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I'm teraforming the ground around my base and the smooth edges dont get transformed.
https://imgur.com/a/2NI3Wst
I've unsmoothed the map and letting it transform, then smoothing the map again, but its a little tedious.
I've tested with and without the mod. In both cases, a new dev quick-test game starts out with roughly 16k wealth. So it appears to me that the natural diagonal tiles do not get counted into wealth. Is there anything I'm missing? Please elaborate on your issue.
@OrAZion, yeah this mod was made before Odyssey's dynamic terrain changing. I can imagine it breaking with that feature. Will prolly look into it someday to fix it, but might also be unfixable. Might need to disable dynamic terrain changes when using this mod...
also that the shadow isnt completly connected to the block, just noticed that the textures arent even connected properly on the mountains
tho nothing of it really has anything to do with this mod ngl
maybe ill find some other mods for that or gave you an idea for perhaps your next mod ^^
never shouldve looked so close at the game xD
https://pasteboard.co/vX35HwNZ5nWI.png
Right now I'm playing on a Scarlands map and the default manual list doesn't seem to work with any of the toxic water or ancient megastructure.
@Ballhack I don't believe that's related to this mod
Which other MOD do u use to get those pretty trees, grass, sand, water textures in the screenshots ? (or is it already included in Mountains retexture?).
Thanks
- Added support for upcoming Better Mountains mod.
Odyssey patches:
- Fixed tiles neighboring space (such as on asteroids or platforms) having a red border.
- Fixed errors when having auto-detect on, by excluding the following tiles in the default save file: "LavaShallow", "LavaDeep", "Space".
If you have auto-detect tiles on and have changed your exclusions, your config file won't be updated! It's up to you to add "LavaShallow", "LavaDeep" and "Space" to your exclusions list, if you wish to prevent errors.