RimWorld

RimWorld

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Artificed Patches - EBF
   
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Mod, 1.5, 1.6
File Size
Posted
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775.886 KB
25 Oct, 2024 @ 7:59am
27 Aug @ 11:24am
10 Change Notes ( view )

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Artificed Patches - EBF

Description
A collection of patches for various mods to increase implant body part HP using Elite Bionics Framework.
Balance for HP values was based on EPOE-Forked.

Currently supported:
- Core
- Royalty
- Biotech
- Integrated Implants
- V.O.I.D. Faction (also allows voidtech arms to be added as extra arms when used alongside Integrated Implants)
- Mechanite Plague
- Fray of the Fog (1.6 only)
- Anima Bionics - Forked (1.5)
- Anima Bionics - Forked - Continued (1.6)

Requests for additional mods are welcome!



Thanks to the creators of all the mods involved, as well as the creators of EPOE-Forked for their self-proclaimed "near-impeccable item balance" and patch for most vanilla bionics.

Additional thanks to Erin as well as the Vanilla Expanded team for some of the art used in the thumbnail.
36 Comments
Wrath 30 Sep @ 11:49am 
@Cringe Shaymin ; well, the most common and wich come to mind rigth away are the RrimDark 40K series and the MIM 40 series, among others for sure but there are the two biggest and most polished packs
Sushima-Carmine 30 Sep @ 6:36am 
@Wrath Thank you! Seems like the tails also apply the HP by some measure. Thank you for the clarification, and I think you're right. Such implants getting hp may be too much haha.
Cringe Shaymin  [author] 30 Sep @ 5:56am 
@Wrath should technically be possible but dear god there are so many of those I have no idea where to start
Wrath 29 Sep @ 7:19pm 
Support for the Warhammer40k mods possible?
Cringe Shaymin  [author] 29 Sep @ 6:33pm 
@Sushima Off the top of my head I believe it only affects the archotech body parts, tails, and bionic faceplate. The implants you mentioned already grant defensive benefits so I figured adding additional hp would be overkill.

@Six Feet Under I’ll definitely look into that when I have the time
Sushima-Carmine 29 Sep @ 6:46am 
Using this for Integrated Implants, does it affect all the augments or certain ones? Trying to figure out what it affects, as atm Cellular Adaptation and Subdermal Armor isn't affected, which I think feels reasonable to not be affected.
Six Feet Under 22 Sep @ 3:38am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3446237098&searchtext=celetech

I feel some of the Celetech implants should get the same treatment as the VOID implant with percetage increase
o0Zeke0o 6 Sep @ 3:50pm 
defnames:

SoSArchotechEar
SoSArchotechNose
SoSArchotechJaw
SoSArchotechHeart
SoSArchotechLung
SoSArchotechStomach
SoSArchotechKidney
SoSArchotechLiver
SoSArchotechSpine

SoSArchotechSkin (? i don't think anyone makes skin implants give extra HP
o0Zeke0o 6 Sep @ 3:45pm 
i've managed to do it on my own by directly editing the files but if it helps you
o0Zeke0o 6 Sep @ 3:45pm 
i think most of them are patched
except SOS2 currently, which adds some archotech organs