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TSIND Garage Doors QA
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Mod, 1.6
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12 Aug @ 12:03pm
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TSIND Garage Doors QA

Description


> Proclamation #522e-6

It came to our attention that there are currently garage doors from manufacturer under our supervision in use that are still running on outdated security software. We have multiple cases of costumers reporting their devices throwing error messages at them, which are already fixed in the respective, up-to-date firmware. We are therefore immediately updating all affected devices remotely to the current state of security patches!

- Triumvirate of TSIND

> Proclamation #522e-6



TSIND Garage Doors QA is the direct result of people reporting errors from the similar mod AirtightGarageDoors with the author not being responsive about those reports. Currently it only makes sure that garage doors from Vanilla Vehicles Expanded and respective addons (like; Garage Doors Expanded) are airtight for space travel in Odyssey.

It offers three different presets for this logic. One for disabling any patches from this mod, one that takes the stuff-material of the doors into account when calculating how air-tight they are (vanilla behaviour) and a more cheaty setting to make all garage doors 100% air-tight no matter which material they are made from.

The mod should cover most existing garage doors based on the VE method. If you find any doors that aren't currently patched or - of course - any other issues, make sure to let us know. This goes for potentially other tweaks you want to see for garage doors as well, as long as it is possible to add.



Please report bugs, issues, etc. ideally in the Bug Reporting Discussion, by contacting us directly on the RimWorld Community Discord[discord.gg] or via contact-form on VOID ARCHIVES[sites.google.com].

The same goes for any questions, ideas, recommendations or whatever. Any ideas for features, feasible to be added to the mod? Any balance-related concerns and recommendations? Domestic troubles? Lost pets? Feel free to use the respective thread in the Discussions and ask away!



Aside from contacting us in the comments or discussions, there's also the way to use the contact form on VOID ARCHIVES[sites.google.com] as already mentioned. Void Archives is a site dedicated to anything related to RimWorld with a focus on troubleshooting and modding. It's meant as a hub collecting and publishing News about ongoing issues with mods, offers a list of guides on troubleshooting game- & mod-issues and has links to all kinds of helpful tools and apps every serious mod-user should know about.

In our role as 'troubleshooter' for RimWorld - in the past on Reddit and now predominantly on the RimWorld Community Discord - we try to help as many people in this great community to enjoy their mods to the fullest, so the knowledge collected over many years should be preserved and made available publicly to reach as many players as possible. The direct result of that idea was Void Archives, to move on from insider-knowledge and esoteric Goggle spreadsheets to a more user-friendly outlet.
7 Comments
Kilo 13 Aug @ 8:41pm 
Another banger from you. Thanks for this.

Would love to see a rework with the things you mentioned below. I currently don’t even use DGE because of the spam in the architect menu, and the component cost scaling.

I’d also love to see wooden garage doors not be airtight. And any other improvements you can think of. Thanks again for this and your Power Armor mod
tide{S}haper industries  [author] 13 Aug @ 1:20pm 
Long story short - I let you people know about that plan because I'm open for all suggestions when it comes to this topic. So if you want to be part of the process, just let me know what you would consider about a good balance. If you would actually miss if the garage doors wouldn't be stuffable anymore, etc. - right now, nothing is decided and the tweak is optional anyways - but if you're on board and want to be part in deciding on the specific direction, just hit me up...
tide{S}haper industries  [author] 13 Aug @ 1:18pm 
At the same time, I might rework the HP scaling for the doors as well. Right now they are mostly scaling linearly with their size as well. Which doesn't make much sense if you think about it. The door - while being broader - is still handled as its single entity. Goal for a raider is to breach through it - so breaching through 1x9 shouldn't be X-times as hard as breaching through 1x1.
Not sure about the exact math I use there, but it clearly would scale less drastically than it is right now...
tide{S}haper industries  [author] 13 Aug @ 1:16pm 
At the same time, their cost will completely be overhauled. Right now the automated ones scale linearly in their Industrial Component cost. With the armored version DOUBLING that. Which is ridiculous and leads from 2/4 components for 1x1 doors, to a whopping 18/36 for 1.x9 sizes.

I probably scale the main resource (wood/steel/plasteel) similar to right now, while having the component-cost put into tiers (1x1-1x3, 1x4-1x6, etc) with drastically reduced overall component-cost.
tide{S}haper industries  [author] 13 Aug @ 1:12pm 
That way the doors of different sizes (currently 9! of each type if you use DGE) could be combined into one dropdown in the architect menu. Which would reduce the number of gizmos there to 8, from currently 36 or something. ^^

So this would remove their option of being stuffable in the first place, for the benefit of being easier to balance and to take more than one full row less in the architect menu. (Also, easier to find a specific size of door that way)
tide{S}haper industries  [author] 13 Aug @ 1:10pm 
Thinking a bit about additional features related to garage doors, I actually found out how wild west their stats (cost, etc.) are. Also how much they can clutter the architect menu in their current implementation. So I'm thinking about making a full 'rework' of them as optional feature in this mod. Currently undecided what exactly, but I'm thinking about splitting them into 4 'tiers' - 2 VVE ones, 2 GDE ones. Something like having an early, wooden version of both the normal and autmated ones - then a slightly better one using steel. Same for the GDE versions - having one armored version made from steel, and then a higher-tech one using plasteel.
Librarian Luke 12 Aug @ 3:33pm 
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