: 15 ก.ย. 2017 @ 12: 38pm

อัปเดต: 11 ก.ย. 2017 @ 10: 19am