Total War: WARHAMMER III

Total War: WARHAMMER III

Fort Maps as Cities
142 Comments
SaveThePandas 6 Sep @ 5:41am 
Please for the love of god no towers
Brother Mobinius 5 Sep @ 3:40pm 
Still no towers?
Hubris 29 Aug @ 5:05pm 
Could it be that I have Warhammer on my SSD and my Steam installed on my HDD that I cant get the mod work on the campaign?
rases 25 Aug @ 4:26am 
Worked perfectly for me in my new WE campaign. It's incredible how much more fun sieges are when AI doesn't have units all over the place.

If it's feasible, it'd be amazing to have buildable towers along the walls and maybe some kind of "last man" bonus for defending the central capture point (like some leadership/melee def boon).
Hubris 24 Aug @ 5:42pm 
Tried switching the mod load order between this and Base Fort Maps Mod, wont work even with all other mods disabled.
Is there a fix?
Facetious Firefly 14 Aug @ 8:22pm 
I couldn't get this mod to work either on the latest version.

Confirmed I had this mod, the base mod, and the mod configuration tool. I ran only those three mods, started a new Immortal Empires campaign, and Provincial Capital sieges did not load a fort map.
My Name Is Not Important 14 Aug @ 2:51pm 
hello?
My Name Is Not Important 11 Aug @ 1:46am 
i only put on immortal empires and the 3 mods but then nothing is replaced and nothing MODDED shows up..
<<FSF>>Ranger  [author] 10 Aug @ 5:05am 
@Force: Hi. Do you have all the required Mods installed? You can find them on the right Side of this Modpage Are you playing on Immortal Empires? Its only working there.
My Name Is Not Important 9 Aug @ 8:19pm 
hello??
My Name Is Not Important 7 Aug @ 8:40pm 
nice it doesnt replace shit woww
Cobalt Coconut 5 Aug @ 3:04pm 
Just played a battle at Fortress of Vorag and got a non fort siege map
Vikingbanana 3 Aug @ 12:52pm 
Could u have this mod work hand in hand with gccm, ur map compilation?
김솔라 2 Aug @ 10:29am 
If I'm not wrong, A city called 'Plain of dogs' doesn't seem to be replaced as Fort maps. The city is located at western edge of Nargaroth and under the first City of Khatep.
Ooh-la-la, It's GAGA!! 26 Jul @ 12:47am 
;((((((((((((((((
<<FSF>>Ranger  [author] 26 Jul @ 12:33am 
Its to much script work for Minor Settlements. It would take me over 200 Hours (And my Sanity). I have to script every single Settlement with a fitting Map and search their Key Ingame.
Ooh-la-la, It's GAGA!! 25 Jul @ 9:45pm 
MINOOOOOOOOR
Lazyman 25 Jul @ 10:56am 
any minor settlement maps?
Leonardo 25 Jul @ 2:58am 
Request to replace minor settlement +1
gongoozler 22 Jul @ 8:39pm 
minor settlement battles plz
Hubris 17 Jul @ 5:38pm 
Im siegeing a province capital and it's giving me a vanilla siege map. I can only access the maps in skirmish, what did I do wrong?
Tylerr 15 Jul @ 7:31pm 
@arytom04 100%
Hothammer 14 Jul @ 7:22pm 
I'm with Dog of War. Having a mod like this for minor settlements would be nice. It would make me actually want to garrison my little settlements and give me a break from the constant field battles. Plus the garrison infantry might actually have a chance.
Yoshi 12 Jul @ 2:42pm 
What does important cities mean? Does larger cities for like tier 3 or something get the large fort? Would be cool to tie it toe the siege building maybe so that we can build a bigger fort in a city
Dog of War 8 Jul @ 2:09pm 
if this could be for minor settlements, pretty sure this would be a MUST HAVE mod for all players.
LOn3 8 Jul @ 9:48am 
@honk ive been using it with sfo and it works fine. Plus the mod doesn't change anything in sfo itself it just adds new maps to fight on :steamthumbsup:
Honk 8 Jul @ 5:52am 
Does SFO not make it work? I have SFO and this mod plus obviously base core mod. I am thinking why I have usual sieges.
Horhyzon 7 Jul @ 1:52pm 
I would love this in reverse, Fort Maps for Minor Settlements. Feels weird having a city shown on the map just for a battle to happen in an empty field.
JonnyMentero 7 Jul @ 8:31am 
there is a plan to support the old world campaing?
sarumanthecursed 6 Jul @ 12:00pm 
Wish this replaced minor settlement battles
The Chad of Time 4 Jul @ 5:12am 
Is there a version of this that only replaces smaller cities with Forts? It would be nice to keep the big cities siege maps while the smaller cities which usually are too open and wierd despite the defenses upgrade to use the medium fort/large fort instead.
Hoolio 2 Jul @ 12:33pm 
I second sarumans suggestion, the forts badly need towers, maybe they can come as you upgrade the holdings?
sarumanthecursed 1 Jul @ 9:53pm 
Incredible mod btw!!!
sarumanthecursed 1 Jul @ 9:52pm 
Please add wall towers to the map, would actually give us a reason to build siege towers, would also not hurt the effectiveness of the walls upgrade buildings
MichaelGFI 1 Jul @ 11:36am 
Ah. I'll check back in to try it out at some point down the road.
<<FSF>>Ranger  [author] 1 Jul @ 9:00am 
@MichaelGFI: Hi thats normal. I havent created Fort for Chaos Warriors and Demons. I will add some medium and large Norscan Forts sometime.

