Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Mods for Vanilla Complliation
   
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Description
These mods are included in my Vanilla compilation, (so that there are fewer mods to manage, and mess with load order)

If you have this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3593923873
(then you don't need any of the mods listed below)


Major epic campaigns
Useful but dangerous edicts
Kniving AI
Competent Greeks
Realistic movement based around 4tpy campaigns)


A huge thank you to Phalangitis, and all of the Mod Authors who make this mod and this game still playable and enjoyable after all these years!

and thanks to you! for subscribing.
Items (29)
Historic Hellenistic World
Created by Phalangitis
I proudly (and after exhausting research and scripting) present to you my Historical Hellenistic World new mod (Tadaaaa). The mod is based on historic accuracy heavily and it has its roots in more than 3000 pages of historic texts and sometimes in experime...
Epic Campaigns
Created by Phalangitis
!!!!NO MORE GAMES!!!! Save game compatible-also works with latest patch Q : WHAT THIS MOD DOES? A: It permits recruiting of ALL units (not navies and siege machines) from level 1 barracks for you AND the AI.. Q: WHY? A: Because 1) it is historical.The time...
Nordo's Effect Overhaul
Created by Nor Dogroth
This is a compilation of mods that improve several effect values in the game. Until now it affects building, technology, ancillary, army traditions and weapon upgrade effects. There might come more in the future, such as army tradition effects. Included su...
Collection of simple mods plus.pack
Created by gthtd
Simple mod collection but with extra mods, which were requested: 1. Always Capture Artillery by Phalangitis 2. Valuable Veterans by Bladeuk 3. Joshi's Better Artillery Camera All credits go to their authors...
Expanded Vanilla
Created by scottfree001
Greetings. This mod unlocks a few features in the vanilla game and as such is designed to be played on it. **Not designed for Divide et Impera. **Should work with most other mods (does not affect startpos file) The mod includes a few quality of life change...
Old School Campaign Tweaks
Created by tjhm4
Reinserts campaign details from earlier total war games into Rome II to make the campaign a bit more challenging, and increase the sense of progression from tiny city-state to sprawling empire. Specific changes are as follows: 1. Factions can recruit two f...
Slavery & ancient economy
Created by daubert86
Ancient economy was based on slavery, not on capitalist investments in industry, agriculture and infrastructure. Main effects : - Slaves' income has been multiplied by 4 - Trade with other factions makes twice the money it did (now it is important to searc...
Naval Maintainance and Faster Docked Recruiting.
Created by WalrusJones
- Reduces the costs of docked fleets and raiding fleets more greatly than in vanilla. This lets you keep fleets of smaller ships at a greatly reduced cost, greatly amplifying the viability of navies as a security asset. - Adds one recruitment slot to a sea...
Advanced Formations - more formations for elite Greek, Roman, and Punic infantry - NOT UPDATED
Created by 光の戦士
THIS IS NOT AND WILL NEVER BE UP TO DATE Blame CA for releasing mod-breaking updates for a dead game. I'm leaving this up so other people can use the files for their own work, but this mod won't work unless you de-update to an earlier version of the game. ...
Nordo's Improved Formations
Created by Nor Dogroth
Hi folks, Here is a simple mod that rebalances battle stat boni given by formations. This mod includes: High missile block chance for Roman testudo higher melee defence and missile block bonus for Shield wall, hoplite wall and similar formations. Slightly ...
Close Pike Formation Mod
Created by HardcoreSalmon
Mod to decrease the spacing between pike units and now to increase the lines of pikes active in battle from 3 to 4. After a week or so of testing to find out how to have pikes go 4 rows deep I finally worked it out. In the pike animation table there is pik...
New Edict for All Campaign[Vanilla]
Created by =LiG=Admiral Nelson
Hi This mod adds some edicts for all campaigns,also compatible with Radious and Other mods!for now I have created only three , but I'll add more!you can also request custom edicts . just say! UPDATE:i create two version of the Mod;1 for Vanilla and 1 For D...
A little bit more edicts
Created by Strategos
For grand campaign and Augustus campaign. (And for other campaigns if they use the same value as grand campaign, I'm not sure.) Original: Imperium level 1 --> 0 edicts Imperium level 2 --> 1 edicts Imperium level 3 --> 1 edicts Imperium level 4 --> 2 edict...
