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With development mode open, the error log doesn't even close when on the schedule tab. Maybe that has something to do with it? I wish I was more knowledgeable when it comes to coding.
@tpsco21 Dropping today or tomorrow likely
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
That mod automatically assigns work priorities and schedules to colonists. When I first set up a class schedule, everything works fine, but then Work Manager deletes those class hours and replaces them with other activities like work, rest, or recreation.
Because of that, after the first class, colonists stop attending entirely.
The workaround I found is to disable automatic schedule assignment specifically for those colonists who are students or teachers.
Sorry if my message sounds a bit odd — English is not my first language.
Great mod by the way, I can make all the kids learn calculus at 3 years old. 10/10
@silverskene Being fixed. The learning bar you want is in the education menu!
@Ganol I might change that.
@Varcklen Will look into these! Thanks for the detailed reports
@Raven Guertena Will check
1) If one of the students is going on a hike, and a gathering of students begins during this time, the lesson won't start after the teacher and the students who weren't participating in the hike have gathered. If you put the teacher in a combat stance and then take him out of it, the teacher will start the lesson, but the students won't gain experience.
2) If you order a student to do something else during the lesson (I decided to send him to tame an animal), the student will continue to gain experience even outside the classroom (in my case, it was the mining skill).
3) If a student doesn't have the required age to use a skill (for example, a three-year-old can't build), then if all the children go to the lesson and the lesson objective is a skill that the child can't perform, that child won't gain experience for that skill.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2340773428
The schedule tab ui breaks over time if you have both active and have a decent amount of kids in your colony.
- How does this work with Children Learning? Do you just take day-care for that or can they take normal lessons.
- the game keeps telling me that there are 0 desks in my classroom, and I can't create a lesson (on a Gravship) I do however get the feeling that I'm doing something wrong.
@amd0629 No, just however many of one of the buildings
I couldn't find the preferred bug report method in the description, so I'm putting it here. It seems that currently when there are pre-existing learning boards on a map (such as on orbital stations) they get automatically assigned as a classroom, even if the buildings are not claimed. Then when leaving the tiles these classrooms stay in the Education menu, clicking on them generates an error in dev mode (for trying to access destroyed thing). Saving and reloading solves this, just thought I'll let you know
Also I found that I have to be micromanaging to make sure both instructors and students go to class instead of just keep doing whatever they were doing, which is not great... would it be possible to have them interrupt their current action and force them to go to class?