RimWorld

RimWorld

Progression: Education
378 Comments
silverskene 37 minutes ago 
@ferny - I am not sure why the red errors are appearing. I have never seen them before this mod.
With development mode open, the error log doesn't even close when on the schedule tab. Maybe that has something to do with it? I wish I was more knowledgeable when it comes to coding.
Varcklen 42 minutes ago 
One more bug, but i'm not sure: The school lesson gathering ignores the settlers' wedding (lesson have more priority that the wedding).
ferny  [author] 52 minutes ago 
@silverskene What is causing that? Like when is that happening? We should have a large bulk amount of fixes dropping very soon either way.
@tpsco21 Dropping today or tomorrow likely
silverskene 1 hour ago 
Sorry, but this mod is breaking my game. Literally endless errors. Hope I can remove the mod safely until you fix the glitches.

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
NEARL 1 hour ago 
I think Children, School and Learning(CSL) is incompatible with your's ,right?
tpsco21 1 hour ago 
Has the update to make wearing industrial clothes like thoses added by vanilla apparel expanded not need firearm proficiency been made yet, I still have the problem where the game tells me that my colonist can't wear a skirt because they're lacking the proficiency.
Mister Jay - Dk 2 hours ago 
Having the same issue as @alc, my vamps try to get up and ring the bell, fall out of bed, get rescued, try to get up, etc....
reyderxiar 2 hours ago 
Hi! I wanted to report a compatibility issue with the Work Manager mod.
That mod automatically assigns work priorities and schedules to colonists. When I first set up a class schedule, everything works fine, but then Work Manager deletes those class hours and replaces them with other activities like work, rest, or recreation.

Because of that, after the first class, colonists stop attending entirely.
The workaround I found is to disable automatic schedule assignment specifically for those colonists who are students or teachers.

Sorry if my message sounds a bit odd — English is not my first language.
KUNZITE 5 hours ago 
I understand that adding a student in the middle of a Proficiency class would disrupt the balance. But what about the Skills classes and Daycare classes? Because every time a child turns 3 years old, I have to recreate a lesson just to add that one child to an existing class.

Great mod by the way, I can make all the kids learn calculus at 3 years old. 10/10
Hi! You made a super cool mod, but I have a problem. I create a class and appoint a teacher, but lessons do not start, although the schedule indicated the time of study. I tried to change teachers and students, but it didn't work out. Please help me(
Pablo Discobar 6 hours ago 
Hello, noob question: Do I need to reschedule the class every day or nah? Anyways, this mod's been hella helpful!
Jibby 9 hours ago 
This is awesome! I love the family building aspect of Rimworld. Finally, i can streamline my child to child-soldier pipe-line :)
ferny  [author] 11 hours ago 
@Vestige Pausing classes is coming in the next content update! Adding students to an existing class will never be a thing as it doesn't make balancing or thematic sense. Will fix typo too, thanks.
@silverskene Being fixed. The learning bar you want is in the education menu!
@Ganol I might change that.
idopeaj21 11 hours ago 
this has to be the best mod so far that need to be in vanilla
Plolp360 13 hours ago 
this mod is very helpfull and made having a children in the colonist more worth it. keep up the good work man
sleepy 16 hours ago 
Just wanna say I love this mod, it's very fun to watch my pawns teaching each other
Bluey 16 hours ago 
For some reason pawns can't research while a class is scheduled
Ganol 16 hours ago 
for some reason colonists cant put on vacsuits without high tech proficiency. Maybe change that?
Vestige 17 hours ago 
Just noticed but it would also be awesome to be able to add students to existing classes
silverskene 18 hours ago 
Also, there needs to be another way to delete classrooms... I claimed a chalkboard in a ruined library while on a mission. Now I have a classroom that I cannot get rid of.
silverskene 19 hours ago 
Speaking of ideas, is there a way to add a progress bar to show how much they have learned so far (how close they are to reaching proficiency, etc.)?
Kadan Joelavich 19 hours ago 
Would love to have a feature akin to Hospitality, that allows a colony to take care of and teach other faction's children (or adults) in exchange for tuition payments.
Vestige 20 hours ago 
Would love to be able to pause classes in case teacher is going on a mission or something! Also minor typo with holographic board; unless my students are supposed to be learning at "lighting" speed.
ferny  [author] 21 hours ago 
@silverskene Being fixed rn
silverskene 21 hours ago 
Same scheduling bug...
ferny  [author] 23 hours ago 
Have identified the schedule menu bug
ferny  [author] 26 Oct @ 9:37am 
@Shepardina Reasonable idea, I'll think about it... hmm
@Varcklen Will look into these! Thanks for the detailed reports
@Raven Guertena Will check
Varcklen 26 Oct @ 9:25am 
I found several bugs:
1) If one of the students is going on a hike, and a gathering of students begins during this time, the lesson won't start after the teacher and the students who weren't participating in the hike have gathered. If you put the teacher in a combat stance and then take him out of it, the teacher will start the lesson, but the students won't gain experience.
2) If you order a student to do something else during the lesson (I decided to send him to tame an animal), the student will continue to gain experience even outside the classroom (in my case, it was the mining skill).
3) If a student doesn't have the required age to use a skill (for example, a three-year-old can't build), then if all the children go to the lesson and the lesson objective is a skill that the child can't perform, that child won't gain experience for that skill.
FlyingSloth 26 Oct @ 7:18am 
I also encountered the issue @Raven Guertena did but for me it was caused by something else. I've had a child in daycare, after the child grew up (it was the only student in daycare) I deleted the class. This broke the timetable of the pawn in the save. Removing the mod doesn't fix this, the only way is to manually edit the save to fix the timetable or delete the affected pawn. I am opening a discussion with the details to not spam the comments.
Raven Guertena 26 Oct @ 7:11am 
found out about a curious bug, when anyone around a class returns from a trip outside the colony the schedule tab breaks
Shepardina 26 Oct @ 5:21am 
it would be nice to manage teachers and replace them like in students tab, instead of recreating classes again, if teacher in biopod or off map or else
cyress8 26 Oct @ 4:47am 
I guess any other mod that modifies the schedule ui might cause issues since this mod adds a new schedule type when the bell rings.
cyress8 26 Oct @ 4:40am 
There seems to be an incompatibility issue between this mod and Grouped Pawn List
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2340773428

