RimWorld

RimWorld

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Progression: Education
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Mod, 1.6
File Size
Posted
Updated
7.209 MB
20 Oct @ 10:18pm
25 Oct @ 5:05am
18 Change Notes ( view )
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Progression: Education

In 1 collection by ferny
The Progression Modpack | (1.6)
551 items
Description


[github.com]











  • Vanilla Furniture Expanded
  • Vanilla Furniture Expanded - Production
  • Vanilla Furniture Expanded - Farming
  • Vanilla Factions Expanded - Medieval 2
  • Vanilla Factions Expanded - Tribals
  • Vanilla Gravships Expanded
  • Vanilla Cooking Expanded
  • Vanilla Cooking Expanded - Sushi
  • Vanilla Cooking Expanded - Haute
  • Vanilla Brewing Expanded
  • Progression: Agriculture
  • Medieval Overhaul
  • Famine Food
  • Ancient Urban Ruins
  • Vanilla Cooking Expanded - Bakery

This is just for gear that is weirdly placed, like a shovel being in industrial and stuff like that. Stuff that needs manual patching to ensure it feels right.
  • Vanilla Weapons Expanded
  • Vanilla Factions Expanded - Pirates

Best paired with
- Stranger In Black Techlevel, to make your men in black match the tech era and therefore equipment proficiency.
- Vanilla Factions Expanded - Medieval 2, to have an integrated medieval version of the shooting training.
- Bradson's Main Button Icons (Forked + Expanded), to have an icon for the new bottom button!
- Better Architect Menu, to not overcrowd your menu with the new category. This mod will nests it as a subcategory.
- Progression: Scenarios, so you can start more properly in each era and utilize your proficiency traits in the weaponry found in them.
- Progression: Core, to let you advance through the technological eras to utilize your proficiency traits in the weaponry found in them.

Compatibility
- Compatible with Arcane Technology (ONLY if you disable proficiency, as that replaces its functionality)
- Compatible with Pocket Sand
- Weird with Simple Sidearms (disable the auto equip thing, as it bypasses our checks and spams ♥♥♥♥)
- Incompatible with Choose the Lesson (Obviously, whole new class system)
- Anything in my modpack
- Should work well with most other stuff too

Performance
Seems like basically zero impact if I'm reading it right.

Mid-save Compatible?
Yeah! Plop it in. You'll have to name your existing classrooms though, and if you have proficiency on some colonists might drop their current gear and have to learn it.

FAQ
  • Why this whole proficiency thing? | This is a progression mod, at the end of the day! Feel free to disable the feature in the mod options.
  • Is this a replacement for Progression: Equipment? | Yes! Should be way more functional now.
  • Can you make this compatible with Misc. Training? | Nope, just use this mod or the other one. It would be very silly to use both, as we do the same things in different ways. If you use this mod, you are getting all of the elements of that mod in a different way.
  • Can you add an icon for the bottom bar? | https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3532359201
  • I can't read any of this cause i'm in the UK | I'm sorry, you gotta figure it out on your own. Use a free VPN or something.

Credits
Ferny - Project lead, design and XML
Oskar Potocki - Co-designer, Art
Taranchuk - C#
Holgast - Inspiration for neolithic buildings
OELS - Vehicle Map Framework compatibility




[discord.gg]
Popular Discussions View All (3)
6
3 hours ago
Timetable bug
FlyingSloth
10
13 hours ago
Suggestions
Deggial
0
24 minutes ago
schedule bug after class is completed
Kosmas
370 Comments
KUNZITE 2 hours ago 
I understand that adding a student in the middle of a Proficiency class would disrupt the balance. But what about the Skills classes and Daycare classes? Because every time a child turns 3 years old, I have to recreate a lesson just to add that one child to an existing class.

Great mod by the way, I can make all the kids learn calculus at 3 years old. 10/10
Hi! You made a super cool mod, but I have a problem. I create a class and appoint a teacher, but lessons do not start, although the schedule indicated the time of study. I tried to change teachers and students, but it didn't work out. Please help me(
Pablo Discobar 3 hours ago 
Hello, noob question: Do I need to reschedule the class every day or nah? Anyways, this mod's been hella helpful!
Jibby 6 hours ago 
This is awesome! I love the family building aspect of Rimworld. Finally, i can streamline my child to child-soldier pipe-line :)
ferny  [author] 7 hours ago 
@Vestige Pausing classes is coming in the next content update! Adding students to an existing class will never be a thing as it doesn't make balancing or thematic sense. Will fix typo too, thanks.
@silverskene Being fixed. The learning bar you want is in the education menu!
@Ganol I might change that.
idopeaj21 8 hours ago 
this has to be the best mod so far that need to be in vanilla
Plolp360 9 hours ago 
this mod is very helpfull and made having a children in the colonist more worth it. keep up the good work man
sleepy 12 hours ago 
Just wanna say I love this mod, it's very fun to watch my pawns teaching each other
Bluey 12 hours ago 
For some reason pawns can't research while a class is scheduled
Ganol 13 hours ago 
for some reason colonists cant put on vacsuits without high tech proficiency. Maybe change that?