Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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My list of approved mods for Rome 2 Total War
   
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Description
This is just the list of mods from Rome 2 that I think are really great and deserve lots of attention.
Items (54)
AUGUSTAN EXPANSION PACK
Created by LEONARDO THE GREAT
Are you ready for the next addition to the Imperial Legions of Rome experience? I present to you an optional expansion pack covering the mighty Romans during the time of Augustus. Initial release units: Legionnaires Legionary cavalry First cohort Veteran l...
IMPERIAL LEGIONS OF ROME (core pack 1 0f 2)
Created by LEONARDO THE GREAT
updated for empire divided DONATION LINK https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LEDCCLXSG4P58 custom batlle mode: Imperator Augustus only campaign: Grand only PRESENTING THE IMPERIAL LEGIONS OF ROME This mod covers the early i...
Imperial Legions of Rome (core pack 2 of 2)
Created by LEONARDO THE GREAT
MOD IS NOW 2 PARTS Core pack 1 Core pack 2 Core pack 1 ( the orignal mod you were subscribed too) core pack 2 ( new addtional subscription pack) https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LEDCCLXSG4P58 http://cloud-4.steamusercont...
Improved Event Pictures
Created by 1stEPI Gunny
A lot of the event pictures included in Vanilla are just that: vanilla. Many more are used poorly. What does a man being threatened with a knife have to do with famine? Why is the Poison success image used for almost every agent action? These questions hav...
Radious Total War Mod - Anniversary Edition - Part 1
Created by Radious
Radious Total War Mod - Anniversary Edition - Part 1 All 4 Parts are required! Overview - From the award winning team and and from the creators of the most subscribed mods on steam workshop for TW games comes another major modification. This time for Total...
Realistic Legionary Tactics
Created by abel1717
NEW!!! 1) You can build (recruit) ballistae and scorpions in any of your territories providing there is a military building (Roman soldiers were engineers and could build them on site, so it does not make sense than when far from home you have to keep send...
ROMAN CAMPAIGN GENERALS PACK
Created by LEONARDO THE GREAT
31 unique generals for the roman campaign DONATION LINK https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LEDCCLXSG4P58 REQUIRED ITEMS This item requires all of the following other items IMPERIAL LEGIONS OF ROME (core pack 1 0f 2) Imperi...
Sand Empires Unit Pack - Patch 17 Only!
Created by Radious
Sand Empires Unit Pack Follow us on Patreon - Our Home to keep everything we do free and where you may speak freely. If you like our work, consider a small donation which gives you access to special rewards. Our mods take hundreds of hours, and with your p...
Traits, Talents and Toadies: Character Overhaul
Created by Dresden
This is Hellbent's Traits, Talents and Toadies Character Overhaul Mod, updated with permission from Hellbent. This version is compatible with Patch 20 and works with the Caesar in Gaul, Augustus, Wrath of Sparta and Hannibal mini-campaigns. New campaign re...
Wolfmans "Black Cataphracts reworked"
Updated to patch 1.15 (EE) should be savegame compatible! Hi Folks, here is the promised updated, rebalanced and improved version of my earlier BLACK CATAPHRACTS mod. Consider them as elite mercenaries though they are recruitable as regular unit. They are ...
Wolfmans Trojan Guard - Hector Pack
Updated to patch 1.15 (EE) should be savegame compatible! Hector, Paris and the Trojan Guard wait for you to lead them in battle! T R O Y - Cinematic Trailer 2017 https://www.youtube.com/watch?v=dj6eCbekOfw https://gtm.steamproxy.vip/ugc/865108...
Wolfmans Myrmidons - Heroes Pack
Updated to patch 1.15 (EE) Note: not save game compatible, you have to start a new campaign! Sorry ;) Hi Folks, this is an ADD-ON for my MYRMIDON main mod. You can use it as single mod too if you like, but I suggest you use both mods together for the ultim...
+MORE-TOWNS-AND-CITIES+ Version 4 (Updated 4/19/2014)(Compatible with Emperor's Edition)
Created by STEVE (스티브)
** SAVE GAME COMPATIBLE ** COMPATIBLE WITH ALL PATCHES ** COMPATIBLE WITH ALL MODS ** COMPATIBLE WITH ALL GRAPHICS AND TERRAIN SETTINGS Any problems encountered, PLEASE make sure that it is this mod that is causing the problem and not any other mods you mi...
4 Turns Per Year with Season Effects
Created by Dresden
This changes the turns per year to 4. Generals and Agents will age 1/4 as fast. Also adds seasonal effects to the main campaign and Augustus campaign. Not compatible with Turn Per Year Mods, All Factions Unlocked Mod or other startpos mods. Might be compat...
