Starbound

Starbound

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Village and Dungeon Sub-Biomes
   
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19 Mar @ 3:24am
28 Mar @ 2:43pm
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Village and Dungeon Sub-Biomes

In 1 collection by shadowwolftjc
Epic-Sized Worlds Collection
11 items
Description
Adds various sub-biomes to various main biomes, each of which possesses landscapes that are populated by parts of sprawling dungeon complexes or villages/towns. Designed to serve as an alternative towards relying on visiting dungeons or villages/towns for quests (such as the scanning quests), which typically spawn before seed-based terrain generation kicks in (which, in turn, may be problematic for computers to handle in large numbers, and may be tedious to find when they're few in number, while planets are, say, extra-massive, such as at least 100x as massive).

This mod aims to alleviate those problems, by relying on lots of microdungeon spawns (which are also tied to seed-based terrain generation, and thus, will only spawn when it needs to be spawned) to create something close to approaching the density and scope of a main dungeon or populated town/village.

Note: This mod requires the Village and Dungeon Biomes (Base) mod to work, since it was designed to implement that mod's biomes into planet generation as secondary biomes, much like its sister mod, Village and Dungeon Secondary Biomes, which does the same, only as secondary biomes instead. (Both sister mods could also be used together, though this would result in more populated worlds.)

Suggested Mods:
- Mods that drastically increase planet size (preferably without increasing dungeon count), such as these:
-- 0.1x Realistic Scale Worlds (Complex Edition) (This mod was made with that mod in mind specifically.)
-- Reworked planet sizes
-- 10 times bigger planets
-- 100 times bigger planets
-- 1000 times bigger planets
-- I'd also recommend a mod to go alongside those bigger planet mods that'll make it easier for newer players to reach the outpost. A mod like this for example (to do away with the need to search for any ancient gateways to power up with core fragments).
- Sub-Biomes as Secondary Biomes (With both mods installed, every vanilla Starbound biome region's sub-biome arrays are cleared, only for them to be repopulated with only the village and dungeon biomes.)

Note: Although this mod shouldn't conflict with any mods that don't remove any of the vanilla biomes (including Frackin' Universe), there are no current plans to add full mod support for said other mods' biomes (meaning that they won't normally spawn on those modded planets without additional support from other mods).

License: CC-BY-4.0
12 Comments
shadowwolftjc  [author] 4 Apr @ 3:59pm 
You, along with anyone else, are welcome to submit any YouTube videos that can showcase any of my mods in action. If I like them, then I might showcase them on their respective mod pages.
tigerfestival1988 4 Apr @ 3:52pm 
You can't ask someone else to do so for you?
shadowwolftjc  [author] 4 Apr @ 3:38pm 
Again, I don't have a means of recording. I may have made videos before, but that was on an older PC that had since died.
tigerfestival1988 4 Apr @ 3:35pm 
You can go make a youtube account and make a video there and link it here.
shadowwolftjc  [author] 4 Apr @ 3:31pm 
Unfortunately, I don't have a means of making videos anymore.
tigerfestival1988 4 Apr @ 3:27pm 
Please make a video showcase, people are more apprehensive of mods without any visual preview.
shadowwolftjc  [author] 30 Mar @ 9:07am 
To anyone using this mod since before today, I've recently updated it to rely upon a base mod (since it now shares assets with a new sister mod). Please make sure to download that if you want this mod to work at all.
ramhane 26 Mar @ 2:52am 
I'd like to see a video. If you could go around the planet, that would solve the problem.
Pifilix.SVK 25 Mar @ 9:16am 
pictures would be nice to visualize what we can expect, since dont exactly wanna break a future run without knowing what i should expect
shadowwolftjc  [author] 22 Mar @ 11:01pm 
Also, keep in mind that I'm currently working on some additional mods to complement this mod. They'll likely be added within the new collection that I've made: Epic-Sized Worlds Collection .