@Elliott: @sarumanthecursed: Ive added a single Wood Elf Map for their Settlements. Its a grove.
sarumanthecursed 1 Jul @ 8:47am 
please do something for wood elves it sucks that it is always the same stupid map in vanilla
Elliott 1 Jul @ 8:26am 
would you ever add a big wood elves map?? :) thats just got trees everywhere sort of thing.. unless im blind and there already is one lol.. ither way this is amazing buddy
MichaelGFI 1 Jul @ 5:21am 
@<<FSF>> Ranger I just started testing this mod today and I immediately ran into the same thing as Tylerr. I attacked The Writhing Fortress with Archaon and got the "no walls" fort map.
<<FSF>>Ranger  [author] 30 Jun @ 10:43am 
@romar2008: You can try it and look what will happen. It will not crash but some Mod will be replaced is my guess.

@Tylerr: This sounds weird because I havent used the Maps without Walls yet in this Mod.
Tylerr 30 Jun @ 10:31am 
It's not really working. I have tier V garrisons on skaven main cities and it's a wall-less tiny camp that is indefensible.
romar2008 30 Jun @ 2:56am 
It realy not worl with OvN Araby and another OvN fractions? Mod is good but without OvNs it sad...
R.E.D Jester 27 Jun @ 4:36am 
Like blackthorns idea but just these maps for minor settlements, each level matching the settlement level or maybe something like the small is the first garrison/fortification upgrade that adds walls, medium is the 3rd tier settlement and large is the second level of the garrison/fortification upgrade.
Blackthorn 23 Jun @ 5:25pm 
Hi, is there any way to combine this with another mod to make minor settlements playable with these cool maps?

Like if I modded the base game to make all minor settlements have walls at all levels starting from tier 1 on would they then become "fort" maps???

If that wouldn't work, would you consider making a mod that would turn all "WALLED" settlements into these fort maps so anyone could combine with another mod to make all settlements walled hence all settlement battles whether they are minor or major (Provincial) automatically pull from your modded maps?

Please good sir, MWHGA (Make Warhammer Great Again!!!). Thank you for your service!
StormRend 22 Jun @ 9:16am 
honestly the best siege mod, loved warhammer 2 sieges, hate 3, actually play them with this on and the forts look great!
YTMightBeRuku 22 Jun @ 6:29am 
Loving this mod! Did a mod showcase on it not too long ago and have been using it ever since! keep up the good work!
sarumanthecursed 17 Jun @ 5:05am 
My minor settlements still use the vanilla maps
Casoandre17 17 Jun @ 4:53am 
i know it could be very hard, but it would be AWESOME if this mod could work with the one that adds giant maps for the most important cities (karak-a-karak, couronne ...) it might become a "perfect mod"
Fear 15 Jun @ 4:33pm 
maybe i could finally replay TWW3 without siege rework that will never come from CA, thanks the moders you can fix this game, by the way support his patreon guys
sarumanthecursed 15 Jun @ 9:34am 
Hexoatl map is prime example of excellent strategic city, by having it on a higher elevation than attacker, it prevents you from cheesing the AI with artillery