Agent Cards Redone
Created by Guy D
This mod changes all agent cards. As far as I'm concerned, there shouldn't be any compatibility issues. The portraits are taken from Strength and Honour 2 by Magitech (A big thank you to them)...
AVE: fortifications part 2.pack
Created by REGNATOR
THIS MOD IS PATCH-17 COMPATIBLE ONLY To switch to 'Patch-17': Go to your Steam page and then select LIBRARY. Right click on your game 'ROME II' on the left. Go to properties. Select BETAS in the pop-up screen. In here you can select 'patch_17'. This mod ad...
Balanced Research Buildings Reduce Corruption
Created by Controcetica
This mod adds a stacking, modest corruption reduction effect to each level of each culture's research/lore buildings. UPDATE 2020: After a two year delay this mod finally supports the Rise of the Republic campaign! Big thanks to AkaalElite for updating and...
AVE: Fortifications
Created by REGNATOR
THIS MOD IS PATCH-17 COMPATIBLE. A new sub mod, "AVE: Fortifications (Empire Divided sub-mod)" is available. To switch to 'Patch-17': Go to your Steam page and then select LIBRARY. Right click on your game 'ROME II' on the left. Go to properties. Select BE...
Better Building, Skill and Trait Icons - Emperor Edition
Created by Deus_0101
Why another "building icons" mod? These updated icons add more detailed information to the icons. Building icon backgrounds now accurately represent the income type that they provide. Icons now show some of the bonuses they provide and how they affect publ...
Better garrison
Created by Andrew Boyarsky
Update:20/10/2019 The mobs have been redone and reinforced for all factions. Icons for Greek and Roman plebs have also been changed. If you noticed, development of the cities and towns, doesn't increase quantity of garrison units and their number from 1 to...
Better Water III HD
Created by SIX
** Up to date ** The mod improve the water rendering in the game. The water will be darker and closer to the actual real ocean color. Seasons filters will also affect the color, darker in some regions during winter vs summer etc. _______________ -New textu...
Building Chains Expanded
Created by Gyrosmeister
Greetings, this is a relatively small mod, which aims to somewhat fix the problem that Rome II has with the lack of building variety. BUILDINGS THAT THIS MOD ADDS This mod adds 2 new religious chains for the Greeks (Temple of Artemis and Apollon) and 1 bui...
Burn And Destroye Building
Created by shayologo
Change HP from building in battle for make them easiest to burn and destroye All wood building can be burn easily, now you don't need 1 millions of fire arrow to burn wodden building. Tower are few affected by this mod, it's mainly for barbarian tower can ...
Castra-Recruitment System
Created by LEONARDO THE GREAT
ARE YOU TIRED OF WAITING TO CONQUER HAVE THE MAP TO GAIN ACCES TO YOUR FAVORITE LEGION? THEN MY FRIEND THE NEXT STAGE OF UNIT RECRUITMENT IS HERE. Instead of using the old and frustrating AOR system, ILOR now uses a recruitment camp system or "Castra" whic...
City Centre (Commons) for Minor Settlements
Created by R34per89
"A little common ground is vital in ANY settlement" - Dagomaros, Chief of the Iceni, 272 B.C. This mod is once more a very simple addition to the buildings available for construction in a minor settlement. This time, after a couple of requests, the city ce...
Equipment Upgrades Factionwide
Created by aBunchofScience
This mod changes the equipment effects of the blacksmith, shieldsmith, and horsebreeders to be factionwide. That means that weopon, armor, shield, and horse upgrades will apply to all of your providences, not just the one with the building in it. This also...
Experience levels for armies&fleets
Created by Severpost
This simple mode just changes experience threshold for armies/fleets (values halved):  Level  Default value  Mode value  2 level  20 points  10 points  3 level  60 points  30 points  4 level  120 points  60 points  5 level  200 points  100 points  6 level ...
Field Works / Deployable Fortifications Mod
Created by Volcano
For: All campaigns Improved Fortifications. This mod does the following: -When Roman units fortify in the field, they now have much more fortifications at their disposal. The reason for this is because the Romans were masters of field fortifications, and t...
Guaranteed Major Faction Empires
Created by Mitch
Compatible with 100% of other mods! Save game compatible! DESCRIPTION Does it annoy you that in your campaigns you never get to face the legions of Rome, having arrived at Italy only to find they've been destroyed by a minor faction early on... Do you get ...
Heavy Greek Navy
Works with the latest Patch. This mod adds some new naval units to four factions of the greek culture: Sparta, Athens, Epirus and Syracuse. After the success of my other naval mods, which greatly increased the naval power of Rome, I have created, on reques...
