Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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A little bit more edicts
   
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Tags: mod, Campaign
File Size
Posted
Updated
186.015 KB
18 Oct, 2018 @ 7:11am
18 Oct, 2018 @ 8:00am
2 Change Notes ( view )

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A little bit more edicts

In 1 collection by Strategos
Joe's Rome II
15 items
Description
For grand campaign and Augustus campaign.
(And for other campaigns if they use the same value as grand campaign, I'm not sure.)

Original:
Imperium level 1 --> 0 edicts
Imperium level 2 --> 1 edicts
Imperium level 3 --> 1 edicts
Imperium level 4 --> 2 edicts
Imperium level 5 --> 2 edicts
Imperium level 6 --> 3 edicts
Imperium level 7 --> 4 edicts
Imperium level 8 --> 5 edicts

This mod:
Imperium level 1 --> 0 edicts
Imperium level 2 --> 1 edicts
Imperium level 3 --> 2 edicts
Imperium level 4 --> 4 edicts
Imperium level 5 --> 5 edicts
Imperium level 6 --> 6 edicts
Imperium level 7 --> 7 edicts
Imperium level 8 --> 8 edicts

For patch 20.
11 Comments
Lautrer 28 Jan, 2019 @ 9:36am 
Update Please :)
Apophis.goauld 14 Jan, 2019 @ 10:30am 
You're welcome! :) From what i remember, mod community patch wasn't changing anything in the game itself, it only brings some features and scripts for modders use, but I am not sure.. But it would make sence, that if it was realy only internal, it would not make mods yellow..
Strategos  [author] 14 Jan, 2019 @ 9:34am 
Yep, thanks Apophis.goauld for confirming the game's behaviour towards mods. All in all my conclusion so far is Mod Community Fixes Patch does not count as a full patch because patch 20 mods did not get the outdated warning in the launcher (before launch). Formerly e.g. patch 17 mods got the yellow warning when the game was patch 20. I will check which files they changed in the Mod Community Fixes Patch but it is very likely that there are no confilcts. The Mod Community Fixes Patch is just looks too small.
Apophis.goauld 13 Jan, 2019 @ 3:29am 
This warnings were added in some of the latest patches.. It warns user from using ANY mod. Simply when You have any mod activated (outdated or not), launcher warns You about it and recomend disabling it.. It was added to game due to massive almount of "false bug reports" or "negative reviews", that some users were posting without trying to disable mods.. Personaly, I found this way annoing and I dont like it, but I can understand, why they did it.. But some users (maybe those mentioned above ;) ) dont understand it and yell for updates.. :)
Strategos  [author] 13 Jan, 2019 @ 3:22am 
I'm a little bit confused. The launcher is not showing my mods old for me it displays green check not a yellow exclamation mark. (Before launching.) I should have the latest version since the game is set to auto update. My build id is 3385835. Another question is AFTER I launched the game it shows all of the active mods as outdated, but for me the game always worked that way(since patch 19-20). It shows every single mod (not just my ones) outdated (even the ones which appeared as green before launching) and I have to click "Ignore this warning". I assumed that it works that way for everybody.
Apophis.goauld 11 Jan, 2019 @ 5:17pm 
There are no problems, but since game was officialy "updated", launcher was showing mod as "old".. In that case, somu users demands update without confirmation, if it is nessesary... :)
Strategos  [author] 11 Jan, 2019 @ 8:53am 
Edict count is the correct modded value, I have just checked with my ongoing campaign. The game also survived a turn, I have seen no problems yet.
Strategos  [author] 11 Jan, 2019 @ 8:28am 
Oh I see there is a Mod Community Fixes Patch. Is that invalidates the mod? The game is starting up for me, but did not check my edict count yet.
Strategos  [author] 11 Jan, 2019 @ 8:24am 
As far as I know there is no newer patch than patch 20. The mod is for that. No need for update. (Total war launcher always say "you have outdated mods" when you start the game with an active mod. It's a bug I guess.)
Lautrer 7 Jan, 2019 @ 2:23am 
Update Please