Left 4 Dead 2

Left 4 Dead 2

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Cultist Hunter (New SI Vscript)
   
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Game Modes: Co-op
Items: Other
File Size
Posted
Updated
25.500 MB
28 Sep @ 11:41am
1 Oct @ 6:43am
3 Change Notes ( view )

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Cultist Hunter (New SI Vscript)

In 1 collection by BananaSauce
BananaSauce's Custom Infected
13 items
Description
Adds the cultist hunter as a special infected
Has a 50 percent chance of replacing the hunter
This mod is compatabile with the rest of the hunter SI vscripts
If you encouter any issues please leave a comment


If you have any new special infected script ideas please leave a comment so i can possibly make your idea (keep in mind that my modding capability is limited so i wont be able to do every idea)



Stats:

HP: 400
Speed: 0.8
Damage: same as hunter
Becomes cloaked when next to walls and objects


Credits:


Og model https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3439896958&searchtext=cultist+hunter
og script https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3520938549&searchtext=hunter+vscript
31 Comments
CBOLλ 3 Oct @ 9:06am 
@BananaSauce Yes!! Thx dude i will try that ou now, thank u so much ❤️
Bob 3 Oct @ 6:36am 
yeah but they don't work tbh they conflict whit eachother and have many errors
BananaSauce  [author] 3 Oct @ 6:34am 
@Bob both have already been done by another person
Bob 3 Oct @ 6:29am 
could you do ratman or meatwall?
BananaSauce  [author] 3 Oct @ 5:38am 
@CBOLλ im not sure but you were one of the people that requested this right?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3579442948
CBOLλ 2 Oct @ 4:35pm 
ideia, please do atleast this one
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3084842878
Chris Outlast

Hp-3000
speed- slightly slower than the tank
damage- 60
punches very fast
doesnt emit sounds (if you want to, u can add them :] )
Punch Repulsion- -2x (small repulsion)
punch speed- 3x faster
punch range- medium
CBOLλ 2 Oct @ 11:21am 
also, the howler's model changing based on difficulty is neat but the problem is: if u gonna use this on standard NIGHTMARE its gonna still be tough cuz the NIGHTAMARE modpack is soooo dark u often don't see him. if BananaSauce doesnt show interest in adding different models, maybe he could make an dealy to the Howler's attack
CBOLλ 2 Oct @ 11:17am 
Np natsenko, lol, good point but i think he should still be nerfed either way. when i played NIGHTMARE for the first time, i played Hard Rain on normal, everyone was dead, just me, then when i was on the lift, i saw the howler on the elevator door, when the door opened.. insta-death.. i think spamming an flashlight should make his damage decrease but when he hits you would still get staggered. Just to give a little bit of breath to last players
Natsenko. 1 Oct @ 7:20pm 
Sorry for the yap just thought i'll give my fellow addon makers a heads up when it comes to porting any sort of Nightmare related thing to VScript.
Natsenko. 1 Oct @ 7:20pm 
As much that you think adding the Howler as it's own Special Infected is a neat idea, you should beware that since how the howler is designed, it all comes down to down cues and game design (As in it can only spawn in wide open areas so you can't get screwed over in a narrow passage and it cannot be a spawn chance of 50/50 because its designed to be a rare POSSIBLY one time spawn) so you will have to make it 100% known that The Howler isn't the Jockey and messing up any sound cues, or traits could destroy the whole game design of The Howler what brings it in it's natural "element" i'll say, since The Howler actually doesn't insta-kill only on Advanced & Expert but regardless it always incaps on Easy & Normal, and if you use the Skill Issue Version you might as well just make it's model replace based on difficulty since it wouldn't really be a "nightmare" just a minor little obstacle that you could probably just ignore the whole flashlight mechanic.