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Fair enough the thought process was since their the same specials just reskinned it would make sense to keep them similar but with a slight change hence the bleed effect after rescue (Plus IDK kinda fits with the cultist thing a bit I feel) but if you want something a bit more unique as far as stats I could try since I did want some balance to it.
Hunter
- 1000 HP (since it has the armoured vest)
- Maybe like 2x its swipe and pounce damage
Smoker
-500 Hp
- 2x Drag speed when it grabs a survivor
- 2x Constrict damage
- if possible extend the range at whitch its tongue can stretch (assuming the AI can take advantage of this) maybe 2-3x as far
-Smoke cloud damages survivors
For both
When on fire their damage is even more amplified ill leave the number up to you
they move faster like the Tank did in L4D1
I still like the bleed idea after rescue if you want to implement it but thats up to you