RimWorld

RimWorld

487 ratings
Fray of the Fog
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Mod, 1.5, 1.6
File Size
Posted
Updated
7.756 MB
18 Apr @ 7:34am
16 Aug @ 6:27pm
15 Change Notes ( view )

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Fray of the Fog

Description
Adds assorted things related to Fray, an eccentric archotech signal that has taken a liking to your colonists.




Inspired by mods like Archotech Expanded, Fray of the Fog aims to introduce a young hyperintelligence to the post-Anomaly DLC pantheon that grants players the ability to craft resources, equipment, and bionics leading into the endgame.

Pierce the psychic fog with new ultratech research and make contact with the gold-blooded Endless Waves. Her love and frenzy will grant your colonists favor beyond human reckoning.



















• Arms - Enhanced melee speed
• Legs - Jump ability
• Eyes - Enhanced psychic sensitivity, aiming and learning
• Heart - Improved baseline performance
• Liver - Regeneration
• Spine (Requires Biotech) - Enhanced mechanitor stats

• Ultravigor gland (Requires Big and Small) - Enhanced size and non-passion learning
• Psyskin gland - Enhanced heat resistance, scaling with psychic sensitivity
• Altermind jaw - Work speed boost ability
• Psymind assistant (Requires Biotech) - Enhanced consciousness and mech gestation speed











Balance can change with feedback or new additions as I do not subscribe to the notion that archotech content should just be blatantly overpowered. If you encounter any issues, help me fix them with logs or steps to reproduce!



• Biotech
• Odyssey - Unique weapon traits, vacuum resistance
• Vanilla Psycasts Expanded - Eltex added to certain recipes
• Adaptive Storage Framework
• Big and Small



• Long melee mechanoid
• Warcasket weaponry
• Purifier machine capable of converting anomaly materials



Some of the textures in the preview images are from Vanilla Expanded, SimpleStairs and Pavimentum. If you want to try to remove a thing, try Cherry Picker.

Known Issues
• Unconfirmed: infusion bionics likely don't work with quality or integrated bionics since the hediff changes





Art and designs by Dvdyyz
262 Comments
Not Dvdyyz  [author] 4 Sep @ 7:06am 
looks like a copy and paste oopsie
FelipeGames2000 3 Sep @ 6:28pm 
also, craftable technician wear A.K.A. thigh-highs socks when? I want my 20 crafting highmate to make it himself :)
FelipeGames2000 3 Sep @ 6:17pm 
Okay, I managed to fix it and it's now using the correct version

Anyways, it seems that bionics and weapons crafting are not affected by “general work speed,” unlike components and armor crafting. As a result, components are produced very quickly, but bionics take an agonizingly long time.
Is this intentional or an oversight?
Not Dvdyyz  [author] 1 Sep @ 9:36pm 
steam is freaking out
FelipeGames2000 1 Sep @ 3:09pm 
Has the Frayweld texture been reverted, or is Steam being Steam and downloading an old version for me again?
Mr. Fives 30 Aug @ 12:50pm 
Beautiful and outstanding. A true pleasure for the eyes.
busterdemon 20 Aug @ 1:39am 
The appearance of everything in this pack is immaculate, I obligated to say that you did amazing with this keep up the amazing work
Misterdino Prime 19 Aug @ 10:21am 
imagine a warcasket fraytech. or a exosuit model!:Corpus::Corpus:
The wise old man 19 Aug @ 10:20am 
great mod, wanted to ask if you plan to to add comparability with quality bionics now that the mod was remade with better code?
DOCTOR CROW 19 Aug @ 8:04am 
could u make a compatiable patch too nanocabinet in nanopower mod?