RimWorld

RimWorld

Smooth Terrain
115 Comments
Alex 25 Sep @ 10:30pm 
i could no longer look at vanilla rimworld the same without these shaders
Complete Casual 22 Sep @ 11:51am 
it's... beautiful... and cursed Q_Q
Enrico  [author] 22 Aug @ 1:10am 
I recommend using a mod like TerraIn: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3325937371 for terraforming.
Spess Mehreen 22 Aug @ 12:39am 
Not sre if bug or feature missing.
I'm teraforming the ground around my base and the smooth edges dont get transformed.
https://imgur.com/a/2NI3Wst

I've unsmoothed the map and letting it transform, then smoothing the map again, but its a little tedious.
NachtPraise 18 Aug @ 10:03am 
@Enrico thanks for reply first, I install the visible wealth mod, and when I calculate my colony's wealth, it's displayed a quite extreme number for me, somehow every wealth part such as colonists, items, buildings etc.. is correct, and I can simply add them and get a reasonable number, but the total wealth is incorrect at all, for example, colonists: 2000, items: 3000, buildings: 5000, total: 200000. Also colonists' expectation is quite high when starting and need altar. This is the problem I met, and I have a 500 mods playlists so might be mod conflicts? somehow dev mode shows no errors even warning.
Enrico  [author] 15 Aug @ 5:23pm 
@NachtPraise @Clockwork
I've tested with and without the mod. In both cases, a new dev quick-test game starts out with roughly 16k wealth. So it appears to me that the natural diagonal tiles do not get counted into wealth. Is there anything I'm missing? Please elaborate on your issue.

@OrAZion, yeah this mod was made before Odyssey's dynamic terrain changing. I can imagine it breaking with that feature. Will prolly look into it someday to fix it, but might also be unfixable. Might need to disable dynamic terrain changes when using this mod...
Clockwork The Painfully Ok 15 Aug @ 9:38am 
there seems to be a bug with this mod (or unintended behaviour) it seems to be counting all the tiles in the map into the player's wealth, tested it manually by changing the tiles into packed dirt and the wealth started dropping, by default when spawning in the colony immediately has 1 million wealth
OrAZion 12 Aug @ 6:08am 
This module causes the water surface to not freeze
NachtPraise 12 Aug @ 4:07am 
I don't know how, but once I add this mod to my playlist, my colony's wealth multiple 10x or much more. even dev test scenes will have 200000 wealth. No error report
Enrico  [author] 7 Aug @ 8:13am 
NANAME floors is required though!
Enrico  [author] 7 Aug @ 8:12am 
Clean Textures has no relevance, this mod stands on its own. Send me a screenshot of your settings and the map you're trying to smooth.
Ray 7 Aug @ 4:43am 
It doesn't do anything in my save game, even after doing the smooth terrain button in the mod options. I'm using "Clean Textures" too, so maybe it's a wrong mod order? The save game is on 1.5, not sure if it matters.
Divines 3 Aug @ 8:19pm 
yeah ill see what i can do xD im rather new to rimworld so im still working on my modlist ^^
Enrico  [author] 3 Aug @ 8:00pm 
The more graphics mods you install, the more the little things start to bother you lol
Enrico  [author] 3 Aug @ 8:00pm 
Yeah it defo has nothing to do with this mod, but I agree, rimworld's shadow system is awful
Divines 3 Aug @ 7:58pm 
i mean that shadows of none the like more roundish blocks like mountains, have the sharp corners shadow of walls.

also that the shadow isnt completly connected to the block, just noticed that the textures arent even connected properly on the mountains

tho nothing of it really has anything to do with this mod ngl

maybe ill find some other mods for that or gave you an idea for perhaps your next mod ^^

