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Glad you figured it out on your own, though!
https://dwarffortresswiki.org/index.php/Modding#Modding_civilizations_.28entities.29
https://dwarffortresswiki.org/index.php/Position_token
[ALL_MAIN_POPS_CONTROLLABLE]
[SITE_CONTROLLABLE]
under the '[ENTITY:SM_CV_RATFOLK]' line (doesn't matter where, as long as it's after that one line), save and start a new world and you'll be able to play as them in both Adventure and Fortress mode.
For the most part you could just copy-paste those txt files and then mass change words to new image names, supposing you put your own custom made graphics into new pngs with the same size and coordinates (so if you made an Ear graphic for a race, putting their eat on top where like, a kobold's ear is, if using kobold's graphics as a base)
As for the glaive and tridents thing, I'll admit I meant to test this mod WITHOUT the naga mod installed as well, to see if it threw errors in the errorlog if said weapons were missing, but I forgot to. Do the weapons actually appear in their hands without the Naga mod installed? If so that's a bug I'd need to fix.