Killing Floor 2

Killing Floor 2

Space Chaos
Mostrando 11-20 de 25 aportaciones
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Actualización: 20 SEP 2017 a las 4:35 p. m.

- UPDATE 1.5

- Fixed Some Pathfinding Bugs
- Added Details on the Escape Pod interior
- Added Proper Lightning to some Areas
- Fixed 'synthwave at down' not playing as intended
- Fixed Music Overlap

Actualización: 20 SEP 2017 a las 1:51 p. m.

- UPDATE 1.4

-Optimized Pathfiding
-Optimized Lightning
-Huge Change on Window Corridors (ship)
-Now The corridors Have Destructible Light
-Now the floors on the corridor will have a break animation if depressurization occurs
-Changed Some Meshs
-Improved Light on the whole Level

Actualización: 18 SEP 2017 a las 3:22 p. m.

- UPDATE 1.3

-Fixed a Mesh that was blocking zeds passage in Ritual Lab
-Fixed Lightning At SpaceShip window
-Buffed Destructive Props Damage, but lower the quantity of them
-Buffed Flamable Barrel to do more damage

Actualización: 18 SEP 2017 a las 12:57 p. m.

- UPDATE 1.2

-Now when the space ship windows are shooted, it will push everything out and explode to pieces, due to the depressurization.
-Fixed a Bug that trader won't cicle between levels when the "ship collapsing" event starts at the middle of waves.
-Fixed minors mesh's errors for better looking.
-Fixed wall spawns priority

Actualización: 18 SEP 2017 a las 8:27 a. m.

- UPDATE 1.1

-Huge Update to the level design, alot things changed. Added depth to places, lightning work and detail.
-Fixed zeds spawning on the ship after players had escaped

Actualización: 15 SEP 2017 a las 5:10 p. m.

First alpha version of the map released to the public.

Actualización: 15 SEP 2017 a las 2:09 p. m.

- Fixed a bug with music rotation, the game wasn't playing music some times.

Actualización: 15 SEP 2017 a las 12:40 p. m.

Fixed a bug with lightning on corridors, it was flickering for no reason.

Actualización: 15 SEP 2017 a las 12:38 p. m.

Actualización: 11 SEP 2017 a las 10:19 a. m.