Left 4 Dead 2

Left 4 Dead 2

30 ratings
Cultist Smoker (New SI Vscript)
   
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Game Modes: Single Player, Co-op
Items: Other
File Size
Posted
Updated
12.261 MB
27 Sep @ 6:28am
12 Oct @ 7:57am
4 Change Notes ( view )

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Cultist Smoker (New SI Vscript)

In 1 collection by BananaSauce
BananaSauce's Custom Infected
12 items
Description
Adds the cultist smoker as a special infected
Has a 50 percent chance of replacing the smoker
This mod is compatabile with the slenderman vscript
If you encouter any issues please leave a comment


If you have any new special infected script ideas please leave a comment so i can possibly make your idea (keep in mind that my modding capability is limited so i wont be able to do every idea)


Stats:

HP: 150
Speed: 0.75
Damage: same as smoker
Cloud damage: 5 per second
Cloud duration: 12 seconds
Bleed amount on release: 10 hp



Credits


og model https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3445827667&searchtext=cultist+smoker
21 Comments
BananaSauce  [author] 13 Oct @ 10:56am 
@Roshiro also thank you for your support, if you have any more ideas please leave another comment
BananaSauce  [author] 13 Oct @ 10:54am 
@Roshiro that sounds simple on paper, but it would probably be a pain to make, and i kind of doubt it would be effective on lower dificulties where scratch dmg is like 5, i could make it so everytime the jockey latches onto the survivor they get shoved, but that would baiscally almost always result in their death (i dont know how i would make it so they dont latch on at all, especially without changing every single jockey and not just that one type), also id like to stick to zombies/monsters as enemies and not like normal animals and stuff
Roshiro 13 Oct @ 10:42am 
Nice! I love your work. You have given a breath of fresh air to playing L4D2 that many I believe will benefit. Thank you for being open to fan feedback and ideas.

An idea: I was curious if the Jockey latching ability could be used in a harrassive state, unlike its original version which uses a longer latching state to move and defeat survivors. Hence, I had an idea for a new SI infected: The Monkey.

Monkey SIs would use Jockey animation, but instead of latching onto the heads of players, it would stagger them with the same amount of damage taken by a swing. This type of frenetic special infected would do best in adding chaos to an otherwise organized team, and would boast slightly higher HP than a Jockey. It would be more focused on keeping a team off foot during hoard moments but would sacrifice its ability to be actually useful in killing off any survivor on its own. Great work again!
i agree 12 Oct @ 11:06pm 
this \/
(^^^) Xeno 28 Sep @ 9:59pm 
Just a concept for the boomer naming it (Big Sprinter) they're jaggers trying to lose some weights but unfortunately the green flu happened while they're doing their routine. Just simple changes.

They can't vomit but they'll be bravely moving so fast to scratch the survivors and spread their goo if the survivors pop them.

Sorry for making this sound weird, I try not to make it odd*
Joukii 28 Sep @ 8:44am 
How you make a smoke that remove sounds and Characters Glows?
(and just attaches to the floor,so it doesnt take all the screen)
Frost Byte 27 Sep @ 8:59pm 
Ay just wanted to mention that this mod works great but having it installed recolors the base smoker since the original model did if you go to 3575706604> materials>models>infected>smoker and delete smoker.vtf the normal smoker will return to its original colors and the cultist smoker model looks exactly as it should
MRHYDRO619 27 Sep @ 7:52pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1917903551&searchtext=Silent+hill
Doll 70% replace witch
2x faster
More aggressive
If possible, more sensitive to the flashlight,
1500 health
Evildragonboy10102 27 Sep @ 10:45am 
since there's a cultist hunter, can you do that one next? although i have no idea about what kind of stats it could have...

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3439896958