Total War: WARHAMMER III

Total War: WARHAMMER III

High Gothic Empire Reskin
175 Comments
Darius 27 Oct @ 5:23pm 
Love these remodels along with Bretonnia's.

In the Pack file, how did you identify/define the sword/spear and shield models by chance? (I.E. emp_state_troops_sword_and_shieldmen.variantmeshdefinition). Was playing with SFO and saw these models were overwritten, but everything else was fine. Was trying to make a submod to correct this, but wasn't able to determine how you created them. Appreciate any time to this question.
Velt 21 Oct @ 2:47am 
this mod is great, everything is beautiful, but there was one thing i hope son of sigmar wear helmet to protect their head if it posible :Pitter5: :steamthumbsup:
Vesapod 20 Oct @ 12:12pm 
This mod fits so well with deithland i could cry.
DiViNe NeKO 16 Oct @ 9:47pm 
This needs a update, when I activate the mod it makes all the uniforms of units rainbow patterns and the artillery crews so none of them match faction flag colours

Not sure what causes this but by disabling the mod it removes the issue so it is related somehow
PapaBlitz™®© 8 Oct @ 11:50pm 
any chance of getting a submod to revert the repeaters back to normal muskets? Kinda pointless to have em as such if they do the damage of a normal musket.
AM 28 Sep @ 1:05pm 
slight incompat with Secrets of the Amythest more specifically the repeater amythest units. Normal Reapeaters look fine, Amythest Outriders (blunderbuss) look fine, repeater amythest units helmet and heads have broken textures or missing heads. good work, though i admit i would have liked to see the ironside units with their rifles with regallia akin to their hand gunner counterparts
Lord Sack 24 Sep @ 5:46pm 
Weird, idk what could be doing it. Doesn't matter though, I only recruit them with Elspeth usually anyway and the rest of the units look sick as hell so I'm still happy.
Master Confounder  [author] 18 Sep @ 8:12am 
@fiat85763 & TheDevilsBandit: You both have mod conflicts of some kind so I really can't help y'all. I just checked and everything works on my end. Most compatibility issues caused by this mod however should be fixed when I finish the update.

@BioVolck: The update coming soon should take care of some of those problems.
fiat85763 15 Sep @ 3:00pm 
I'm having issues with some of the units not having torsos. Did the update cause this or did something break on my end?
TheDevilsBandit 14 Sep @ 3:37am 
Some elector count units are missing torsos/heads :(
BioVolck 13 Sep @ 10:40am 
I tried swapping, but it didn't help.
Master Confounder  [author] 13 Sep @ 10:18am 
@BioVolck: Been slowly working on new reskins and some compatibility fixes for this. Try to swap load orders for now, that may help.

@Lord Sack: I think thats a compatibility issue on ur end.

@>Helvater<: Subscribe?

@♠vorzan♠: Maybe.

@HolyMolyOllyPolly: Try moving your load order around.
BioVolck 12 Sep @ 4:01am 
Your mod is very high-quality, my favorite, but there was a problem with the compatibility of 1 mod, I installed Cataph's Southern Realms (TEB), but their models broke (either the heads were missing, or the torsos, etc.), after disabling everything was fixed, most likely they depend on the vanilla textures of the imperial troops, is it possible Is there any way to ruin this?
Lord Sack 11 Sep @ 11:00am 
Amethyst Ironsides do not have heads
>Helvater< 24 Aug @ 4:54pm 
How the fuck can i install it?
Communist1917 11 Aug @ 6:11pm 
can we make an empire knihjts only version pleaseee
Fulgrim6524 8 Aug @ 2:11pm 
@Jeremy Lin I think the reason SFO breaks this mod is cause SFO also has unit meshes which conflict with this mod's
♠vorzan♠ 4 Aug @ 11:52am 
can you make not reskin but a unit mod by using these?for example armoured imperial units from 3rd of 5th screenshot?
WarBlackstone 2 Aug @ 9:59pm 
i lied this mod has a conflict with great harmony sentinel that causes the bottom top and sides of the skin on the face to be invisible.
WarBlackstone 1 Aug @ 11:04pm 
this mod makes some Generals of the empire skins only have eyeballs and a nose the rest of their face is missing?
HolyMolyOllyPolly 12 Jul @ 2:17pm 
I've found a compatibility issue with Sturmageddon's "Disciplined State Troops" mod that messes up Carroburg Greatswords' textures, which is a shame because it otherwise pairs really well with the professional and more uniform soldiers this mod provides.
Jeremy Lin 6 Jul @ 3:12am 
@Ambus yeah happen to me too. i wonder why SFO cause it.
Zerobravo 27 Jun @ 2:40am 
Just wanted to say thank you for all the work you did for this mod. Always loved Gothic armour.
Master Confounder  [author] 23 Jun @ 12:43pm 
@Ambus: Try swapping load orders, most of the "mod doesn't work" reports come from people having mod conflicts so I stopped responding.
Ambus 21 Jun @ 4:34am 
I tried enabling 1 mod at a time, and it seems like SFO mod is causing the bug sadly
Ambus 21 Jun @ 3:45am 
Any1 else have Amethyst Ironsides bugging or is it just me?
Master Confounder  [author] 19 Jun @ 9:36am 
@Stoney: Life is kicking my ass right now so unfortunately not. I couldn't even give you a timeline. Whenever the Slaanesh dlc comes out I may return to modding.
Stoney 19 Jun @ 9:08am 
Looks awesome!

