Starbound

Starbound

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Sub-Biomes as Secondary Biomes (More Sensible Biomes Edition)
   
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23 Mar @ 5:02am
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Sub-Biomes as Secondary Biomes (More Sensible Biomes Edition)

In 1 collection by shadowwolftjc
Epic-Sized Worlds Collection
11 items
Description
What this mod does is that it takes every sub-biome from vanilla Starbound, turns them into secondary biomes, and as an added bonus, gives them a variety of features that major biomes possessed, but these biomes lacked (such as parallax backgrounds, sky lighting, weather patterns, ambient noise, music tracks, and even some environmental status effects). It also clears the sub-biome arrays of every major biome, so that those could be used for other purposes (such as, say, adding microdungeon-heavy biomes as those biomes' sub-biomes instead).

Note: This mod is based off of the More Sensible series of mods (though may likely be incompatable with them). As such, whichever secondary biomes will be present within whichever planet types will be different from vanilla Starbound. Here's a list of which secondary biomes to expect for each planet type:

Garden:
- Forest, Desert, Savannah, Snow, Volcanic
- Mushroom, Spring, Eyepatch, Oasis, Colourful, Alpine, Giant Flowers, Swamp, Bioluminescence, Steamspring

Forest:
- Garden, Savannah, Snow, Jungle, Volcanic
- Mushroom, Spring, Eyepatch, Oasis, Colourful, Alpine, Giant Flowers, Swamp, Bioluminescence, Steamspring

Desert:
- Garden, Savannah, Tundra, Scorched, Volcanic
- Mushroom, Spring, Eyepatch, Oasis, Colourful, Alpine, Bioluminescence, Steamspring, Tar, Bones, Prism, Geode

Savannah:
- Garden, Forest, Desert, Jungle, Volcanic
- Mushroom, Spring, Eyepatch, Oasis, Colourful, Alpine, Giant Flowers, Swamp, Tar, Bones

Snow:
- Garden, Forest, Tundra, Scorched, Volcanic
- Mushroom, Spring, Eyepatch, Oasis, Colourful, Alpine, Giant Flowers, Swamp, Bioluminescence, Steamspring, Prism

Jungle:
- Forest, Savannah, Volcanic
- Mushroom, Spring, Eyepatch, Oasis, Colourful, Alpine, Giant Flowers, Swamp, Tar, Bones

Tundra:
- Desert, Snow, Scorched, Volcanic
- Oasis, Colourful, Alpine, Bioluminescence, Steamspring, Tar, Bones, Prism, Geode, Foundry

Scorched:
- Desert, Snow, Tundra, Alien, Midnight, Volcanic
- Mushroom, Eyepatch, Steamspring, Tar, Bones, Prism, Geode, Foundry, Flesh, Hive

Alien:
- Desert, Tundra, Scorched, Midnight, Volcanic
- Mushroom, Eyepatch, Steamspring, Tar, Bones, Prism, Geode, Foundry, Flesh, Hive

Midnight:
- Desert, Tundra, Scorched, Alien, Volcanic
- Mushroom, Eyepatch, Bioluminescence, Steamspring, Tar, Bones, Prism, Geode, Foundry, Flesh, Hive

Volcanic:
- Desert, Savannah, Scorched, Alien, Midnight
- Mushroom, Eyepatch, Steamspring, Tar, Bones, Prism, Geode, Foundry, Flesh, Hive

Note that Ocean, Toxic, Arctic, and Magma planets were never given any secondary biomes or sub-biomes. Personally, I believe that task should be reserved for a different mod.

Note: Said main biome features added to these sub-biomes to help turn them into fully-fledged secondary biomes won't be noticed by default, unless another mod is present that would enable said features on secondary biomes: mods like Allow Parallax Transition for example (though Frackin' Universe would also do the same thing).

Note: This mod has a large negative priority of -9960, since it was designed with the dual purpose of clearing out main biomes' sub-biome arrays, and populating planets' secondary biome arrays with those sub-biomes. As such, it was designed to be loaded before nearly every other mod out there for compatability reasons.

Suggested Mods:
- 0.1x Realistic Scale Worlds (Complex Edition) (This mod was made with that mod in mind specifically.)
- Village and Dungeon Biomes (Base) and either Village and Dungeon Secondary Biomes or Village and Dungeon Sub-Biomes (or both if you want more populated planets.) (Adds biomes that are full of microdungeons made out of pieces of main dungeons, to act as a substitute for main dungeons. It's designed to load long after this mod has been loaded.)

Note: Although this mod shouldn't conflict with any mods that don't remove any of the vanilla biomes or sub-biomes (including Frackin' Universe), there are no current plans to add full mod support for said other mods' biomes (meaning that any new sub-biomes added will still spawn as sub-biomes instead of as secondary biomes, unless further compatability patching support is present).

License: CC-BY-4.0
3 Comments
shadowwolftjc  [author] 10 Jul @ 3:36am 
(Continued from below post...)

Therefore, I'm quite confident that, outside of any modded planet types that make use of vanilla Starbound's main biomes, this mod shouldn't have any effects on modded planet types or biomes.

Furthermore, any planets that were generated before this mod's installation should be the same, assuming they've been visited. Your visitable gas giants shouldn't have any issues. (If you're still unsure, then creating a copy of your universe folder, along with whatever's inside, can allow you to return back to before this mod was installed, should you wish to uninstall it.)
shadowwolftjc  [author] 10 Jul @ 3:36am 
@ProfileName: Let's go through what this mod does:

1. It adds all of the sub-biomes to every vanilla planet type's secondary biome arrays (except for planets with oceans). Therefore, like with any mod that adds additional secondary biomes to vanilla planet types (such as Frackin' Universe of course), it'll result in those planets being SLIGHTLY less likely to generate those other mods' secondary biomes on vanilla planets ONLY.

2. It clears the sub-biome arrays of vanilla Starbound's main biomes. However, since this mod has such a large negative priority (of -9960, as opposed to the default priority of 0), chances are that other mods that load after this mod (which should both ideally and be likely to happen) would likely add their custom sub-biomes to vanilla Starbound's main biomes as normal.
ProfileName 9 Jul @ 3:57pm 
Specific question, does this mod only affect (vanilla) planet biomes? Just wanna make sure before I end up obliterating my visit-able Gas Giants with the power of more biome variety.