Heavy Roman Navy & expansion with new formations
Works with the latest Patch. This mod is the new version of my other mod "Heavy Roman Navy", revised and enhanced. The old version will be kept updated and active, but I would recommend to use this mod for greater completeness. In any case, the two works c...
Heavy Southern & Eastern Navy
Works with the latest Patch. This mod adds some new naval units to five great Mediterranean kingdoms: Carthage, Egypt, Pergamon, Pontus and Seleucid. After the success of my other naval mods, which greatly increased the naval power of Rome and of Greek fac...
Hordes, Leagues & Confederations
Created by scottfree001
Hordes, Leagues and Confederations is a major expansion of the Grand Campaign in Rome II. The game stays very close to the vanilla aspects of the game but adds features that round out certain gaps. Many of the new features are my own, while others are the ...
Idle Traits Removal
Created by wesloo
This simple mod removes the randomly generated traits your generals receive just for being garrisoned in a settlement. I can understand developer’s intentions (to stimulate player’s activity and to provide some counterbalance to the positive public order e...
Improved Gold Mines
Created by GreenJKing
Improved gold mines for Rome 2. - Reduced food consumption - Increased mining gdp (income from mining) Save game compatible Compatible with Radious and most other mods! Not DEI compatible. Base income 1000: http://gtm.steamproxy.vip/sharedfiles/filedetails...
It's a Small World After All
Created by Dresden
This simple mod does two things. It makes it so that small AI factions can only field 2 armies and takes away the hidden income bonus for minor AI factions. Any AI faction with 2 regions or less will only be able to field 2 armies (rather than 4). This pre...
Valuable Veterans
Created by Bladeuk
The pretense around this mod is that makes Veterans more valuable in the army. As in most Total war games veterans are only a little bit better than standard troops, this changes that. It adds a significant morale (leadership) boost for Veterans and makes ...
Major Factions
Created by Darick Skarr
Grand Campaign, Hannibal at the Gates, and Caesar in Gaul This mod adds a bonus income to the capital of Carthage and Rome with a small increase to Egypt and Seleucia. The aim is to increase the survivability and expansion of the major empires. Major Facti...
No Besieging Attrition
Created by ANS4
Does what it says in the title, no attrition for the besieger, plus to be fair it reduces the besieged attrition by one third and it also reduces the desertion and disease attrition by half. That's just my personal preference, as i think attrition is a bit...
No Campaign Clouds
This mod removes the intermittent clouds that would appear on the campaign map....
Realistic destructible objects
Created by shayologo
Improves the durability of destructible objects and ground during battle. Now objects are not destroyed when your army starts to climb over it or walk through it. Objects are still destroyed if a large army walks/runs over it or through it. Durability depe...
Roads Increase Movement Range
Created by Thunder Bagel
UPDATED FOR ANCESTRAL BETA You know how you could upgrade roads in Shogun 2 and it would increase your movement range in that province? Well this is the same idea. Everytime you upgrade your city or town, it also upgrades your armies' movement range as wel...
Rome II: Terrain HD (OBSOLETE)
Created by Celticus
This is a terrain edit of the campaign map texture files. I used the Attila files and modified some of them slightly to fit better with the aesthetic of Rome II. Screenshots taken with GEM default settings and Gamma set to 16 or 18 and Brightness set to 20...
Smaller penalties for taking major cities in Wrath of Sparta
Created by rafswi7
A very simple mod that reduces "expansionism" penalties for taking Athenai, Sparta, Thebai and Korinthos in Wrath of Sparta campaign pack. Diplomacy penalties are reduced from -150 (-200 for Athenai) to -15. Compatible with old save games. ...
Special Effects Enhancement Mod v1.6 "Insane Edition"
Created by Mech_Donald
Special Effects Enhancement Mod v. 1.6 Insane Edition! (For high performant PC's!) No more sterile battles. The Insane Edition adds dust to marching, running and fighting units. The floor will be covered with dust when units fighting each other. In additio...
Trade Routes x2.5
Created by GreenJKing
Increases "trade_route_value_combined_gdp_proportion" from 0.75 to 2.5. Makes trade a bit more important to keep hold of. ...
Trainingsite and Workshop for minor settlements
Created by R34per89
This mod is very simple : it enables one to construct a trainingsite (or similar building) and a workshop in a minor city instead of having to "waste" a major city construction slot. As far as compatibility goes, I believe it is compatible with any mod out...
Transport Penalty
Created by Phalangitis
Compatible with almost everything...also save game compatible A small mod that makes armies stand still for a turn as an immobile boat when they "transformed" into a transport fleet. That makes them a sitting duck for enemy navies... I am not using it i on...