Any ETA for the Unit and 2D portraits?
Master Confounder  [author] 18 Jun @ 11:38am 
The mod is working just fine on my end, no need for an update right now. Please let me know if anything specifically is off.
Commander 18 Jun @ 2:03am 
pls up 6.2🙏
wasp 18 Jun @ 1:50am 
please update it causes a odd crash after the patch
zsmasher 5 Jun @ 6:35pm 
I was facing that weird mesh glitch issue with several of the re-skinned units and after going through my other mods 1 by 1 I now say that you can add this mod to the list of mods that conflict with this. So sad but I need your cool re-skins more than I need quivers https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2855250680
Saikyoku 3 Jun @ 3:30pm 
And I'll add that after checking, I have no problems with this mod and 200 on my active mods. Try what I said, even if I didn't recheck, desactivate "Repeater Rifle Animation & Icon Recovery" + "Trajann Iron Corps" (just who need the one before), because I remember that with all three mods in same time (with this mod), the heads had disappeared and there were completely bugged textures. it maybe still be the case.

But this mod is also compatible with the ZC Empire reskin mod which doesn't reskin Amethyst units and Elector comte units
KoiGemz 3 Jun @ 9:12am 
This Reskin is so cool, I hope you make one for kislev and cathay
Saikyoku 3 Jun @ 9:01am 
So I had disabled the mod "Repeater Rifle Animation & Icon Recovery" and "Trajann Iron corps" because I wanted to keep the reskin of the Amethyst units from this mod
Saikyoku 3 Jun @ 9:00am 
Try disabling the "Repeater Rifle Animation & Icon Recovery" and "Trajann Iron corps" mods, I seem to have disabled them because the 3 mods together (if I count this mod) were not fully compatible, since Trajann's mod also needs the "Repeater Rifle Animation & Icon Recovery" mod which is not compatible with this mod and makes amethyst shooters bug
Solo Extremo 3 Jun @ 8:17am 
broken
DocHolliday 2 Jun @ 2:09am 
You'd be a god among mortals if you would consider making a reskin for the "Guns of the Empire" units. These look amazing and it would go perfectly with your "Industrial Bretonnia Units" mod and the gothic reskin for them as it would keep the empire more technologically advanced but fit the cosmetic theme!
The Lawdaddy 1 Jun @ 11:20pm 
Soldiers heads glitching for amethyst ironsides
GenuinelyEric 27 May @ 12:23am 
The torsos and heads on many of my men disappear, any idea why? I've turned off other reskins, I'm not using any special unit mods, it's on Swordsmen, Spearmen, Handgunners, Halberdiers, etc. I have the unit detail turned up on Ultra, I've just verified the game files, there's no reason it should be happening.

Oddly enough, isn't happening to any of my mounted units at all.
Khazukan Kazakit-ha! 26 May @ 9:04pm 
can you do a reskin for festus the chinlord?
he looks like a cartoon character, for me atleast.
Azckill 18 May @ 5:41pm 
Your reskin looks super cool! I don't have Total Warhammer 1 so I can't play as empire, but it still looks cool. The only issue I have is the Pikemen, Archers, and Artillery Crewmen only having the classic imperial helmets.
maverick91141 17 May @ 1:35pm 
This goes hard as hell
< blank > 13 May @ 12:29pm 
This mod isn’t compatible with Sigmar's Heirs, right? I mean, it will just overwrite it the reskin part?Or the gothic one only for reikland?
Hieronymus 6 May @ 8:02am 
I also need this with Benris's SFO.
doubloon time 4 May @ 9:57pm 
how much to make a sfo compatible submod
Master Confounder  [author] 29 Apr @ 7:13am 
@ThrobbingforMorbius: I got requests for reskins for other mods before but I am partial to it, as I don't want to overwrite someone's vision for their own units, but maybe later on I will, no promises.
ThrobbingforMorbius 28 Apr @ 11:54pm 
any chance you could give the imperial troops from this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3091662238
your makeover?
Master Confounder  [author] 28 Apr @ 6:00pm 
@coldwheat: I am working on new High Gothic series reskins finally, so an update will come to this mod and change a couple of things (including the Ironside rifles).