never shouldve looked so close at the game xD

https://pasteboard.co/vX35HwNZ5nWI.png
Enrico  [author] 2 Aug @ 8:42pm 
Yeah that's a good idea for a button I guess, I'll write it down on the ideas list
darktoes 2 Aug @ 8:27pm 
Just out of curiosity, would it be possible to improve the automatic pair generation? I was thinking something along the lines of a button to automatically add all terrain pairs from the current map to the list.
Right now I'm playing on a Scarlands map and the default manual list doesn't seem to work with any of the toxic water or ancient megastructure.
Enrico  [author] 2 Aug @ 8:13am 
What bothers you about shadows?
Divines 2 Aug @ 8:12am 
looks great the only thing that bothers me now a bit are some shadows now xD
Snuggl 2 Aug @ 3:55am 
Anybody know if this works on 1.4? I also run over 500 mods and alot need manual update which is why i'm stuck with that version. 😑
Enrico  [author] 1 Aug @ 9:20am 
@Schadenfreude, check the recommendations section in the description
Schadenfreude 27 Jul @ 3:02pm 
Can I ask what the mod for the terrain and trees in the showcase are?
unicornfarts_4206669 24 Jul @ 2:48pm 
Thank you Enrico and Tsubasa for your answers! I will check if Camera+ is the issue!
Tsubasa 24 Jul @ 4:58am 
the water visual bug was caused by Camera+ for me, and swapping to simplecamerasetting fixed it
Enrico  [author] 23 Jul @ 9:20pm 
This mod only changes world generation, not how the game's rendered. NANAME Floors might change texture rendering - if any part of this mod would affect it - though I doubt it.
unicornfarts_4206669 23 Jul @ 8:21pm 
I am having the same water texture glitch when zoomed out as Ballhack. Am also wondering if it is this mod, if not this one any suggestions?
Enrico  [author] 21 Jul @ 9:30pm 
They just change the tile itself, not the world generation. The blended tiles are by default a harsh triangle, but you can make it faded or even circular.
kongkim 19 Jul @ 12:18pm 
Could you add a description of the different types of blend modes? What do they do, and what are they good for? :)
BreBearz 19 Jul @ 9:30am 
Actually what they are using is a few comments down
BreBearz 19 Jul @ 8:41am 
Looks like clean textures mod and maybe soil contrast mod
Jean1337_ 19 Jul @ 7:47am 
Sorry to ask, but what mods did you use to make RimWorld so colorful and beautiful?
Ballhack 18 Jul @ 7:45pm 
I will keep looking then, thanks for the response and awesome job on the mod!
Enrico  [author] 18 Jul @ 5:47pm 
@stefm59 Mountains Retexture, CMT retexture, Clean Textures

@Ballhack I don't believe that's related to this mod
Ballhack 18 Jul @ 12:31pm 
This may have been answered but when I zoom out even a little, the texture of the water is gone and replaces with circular ripples. I have tried changing the settings but can not seem to get HQ water texture to remain when zoomed out.
stefm59 18 Jul @ 1:14am 
Hello, first thanks a lot for your work.

Which other MOD do u use to get those pretty trees, grass, sand, water textures in the screenshots ? (or is it already included in Mountains retexture?).
Thanks
Enrico  [author] 16 Jul @ 11:12am 
Update 16 July:
- Added support for upcoming Better Mountains mod.
Your Best Friend 15 Jul @ 12:33pm 
Dang that was a fast patch, sweet.
Enrico  [author] 13 Jul @ 6:26pm 
Update 14 July:

Odyssey patches:
- Fixed tiles neighboring space (such as on asteroids or platforms) having a red border.
- Fixed errors when having auto-detect on, by excluding the following tiles in the default save file: "LavaShallow", "LavaDeep", "Space".

If you have auto-detect tiles on and have changed your exclusions, your config file won't be updated! It's up to you to add "LavaShallow", "LavaDeep" and "Space" to your exclusions list, if you wish to prevent errors.
Your Best Friend 13 Jul @ 11:14am 
Great mod, I love using this with the Mountains retexture, makes worlds lovely. An issue I've noticed with Odyssey, when this mod is on there's red outline borders appearing on space platforms/asteroid borders. It's not too bad, if anything it makes sense to have a safety paint pattern around the man made structures, but it also appears on the asteroids. A small issue, otherwise it's been working seamlessly so far!
Enrico  [author] 13 Jul @ 9:11am 
The tiles are cached as defs on every boot up, and then stay in your memory until exit. This could theoretically increase boot up times, and fill up memory. But I haven't felt any noticeable performance loss because of it, but I'm on NASA PC so I wouldn't know.
Auspician 13 Jul @ 9:08am 
When using the option "Automatically detect all natural terrain pairs" does this save the data to a database or generated them each time at runtime? For example, in Skyrim with grass mods there are ways to cache the grass to a file so it only needs to generate once. Is that how this works? Or with that option on would it need to regenerate each time at game/map start?
Jätevaakku 6 Jul @ 2:00pm 
Woah cant believe I missed that
VitaKaninen 6 Jul @ 7:48am 
It's in the description.
Jätevaakku 6 Jul @ 12:35am 
How can you make your cliffs look like so artsy? I'm assuming that's a different mod
Potato Gaming 5 Jul @ 12:15am 
yahoo!
тетеря, блин 4 Jul @ 10:59am 
oh. yeah, that may be a problem. high hopes, fixable. thanks again for the answer.
Enrico  [author] 4 Jul @ 10:47am 
I am worried for the dynamic terrain modification feature in the DLC though, with the water spreading from its natural boundaries and such.
Enrico  [author] 4 Jul @ 10:46am 
You mean for newly added terrains? I definitely will add new terrains to the default blend list, but this can also be done by you, the user, using the settings. :)
тетеря, блин 4 Jul @ 10:45am 
will it need an update for the new DLC? subbed. thanks.