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Added experimental patch for VVE garage doors being able to be used as ship hulls for SOS2 ships. This at the very least should prevent the mod from constantly 'blowing out' the doors. This feature doesn't include any balance-related changes (yet) and it's not thoroughly tested - so use it with care and report any weird behaviour you encounter having the tweak turned on.
If you have any ideas, thoughts, recommendations, or whatever to add further compatibility and/or integration with SOS2 just let me know - after spending way too much time to get this working (my own fault btw.) it only makes sense to improve the feature is feasible.
When I found out what the issue is I might add a tweak to give garage doors SOS2 hull-stats so they actually count as exterior walls properly - but right now I have no idea yet if you can make them work as in vanilla easily on SOS2 ships.
It's actually quite simple. 1.6 introduced two new 'tags' for that a building/structure can have:
* <isStuffableAirtight> true/false
* <isAirtight> true/false
Pretty much self-explanatory. The latter is for structures with fixed cost, the other for structures which can use stuffMaterial - like a simple wall would be. In that case the game defines it based on the stuffMaterial used for it. For that, those got the same <isAirtight> tag within their <stuffProps> as well. So you can have different versions based on their material (like wood vs. steel - not airtight vs. airtight)
[*] Added loadAfter information for Alpha Vehicles - Neolitic/Early Cars/Age Of Sail due to their garage doors being patched-in Defs. No actual issue, but if this mod isn't loaded after them, it is throwing the same type of error this mod is meant to 'suppress' in other cases.
There's ways, but that would mean some hack-job method on my end, and I rather not try that and cause issues with different things along the way. But I'll update with explicit loadAfter rules for Alpha-mods in a few minutes, which at least bypasses the error. If those particular doors need additional patches on my side I have to check later - but I also told Sarg now - the easiest solution would just him making them proper Defs.
If either of those mods is loaded *after* TSIND Garage Doors QA, it gets an error in its AV_GarageDoorWaterOpened or its AV_GarageDoorWoodenOpened defs, respectively.
Config error in AV_GarageDoorWaterOpened: is airtight but Fillage is not Full
Possible Matches:
[Source: Alpha Vehicles - Age of Sail]
[File: C:\Games\Indiv\Rimworld\Mods\3177395100\1.6\Patches\VanillaVehiclesExpandedPatch.xml]
Config error in AV_GarageDoorWoodenOpened: is airtight but Fillage is not Full
—
If loaded *before* TSIND Garage Doors QA, no errors. Which makes sense, but would be good to enforce.
https://gist.github.com/HugsLibRecordKeeper/2effb45dbb87652b4c7269379a623bde
I've reported this to the AV mods as well.