RimWorld

RimWorld

112 ratings
AirtightGarageDoors
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.6
File Size
Posted
Updated
156.080 KB
25 Jul @ 7:37pm
25 Jul @ 7:40pm
2 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
AirtightGarageDoors

Description
Makes garage doors from Vanilla Vehicles Expanded airtight so you can create hanger rooms or whatever on your gravship.
16 Comments
Damion Wolf 15 Aug @ 9:02pm 
I had an odd issue where vehicles wouldn't drive into a bay I created on my spaceship. I don't know if it's related to this mod but I thought it might be a decent place to ask questions. Could be silly nonsense on my part but I was wondering what others might say.
tide{S}haper industries 12 Aug @ 1:24pm 
Heads up; since people were reporting the warnings/errors caused by this mod, I decided to put out a version that doesn't have them. With the potential of further tweaks for garage doors being implemented later. Also; option to choose between fully airtight garage doors and them inheriting the insulation-level of the material they are made from. Feel free to implement the necessary patches to suppress the errors in your mod as well if you want. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3547665095
Halicade 10 Aug @ 4:59am 
Hello! Just letting you know you never set Odyssey as a dependency in your mods about file.
TeH_Dav 5 Aug @ 7:48am 
I seem to be having issues between this mod and Garage Doors Expanded where this mod keeps trying to define that mod's "open" garage door variants as "airtight" while the door's fillage is not full.

Just search "fillage" in this huglib and you'll find them:
https://gist.githubusercontent.com/HugsLibRecordKeeper/7801a5ea753642360d768ad34e890d2b/raw/e6b1aece1a7d5da04304062dec962f7a344e8bc7/output_log.txt
SPARKEY 1 Aug @ 3:33am 
Me and the insurance inspector looking at the suspiciously car shaped hole in the side of my spaceship, that most definitely wasn’t caused by the missus forgetting to put the hand break on and causing the car to successfully escape the ship at 18,000m
Sarnak III 31 Jul @ 7:00pm 
Exactly what I need for taking at tank to fight mechs. Or go super nomadic.
tenczen 31 Jul @ 3:48am 
Just what I needed, thanks! :wolhappy:
FrameLoss 29 Jul @ 6:17pm 
pleas do this for save our ship to that would be super cool
keeganbate 29 Jul @ 10:46am 
Damn, I love you
BeardPerson 29 Jul @ 12:58am 
Bless, thank you for making this.