Illegitimate children
Created by Boicote
This mod allows characters to have illegitimate children. The mod was balanced according to Attia Total War's parameters. Illegitimate characters can do anything just like a regular character. However, they have one limitation: they can never have more tha...
More Campaign Movement I
Created by Ø76923
Sorry folks, haven't got the time to update all the old mods :( This mod makes your armies and agents able to move further per turn, which spices things up a bit. Great for 1-tpy campaigns. You can now respond to threats or full invasions with reasonable s...
Roads Increase Movement Range
Created by Thunder Bagel
UPDATED FOR ANCESTRAL BETA You know how you could upgrade roads in Shogun 2 and it would increase your movement range in that province? Well this is the same idea. Everytime you upgrade your city or town, it also upgrades your armies' movement range as wel...
Ranged units more realistic
Created by Sanmaya
Ranged units made more realistic. Slingers get 100 instead of 25 stones (running out of stones? i think not!) Slingers had the best range in ancient history, so they get + 50 range, outranging archers slightly Archers get 25 more range, slightly less then ...
Cretan Archers for all Hellenic Factions
Created by GreenJKing
Unlocks the recruitment of Cretan archers for all playable hellenic factions (including Carthage) in campaign and custom battles Cretan Archers for Rome: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2713437791...
Elite Garrison
Created by Nero
This mod adds garrison progression for all settlements. Based on level of town/city. LVL 2 settlement +1 unit (unit tier 2) LVL 3 settlement +2 units (unit tier 2 + 3) LVL 4 settlement +3 units (unit tier 2 + 3 + 4) *Added garrison for religious buildings(...
25% AI Auto Resolve Buff
Created by Working Joe
This mod simply gives the AI an advantage (25%) when calculating auto resolve. Use this to force yourself to fight more battles in campaign :) CREDIT to PentaStealz for his Warhammer version which this is based off of. Should be compatable with nearly ever...
Javelins effective against shields
Created by Ulter
Have you ever wished that javelinmen in Rome 2 could effectively skirmish? Or that all those precursor javelins or pila actually did something more than deal damage? What does it do? This mod adds contact effect to all javelin projectiles that applies a te...
ATTILA Attrition system
Created by Working Joe
Implements a winter attrition system much like the one found in ATTILA. Armies will suffer attrition in enemy territory during the winter months. Compatible with almost everything....
Better Sieges
Created by MrMassacre
This mod tweaks siege warfare, pretty limited at this point but that may change. My focus was on the Augustus campaign; being 200 years after the grand campaign, it makes sense there should be access to better siege equipment and tactics. Is compatible wit...
No Besieging Attrition
Created by ANS4
Does what it says in the title, no attrition for the besieger, plus to be fair it reduces the besieged attrition by one third and it also reduces the desertion and disease attrition by half. That's just my personal preference, as i think attrition is a bit...
Nordo's Faster Cavalry
Created by Nor Dogroth
Small mod that increases speed of all cavalry units. Turtles replaced by horses. Updated version of B.C.S. : Better Cavalry Speeds by 101VaultBoy. This standalone mod is part of my Better Rome II Compilation for patch 19. Speed values 8 super heavy 9 very ...
Trade Routes x2.5
Created by GreenJKing
Increases "trade_route_value_combined_gdp_proportion" from 0.75 to 2.5. Makes trade a bit more important to keep hold of. ...
Easier Trade Agreements
Created by SCVTVM
Trade agreements are way easier, as logic and real life history would suggest....
Forget treachery sooner
Created by Rhetor
Limits the time you are considered treacherous for acting contrary to a former treaty to 5 turns after it has been dissolved for all types of diplomatic action. I always found it unnecessary to wait these turns out just because the game sets a limit. It's ...
Massilia Unit Addition(Gallic land, Greek naval)
Created by agauh2o
This mod adds several units to Massilia for campaign and custom battle. Units Naked Warriors:level 3 heavy barracks Chosen Spearmen:level 3 heavy barracks Archers(Greek):level 2 light barracks Savage Dogs:level 3 light barracks Oathsworn:level 4 heavy barr...
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