Total War: WARHAMMER III

Total War: WARHAMMER III

674 ratings
High Gothic Empire Reskin
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graphical
Tags: mod
File Size
Posted
Updated
207.922 MB
11 Jan @ 8:16pm
18 Apr @ 11:37pm
2 Change Notes ( view )

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High Gothic Empire Reskin

In 1 collection by Master Confounder
Master Confounder's Mods
20 items
Description
Character Unit Cards & 2d Portraits Coming Soon!

What this Reskin Does
- Influenced by historical armor from the Gothic period but made more fantastical. (Not Lore Friendly)
- Generally makes the Empire look more industrially advanced and armored in appearance.
- The Empire's units look more like a cohesive army.
- Regiments of Renown and Elector Count Troops now have more identifiable visual traits.
- More helmet and head variants for all units. State Troops also have better facial hair variants including more colors.
- More torso and leg variations.
- Vanilla Generals, Master Engineers, Engineers and Captains variants all reskinned to have closed helms and different armor types.
- Added officers and sergeants to most melee infantry, excluding regiments of renown and elector count troops.

Units Reskinned
- Generals
- Master Engineer
- Captains
- Engineer
- Archers
- All State Troops
- Artillery Crew
- Free Company Militia (Empire)
- Huntsmen
- Nuln Ironsides
- Hochland Long Rifles
- Greatswords
- Pistoliers
- Outriders
- Empire Knights
- Reiksguard
- All Regiments of Renown
- All Elector Count Units

Recommended Mods (and Used in Photos)
- Servants of the Land - Simple Empire Foot Knights by Me - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3405784359
- Warhammer 1 Texture Update Project by Dead Baron - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3237873696
- Ultimate Lighting by Mazisky - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2922534576
- Reloading Animations by Marthenil - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2858832821
- Conqueror: Chivalrous Animation With Effect by Conqueror - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3306362184

Compatibility
This is a reskin that doesn't alter any data tables besides ones that alter the elector count units and regiments of renown faction color schemes, meaning it will be compatible with any mod that doesn't change the models of any of the units altered by this reskin. I also have altered the original variant files for some units so if a mod uses the vanilla models with no alteration my reskin may override it (no guarantees). I have no plans to make my reskins or projects compatible with any other mod that I do not use.

Tags (Ignore)
Empire, Imperial, Renaissance, Gothic, Historical, Armored, Armoured, Reskin, Landsknecht, Fantasy, Industrial, More Variants

Cheers!
Popular Discussions View All (1)
4
7 Apr @ 3:21pm
Modding Reskins
Brother John
175 Comments
Darius 27 Oct @ 5:23pm 
Love these remodels along with Bretonnia's.

In the Pack file, how did you identify/define the sword/spear and shield models by chance? (I.E. emp_state_troops_sword_and_shieldmen.variantmeshdefinition). Was playing with SFO and saw these models were overwritten, but everything else was fine. Was trying to make a submod to correct this, but wasn't able to determine how you created them. Appreciate any time to this question.
Velt 21 Oct @ 2:47am 
this mod is great, everything is beautiful, but there was one thing i hope son of sigmar wear helmet to protect their head if it posible :Pitter5: :steamthumbsup:
Vesapod 20 Oct @ 12:12pm 
This mod fits so well with deithland i could cry.
DiViNe NeKO 16 Oct @ 9:47pm 
This needs a update, when I activate the mod it makes all the uniforms of units rainbow patterns and the artillery crews so none of them match faction flag colours

Not sure what causes this but by disabling the mod it removes the issue so it is related somehow
PapaBlitz™®© 8 Oct @ 11:50pm 
any chance of getting a submod to revert the repeaters back to normal muskets? Kinda pointless to have em as such if they do the damage of a normal musket.
AM 28 Sep @ 1:05pm 
slight incompat with Secrets of the Amythest more specifically the repeater amythest units. Normal Reapeaters look fine, Amythest Outriders (blunderbuss) look fine, repeater amythest units helmet and heads have broken textures or missing heads. good work, though i admit i would have liked to see the ironside units with their rifles with regallia akin to their hand gunner counterparts
Lord Sack 24 Sep @ 5:46pm 
Weird, idk what could be doing it. Doesn't matter though, I only recruit them with Elspeth usually anyway and the rest of the units look sick as hell so I'm still happy.
Master Confounder  [author] 18 Sep @ 8:12am 
@fiat85763 & TheDevilsBandit: You both have mod conflicts of some kind so I really can't help y'all. I just checked and everything works on my end. Most compatibility issues caused by this mod however should be fixed when I finish the update.

@BioVolck: The update coming soon should take care of some of those problems.
fiat85763 15 Sep @ 3:00pm 
I'm having issues with some of the units not having torsos. Did the update cause this or did something break on my end?
TheDevilsBandit 14 Sep @ 3:37am 
Some elector count units are missing torsos/heads :(