Stellaris

Stellaris

Ethics and Civics Classic (Machine Spirit Update)
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Update: 7 Feb, 2019 @ 8:54am

A few things.

1. New themed government Civic (yellow): Martial Democracy (militarist, democracy/direct democracy)

It got "Citizen Service" feature from "Startocracy" civic, which now is disabled. So, idea of this Civic is that only those who serve in the military can have "citizenship and the political responsibility" - so we can agree that "political responsibility" means rights to elect and get elected, which brings it closer to vanilla approach, where "Citizen Service" was NOT available for dictatorial-imperial authority.

This civic provides Empire with a special Edict: Patriotic Call.

2. In order to cover for disabled "Stratocracy", I created a new militarist Civic: "Naval Traditions", which can be considered as slightly modified "Distinguished Admiralty" from vanilla. I know that some of you missed it. This civic has a feature that every time your Fleet either destroys the other fleet or gets destroyed itself, you get a 30-days Empire-wide modifier, providing either bonus or malus. I didn't test it, so please, tell me if it works correctly.


3. New themed government Civic (yellow): Consecrated Republic (spiritualist, democracy). It prohibits to either enslave your own species or set Stratified economy living standards.

4. Made "Meritocracy" opposed to "Theocracy", "Tehcnocracy" and "Corporatocracy".

5. Some minor changes and bug fixing.

Update: 5 Feb, 2019 @ 4:12am

Initial Upload

Update: 4 Feb, 2019 @ 4:44am

Small update.

I decided to make Trade league civic available for basic Collectivist and Welfare State - for basic Indivudualist.

Update: 3 Feb, 2019 @ 1:18pm

Initial Upload

Update: 3 Feb, 2019 @ 11:26am

Initial Upload

Update: 3 Feb, 2019 @ 10:35am

Initial Upload

Update: 3 Feb, 2019 @ 9:33am

Initial Upload

Update: 3 Feb, 2019 @ 9:22am

Made some balancing changes. Particulary to Machine Cult - now it's Mecha-monastery building only grants you 2 techno priest jobs, and only becomes available once you hav got an upgraded capital.

New government: Parliamentary Monarchy (imperial, Political Pluralism civic).

I also intend to update the Introduction, so you woul know all the pre-reqs for the new Governments (and thus can bug me with the endless suggestions;)

Regaring balancing of Gestalt and Corporate authority. I didn't touch them so far - and I can't say I have this in me. So, I'm really relying on the community here. Just tell me the adjustment I should apply to their civics, and I'll do it. Or, I can just double all their numbers, ad that will be it:)

Update: 3 Feb, 2019 @ 6:29am

Another small update.

I'm testing my previous approach to Ethics. If you remember. the idea was that basic Ethos provide you come minor bonus, while Fanatic provides some additional bonus AND some malus as well.

Also, fixed the bug with predescribed Human Empires being unavailable.

Update: 3 Feb, 2019 @ 4:20am

Fixed quite a bunch of bugs you reported.

Healthcare and Merchant jobs must be available again, please check. Apparently Paradox make things more complicated than in should and I can't just fix these jobs in my own file, but I have to modify vanilla files. Well, I do not mind, but it means that any other mod which fixes vanilla jobs will be in conflict with mine.

Fanatic Purifiers can be fanatic militarist/spiritualist again.
Byzantine Bureaucracy can't be Fanatic Libertarian (I guess that makes sense).
Shaed Burdens is NOT an Elitist now (also makes sense).

The problem wth Machine Cult and Techno priest jobs solved.

Diplomacy traditions are not available for Isolationism civic anymore (it replaces Inwards Perfection in this).

I made some of new Policies available for Gestalt empires (though I hope you don't expect them to have Personal Weapons and Mass Media).

Also, I made some changes in my set of Civics. Recently I was argued that Meritocracy is an Elitist thing, rather than Egalitarian, like I imagined it. I gave it some learning and thought, and realized that it was kinda true, that's why I re-shackled things a bit.

Immutable Hierarchy civic was merged with Aristocratic Elite - because the kinda have the same meaning behind them. I changed the name of Aristocratic Elite to Patrimonial Aristocracy - to highlight the true non-libertarian nature of it.

Meritocracy is also en Elitist civic now - but it's opposed to Patrimonial Aristocracy, meaning that you can't pick them both (in vanilla you actually can do it, which is a mistake).

In order to have an equal number of available Civics for Egalitarians, I brought back my old idea of Labour Unions civic.

Civic Socialistic Ideals was transformed to become Syndicalism, which is kinda of an advanced Collectivist version of
Labour Unions (so you can't have them both), with some additional pros and cons.

Added a new government type: Timocracy.