The schedule tab ui breaks over time if you have both active and have a decent amount of kids in your colony.
Maelstrom 26 Oct @ 4:39am 
A colonist died and now the class keeps getting cancelled with the ColonistOffMap, it's not allowing me to remove him from the class, it's just a blank position
Tommy Vercetti 26 Oct @ 3:17am 
Unfortunately, the school bell schedule doesn't work automatically. I have to adjust it every time
Alc 26 Oct @ 2:58am 
I love this mod. It's truly something the game has needed forever. Thank you for your work. Vampiric teachers currently in deathrest will be so keen to ring a bell, they will remove themselves from caskets, while still death resting. They can be popped back in by a fellow colonist, and then they instantly get back out again where they writhe about on the floor. Deleting the lesson fixed it and there was nothing gamebreaking.
Dracon 26 Oct @ 1:27am 
No idea what I did, but the desks are suddenly recognized after a game restart.
Dracon 26 Oct @ 12:39am 
2 things:
- How does this work with Children Learning? Do you just take day-care for that or can they take normal lessons.
- the game keeps telling me that there are 0 desks in my classroom, and I can't create a lesson (on a Gravship) I do however get the feeling that I'm doing something wrong.
Maelstrom 26 Oct @ 12:11am 
No, 1 board, 1 electric bell + 15 desks and 15 chairs in Classroom 1 and the same in Classroom 2.
ferny  [author] 25 Oct @ 11:50pm 
@Maelstrom Did you ever have two learning boards in the same classroom?
Maelstrom 25 Oct @ 11:44pm 
Thank you for the mod, I'm also facing the same issue as reported by others, when the schedule tab gets completely messed up. It mainly seems to happen once I delete a class (I had a class that didn't want to start up, so deleted the class and wanted to start a new one) and then save and load the game.
ferny  [author] 25 Oct @ 10:47pm 
@FlyingSloth Will fix, thanks
@amd0629 No, just however many of one of the buildings
amd0629 25 Oct @ 9:42pm 
When teaching plants, do you really need to have every piece of listed equipment built in the classroom? I just added two plant pots and the education tab still told me I did not have all required equipment to add the class
Farbott 25 Oct @ 8:54pm 
woahg awesome
0ddbase 25 Oct @ 7:50pm 
encountering a weird bug where teachers end up teaching from many tiles away outside of the room sometimes instead of being near the whiteboard which didnt used to happen.
Bowen 25 Oct @ 7:04pm 
Couple observations about the Melee class. I think I've mentions these before but i'm noticing that these (so far) only seem to apply to Melee. 1: Progress bar does not advance. 2: Teach often gets stuck in place where they are. They will still teach the class from where ever they are, and students still gain xp so these are minor issues. I just wanted to mention it again because so far these are only happening for melee classes and pretty consistently.
Sagicorn 25 Oct @ 5:42pm 
Hey, I noticed that since yesterday, the Schedule tab has become completely borked. Not sure if it's related to this mod, but I think it's the only mod I have that touches that tab, so I thought I'd let you know.
SubaruLenz 25 Oct @ 4:03pm 
I play game but still can't escape school sadge :steamfacepalm:
FlyingSloth 25 Oct @ 2:12pm 
Hey, great mod!
I couldn't find the preferred bug report method in the description, so I'm putting it here. It seems that currently when there are pre-existing learning boards on a map (such as on orbital stations) they get automatically assigned as a classroom, even if the buildings are not claimed. Then when leaving the tiles these classrooms stay in the Education menu, clicking on them generates an error in dev mode (for trying to access destroyed thing). Saving and reloading solves this, just thought I'll let you know
gay 25 Oct @ 2:11pm 
@ferny I did from my save, but even if I deleted all the bug wouldn't go away. I solved it by just going to the save before I installed the mod, fortunately it wasn't too far back.

Also I found that I have to be micromanaging to make sure both instructors and students go to class instead of just keep doing whatever they were doing, which is not great... would it be possible to have them interrupt their current action and force them to go to class?