Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Would love to see a rework with the things you mentioned below. I currently don’t even use DGE because of the spam in the architect menu, and the component cost scaling.
I’d also love to see wooden garage doors not be airtight. And any other improvements you can think of. Thanks again for this and your Power Armor mod
Not sure about the exact math I use there, but it clearly would scale less drastically than it is right now...
I probably scale the main resource (wood/steel/plasteel) similar to right now, while having the component-cost put into tiers (1x1-1x3, 1x4-1x6, etc) with drastically reduced overall component-cost.
So this would remove their option of being stuffable in the first place, for the benefit of being easier to balance and to take more than one full row less in the architect menu. (Also, easier to find a specific size of door that way)