Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Old School Campaign Tweaks
   
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Tags: mod, Campaign
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14 Dec, 2023 @ 7:31pm
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Old School Campaign Tweaks

Description
Reinserts campaign details from earlier total war games into Rome II to make the campaign a bit more challenging, and increase the sense of progression from tiny city-state to sprawling empire. Specific changes are as follows:

1. Factions can recruit two fewer units per province per turn. This stops you and the AI churning out armies quickly and makes it harder to recover from army losses. Pairs great with "Better Recruitment Times" which makes elite units take multiple turns to recruit, further slowing down army spam and incentivizing the use of cheap, quick-to-recruit units.

2. No free money. In vanilla all factions get thousands of free denarii per turn out of nowhere. This is why single city factions can support multiple full stack armies. With this removed small factions can only afford small armies and so in the early game the player needs to manage their money carefully. This also causes AI factions to grow more effectively as larger factions can more easily conquer smaller neighbors. Thus, the mid-game is more challenging too as you will face large rival factions more often.

3. Unit replenishment is greatly reduced. This makes military defeats potentially devastating as you don't get your army back in just a few turns. You will need to make more use of merging units and recruiting replacements, or hiring mercenaries if you are far from home. Note that this also applies to garrisons too, so a devastated region may need an army to defend it while the garrison replenishes.

4. The number of possible armies is increased by two. This is to encourage more smaller armies instead of fewer full stacks. The number of navies and agents is unchanged to avoid navy/agent spam by the AI factions.

19 Comments
古代 27 Oct @ 7:41pm 
this mod is great:lunar2020halodragon:
Master Fuch 16 Jul @ 11:38am 
Hey its someone who spoke with you on reddit, i'm glad i found the mod, the campaign snowball is a bit reduced thanks to this ! Just for feedback it seems many factions are completely shut down due to the economic nerf, currently on ImpAug all the small desert nations are just idle, they don't even have the money to recruit a single unit or build anything after turn 1, and Pompey took a whole province but all the settlements have 0 garrison cause he doesn't have the money to convert them. However, on my previous campaign on GC map, it seems balanced, a lot of 1 settlement nations still have the money to field multiple stacks (but thank god less than in vanilla)
Maybe your changes are different between the Grand campaign and imperator augustus ? Anyway nice mod
Warriordude 12 Jun, 2024 @ 6:46pm 
I just found this.

I assume this works with unit skins Para Bellum specifically?

I'm one of the rare ones that hate endless stacks of armies running around the campaign map, makes no sense for a smaller faction to field multiple stacks, this mod seems to get rid of all all of those stacks from smaller faction.

I'll give it try.
tjhm4  [author] 16 Feb, 2024 @ 7:21pm 
@moros85
Some of the parameters that I edited will affect all campaigns. Other parameters are allowed separate values for each campaign and in those cases I edited the grand campaign ones only. If you open the mod up in RPFM you can see the parameters and then edit those for other campaigns too.
moros85 16 Feb, 2024 @ 2:44am 
Great mod, only Grand campaign?
tjhm4  [author] 2 Jan, 2024 @ 12:27pm 
@NGNL
I'm not sure. DEI is a vast mod that makes a huge number of changes. There is a good chance it already changes the values changed here, and so which ever you load last will overwrite changes made by the other. That said, this mod only changes a few records that directly pertain to its function, so loading it after DEI should give you the effects of both mods no problem.
NGNL 2 Jan, 2024 @ 10:03am 
Seems like a really great mod. I have just one Question: Are there any combatability issues with for example DEI?
tjhm4  [author] 28 Dec, 2023 @ 7:58pm 
@ROMKA-2
Oof, hope you feel better soon.

@Mike
Great, that's exactly what I hoped for.
Mike 28 Dec, 2023 @ 8:51am 
Transforms the game, feels much more old school TW and a much bigger challenge in the early game.
ROMKA-2 27 Dec, 2023 @ 7:19am 
have seen this one on reddit. thanks again pal, wanna give it a go in my next campaign. got a freking rotavirus to sit through so I am damn sure I will give it a try soon :lunar2019coolpig: