RimWorld

RimWorld

TSIND Garage Doors QA
7 Comments
Kilo 13 Aug @ 8:41pm 
Another banger from you. Thanks for this.

Would love to see a rework with the things you mentioned below. I currently don’t even use DGE because of the spam in the architect menu, and the component cost scaling.

I’d also love to see wooden garage doors not be airtight. And any other improvements you can think of. Thanks again for this and your Power Armor mod
tide{S}haper industries  [author] 13 Aug @ 1:20pm 
Long story short - I let you people know about that plan because I'm open for all suggestions when it comes to this topic. So if you want to be part of the process, just let me know what you would consider about a good balance. If you would actually miss if the garage doors wouldn't be stuffable anymore, etc. - right now, nothing is decided and the tweak is optional anyways - but if you're on board and want to be part in deciding on the specific direction, just hit me up...
tide{S}haper industries  [author] 13 Aug @ 1:18pm 
At the same time, I might rework the HP scaling for the doors as well. Right now they are mostly scaling linearly with their size as well. Which doesn't make much sense if you think about it. The door - while being broader - is still handled as its single entity. Goal for a raider is to breach through it - so breaching through 1x9 shouldn't be X-times as hard as breaching through 1x1.
Not sure about the exact math I use there, but it clearly would scale less drastically than it is right now...
tide{S}haper industries  [author] 13 Aug @ 1:16pm 
At the same time, their cost will completely be overhauled. Right now the automated ones scale linearly in their Industrial Component cost. With the armored version DOUBLING that. Which is ridiculous and leads from 2/4 components for 1x1 doors, to a whopping 18/36 for 1.x9 sizes.

I probably scale the main resource (wood/steel/plasteel) similar to right now, while having the component-cost put into tiers (1x1-1x3, 1x4-1x6, etc) with drastically reduced overall component-cost.
tide{S}haper industries  [author] 13 Aug @ 1:12pm 
That way the doors of different sizes (currently 9! of each type if you use DGE) could be combined into one dropdown in the architect menu. Which would reduce the number of gizmos there to 8, from currently 36 or something. ^^

So this would remove their option of being stuffable in the first place, for the benefit of being easier to balance and to take more than one full row less in the architect menu. (Also, easier to find a specific size of door that way)
tide{S}haper industries  [author] 13 Aug @ 1:10pm 
Thinking a bit about additional features related to garage doors, I actually found out how wild west their stats (cost, etc.) are. Also how much they can clutter the architect menu in their current implementation. So I'm thinking about making a full 'rework' of them as optional feature in this mod. Currently undecided what exactly, but I'm thinking about splitting them into 4 'tiers' - 2 VVE ones, 2 GDE ones. Something like having an early, wooden version of both the normal and autmated ones - then a slightly better one using steel. Same for the GDE versions - having one armored version made from steel, and then a higher-tech one using plasteel.
Librarian Luke 12 Aug @ 3:33pm 
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