Left 4 Dead 2

Left 4 Dead 2

37 ratings
Ogroman (New SI Vscript)
   
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Game Modes: Single Player, Co-op
Items: Other
File Size
Posted
55.016 MB
25 Sep @ 1:36pm
1 Change Note ( view )

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Ogroman (New SI Vscript)

In 1 collection by BananaSauce
BananaSauce's Custom Infected
12 items
Description
Adds the ogroman as a special infected
Has a 20 percent chance of replacing the charger
This mod is compatabile with the goon and riot charger
If you encounter any issues please leave a comment


If you have any new special infected script ideas please leave a comment so i can possibly make your idea (keep in mind that my modding capability is limited so i wont be able to do every idea)


Stats:


HP: 2500
Speed: 0.55
Damage: same as charger
Charges quite frequently but lets the survivor go after finishing the charge



Credits



og model https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=136540931&searchtext=ogroman
18 Comments
Burple 5 Oct @ 1:00pm 
@BananaSauce Thanks for the reply, That sounds awesome. I love the idea of the 25% spawn rate making him kinda a rare encounter. I was thinking melee Hits do bleed damage and tank knockback? and on death Leave acid and some smoke to conceal the other infected, since f.e.v model kinda looks like hes ready to blow up lol
BananaSauce  [author] 5 Oct @ 1:52am 
@Burple i could do that, but i dont wanna just make a copy of this mod, i have you an idea on how to make it unique ill do it
Burple 4 Oct @ 5:42pm 
Would it possible to make a version with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1168403101 as a variant? with the same stats, these mods are so cool
Frost Byte 28 Sep @ 12:05pm 
@BananaSauce Yep just looked at them and theres no issues thanks for making these their really cool
BananaSauce  [author] 28 Sep @ 11:44am 
@Frost Byte im pretty sure i fixed the texture issue with the smoker one but if theres still a problem with that mod or with this one please tell me again https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3576635739
Frost Byte 27 Sep @ 8:52am 
Awesome thanks man
BananaSauce  [author] 27 Sep @ 6:30am 
@Frost Byte Ill do the hunter one later, i hope you like it https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3575706604
Frost Byte 26 Sep @ 1:15pm 
Alright that works for me thats why I was hesitant to give numbers on the first comment I am horrible at being a judge of fairness those sounded alright in my head but in practice im sure it would suck lol.
BananaSauce  [author] 26 Sep @ 1:10pm 
@Frost Byte First of all those stats are absolute bonkers, i could add the bleed thing you suggested but if i do i dont think the temp hp should once again go back to being permenant hp as you said, i could do something to make the hunter more stealthier alongside the bleed effect(if youd like), as for the smoker the poison damage cloud thing should be very simple to do since i already did something like that in my lepotitsa mod, not sure if i can increase the tongue range but it might be possible with cvars
Frost Byte 26 Sep @ 12:57pm 
@BananaSauce
Fair enough the thought process was since their the same specials just reskinned it would make sense to keep them similar but with a slight change hence the bleed effect after rescue (Plus IDK kinda fits with the cultist thing a bit I feel) but if you want something a bit more unique as far as stats I could try since I did want some balance to it.

Hunter
- 1000 HP (since it has the armoured vest)
- Maybe like 2x its swipe and pounce damage


Smoker
-500 Hp
- 2x Drag speed when it grabs a survivor
- 2x Constrict damage
- if possible extend the range at whitch its tongue can stretch (assuming the AI can take advantage of this) maybe 2-3x as far
-Smoke cloud damages survivors

For both
When on fire their damage is even more amplified ill leave the number up to you
they move faster like the Tank did in L4D1
I still like the bleed idea after rescue if you want to implement it but thats up to you