Total War: WARHAMMER III

Total War: WARHAMMER III

224 ratings
Fort Maps as Cities
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Tags: mod
File Size
Posted
Updated
1.342 MB
31 May @ 3:34am
5 Sep @ 3:21am
7 Change Notes ( view )

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Fort Maps as Cities

In 1 collection by <<FSF>>Ranger
Custom Siege Maps for Campaign
15 items
Description
This Mod replaces all Cities with my Fort Maps

You will have to subscribe to the Base Fort Maps Mod to make it work
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3460878402&searchtext=

Hi. This Mod replaces all Province Capitals on the Campaign Map with Medium Forts. Important Cities will use Large Forts. This Mod doesnt work with any other Map replacement Mod because it affects every City. (GCCM, OvN Araby, My own Map Mod) It does work with Immortal Empire Expanded.

Supported Campaign Maps: Immortal Empires - Immortal Empires Expanded

You dont have to start a new Campaign to make them work.

If you want to disable a specific City, you need to subscribe to this Mod too: (Multiplayer will probably not work with it)

Mod Configuration Tool - v0.9 Beta
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2927955021&searchtext=mod+config

There are Small, Medium and Large sized Forts. Every Wall can be used by Artillery.

To the other Fort Map Mods:

Forts for Encampment Stance:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3500073492

Forts as placeable Camps Mod:
Stay tuned

For all of my other Maps follow this Link:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3174823302

Patreon


Some Players asked for Patreon. This is the Link to my Site:
https://patreon.com/FSFRanger?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink

Have fun
142 Comments
SaveThePandas 6 Sep @ 5:41am 
Please for the love of god no towers
Brother Mobinius 5 Sep @ 3:40pm 
Still no towers?
Hubris 29 Aug @ 5:05pm 
Could it be that I have Warhammer on my SSD and my Steam installed on my HDD that I cant get the mod work on the campaign?
rases 25 Aug @ 4:26am 
Worked perfectly for me in my new WE campaign. It's incredible how much more fun sieges are when AI doesn't have units all over the place.

If it's feasible, it'd be amazing to have buildable towers along the walls and maybe some kind of "last man" bonus for defending the central capture point (like some leadership/melee def boon).
Hubris 24 Aug @ 5:42pm 
Tried switching the mod load order between this and Base Fort Maps Mod, wont work even with all other mods disabled.
Is there a fix?
Facetious Firefly 14 Aug @ 8:22pm 
I couldn't get this mod to work either on the latest version.

Confirmed I had this mod, the base mod, and the mod configuration tool. I ran only those three mods, started a new Immortal Empires campaign, and Provincial Capital sieges did not load a fort map.
My Name Is Not Important 14 Aug @ 2:51pm 
hello?
My Name Is Not Important 11 Aug @ 1:46am 
i only put on immortal empires and the 3 mods but then nothing is replaced and nothing MODDED shows up..
<<FSF>>Ranger  [author] 10 Aug @ 5:05am 
@Force: Hi. Do you have all the required Mods installed? You can find them on the right Side of this Modpage Are you playing on Immortal Empires? Its only working there.
My Name Is Not Important 9 Aug @ 8:19pm 
hello??