RimWorld

RimWorld

354 ratings
ↁ House Sanguin [Continued]
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
132.643 MB
18 Jul, 2024 @ 6:38pm
22 Aug @ 7:10am
7 Change Notes ( view )

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ↁ House Sanguin [Continued]

Description
Update of DevDesigner's mod - ↁ House Sanguin
Upon request from the original owner, I will remove it.

Updates
2025.8.22
- Updated to 1.6!

2024.7.26
- Fixed additional Giddy-Up 2 Forked errors.
- Edited Melee Animations data format.

2024.7.25
- Added Adorned Plate to Royalty gear.
- Fixed Unfinished Apparel not spawning when stopping mid production of Cape
- Corrected an additional layering bug with the Cape when using some modded armors, should be working perfectly now.

To Do
- Need to organize some xml to make further updates simpler.


Notes:
- Horse armor is fully functional with the following mods! Will not spawn without them!
-- Animal Gear
-- Animal Equipment (This one is 1.4 but it works without any errors in 1.5)
-- Giddy-Up 2 Forked if you want to ride them.

- The added faction currently requires Medieval Overhaul. I will look at separating this in the future, if people want it.
- Blood Wine production currently requires Medieval Overhaul and [SYR] Processor Framework.
- Some of the top end weapons require RimFantasy: Medieval Overhaul Edition.

- Without supporting mods, this currently adds a bunch of cool armor sets, weapons, a style, some braziers, and a cool hemogen bottle.





Original Description from 1.4


Adds a medieval faction House Sanguin to the game.

Recommended mods
- Medieval Overhaul
- RimFantasy - House Doyle
- Giddy-up 2
- Animal Gear[github.com]
- pphhyy's Demigryphs
- Music Expanded Core
- [LTS]Furnishing
- Malang Bodies
- pphhyy Sanguinary Animals

TODO
- Priest robes
- Custom rituals

Updates
- Added alternative way to get wine (requires: VFE - Medieval + Processor Framework)
- Moved torches and banner, Royalty Braziers fixed (thanks @alite)
- Removed hard MO dependency
- Updates for Giddy-up 2
- Made Rimfantasy optional
- Added custom starting scenario
- Added dark caparison + bone armor
- Custom ritual vfx and sound
- Lord armor, helmet, hood and blood brazier
- Added 2 new knight helmets and 1 armor attachment
- Knight armor
- Redraw basic armor and add some variants
- Blood wine

Compatibility
- Simple Sidearms: turn on "Allow use of blocked weapons" in settings.

Thanks
Many thanks to the entire Medieval Overhaul team and Sierra from RimFantasy for the amazing mods!
Popular Discussions View All (1)
2
16 May @ 10:37am
Fixing Compatibility Issues: Blood Swords, CE, and RimFantasy
incoccnito
163 Comments
Simvoid 11 Oct @ 2:42am 
same
Marlon 6 Oct @ 6:04pm 
i am geting a lot of error when the game start when using this mod
Demosteres 29 Sep @ 3:08pm 
I've disabled the mod generate the factions and added it back and now it works fine (if someone also had the dankpyon error but didnt want to let go of the mod)
Hyperion 27 Sep @ 9:50pm 
This mod prevents factions from forming on the map and gives the following error: "Dankpyon".
ChemicalBacon 27 Sep @ 12:49pm 
Just to add to the below: this mod completely breaks my load order. I have tested it for about an hour and systemically removed 219 mods to find this is the issue.

It appears it's trying to generate subsets of attacker pawns and failing in relation to Medieval overhaul.
The scenario this mod adds also fails to launch at all, citing a generic error in the logs.

Hopefully this gets fixed, because I love this mod.
Durandal 22 Sep @ 4:09am 
seems really buggy
Fion 14 Sep @ 9:40pm 
Just letting you know I have been getting this error in logs on game load.
"[ↁ House Sanguin [Continued]] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[defName="DankPyon_RusticFermentingBarrel"]/comps/li[1]/processes) failed"
I love this mod, but very buggy, I hope it gets fixed :D
Timotheseus 4 Sep @ 9:40am 
This mod and its original have been the most bugged ive ever seen. I dont think ive ever gotten this or its original to work since 1.4. It's time this mod gets fully rebuilt from the ground up or just delete it. Wasting peoples time isnt cool.
I'm afraid that my game breaks if I download this mod, is it safe or not yet?