RimWorld

RimWorld

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ↁ House Sanguin [Continued]
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
132.643 MB
18 Jul, 2024 @ 6:38pm
22 Aug @ 7:10am
7 Change Notes ( view )

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ↁ House Sanguin [Continued]

Description
Update of DevDesigner's mod - ↁ House Sanguin
Upon request from the original owner, I will remove it.

Updates
2025.8.22
- Updated to 1.6!

2024.7.26
- Fixed additional Giddy-Up 2 Forked errors.
- Edited Melee Animations data format.

2024.7.25
- Added Adorned Plate to Royalty gear.
- Fixed Unfinished Apparel not spawning when stopping mid production of Cape
- Corrected an additional layering bug with the Cape when using some modded armors, should be working perfectly now.

To Do
- Need to organize some xml to make further updates simpler.


Notes:
- Horse armor is fully functional with the following mods! Will not spawn without them!
-- Animal Gear
-- Animal Equipment (This one is 1.4 but it works without any errors in 1.5)
-- Giddy-Up 2 Forked if you want to ride them.

- The added faction currently requires Medieval Overhaul. I will look at separating this in the future, if people want it.
- Blood Wine production currently requires Medieval Overhaul and [SYR] Processor Framework.
- Some of the top end weapons require RimFantasy: Medieval Overhaul Edition.

- Without supporting mods, this currently adds a bunch of cool armor sets, weapons, a style, some braziers, and a cool hemogen bottle.





Original Description from 1.4


Adds a medieval faction House Sanguin to the game.

Recommended mods
- Medieval Overhaul
- RimFantasy - House Doyle
- Giddy-up 2
- Animal Gear[github.com]
- pphhyy's Demigryphs
- Music Expanded Core
- [LTS]Furnishing
- Malang Bodies
- pphhyy Sanguinary Animals

TODO
- Priest robes
- Custom rituals

Updates
- Added alternative way to get wine (requires: VFE - Medieval + Processor Framework)
- Moved torches and banner, Royalty Braziers fixed (thanks @alite)
- Removed hard MO dependency
- Updates for Giddy-up 2
- Made Rimfantasy optional
- Added custom starting scenario
- Added dark caparison + bone armor
- Custom ritual vfx and sound
- Lord armor, helmet, hood and blood brazier
- Added 2 new knight helmets and 1 armor attachment
- Knight armor
- Redraw basic armor and add some variants
- Blood wine

Compatibility
- Simple Sidearms: turn on "Allow use of blocked weapons" in settings.

Thanks
Many thanks to the entire Medieval Overhaul team and Sierra from RimFantasy for the amazing mods!
Popular Discussions View All (1)
2
16 May @ 10:37am
Fixing Compatibility Issues: Blood Swords, CE, and RimFantasy
incoccnito
149 Comments
milleniumnomad 1 hour ago 
this mod seems to be not standing by itself..
might need to clarify dependency.
I forgot to put medieval overhaul and saw so many errors..
and I still see errors when I'm messing with my load order.
Kurugane 24 Aug @ 9:28am 
@tterragsiwel75
It does not show for me.
Alite 24 Aug @ 7:29am 
You should probably add a MayRequire to the extension you're adding to the MO pawn kinds to avoid causing errors for those without giddy up. There's also a few other errors that I imagine you've probably seen by now, but making that change to the GiddyUp2.xml MO patch should remove a lot of the existing ones

<li Class="GiddyUp.CustomMounts" MayRequire="owlchemist.giddyup">
tterragsiwel75 24 Aug @ 7:29am 
@kurugane the faction shows up as cruel house or something like that and its red
Kurugane 24 Aug @ 3:36am 
Faction doesn't show for me.
tterragsiwel75 23 Aug @ 8:48am 
@finch the errors for it start at line 1284
tterragsiwel75 23 Aug @ 7:06am 
@finch no i just had this mod active by itself but ill try sinners fix and see if that works
berapple 23 Aug @ 3:30am 
This mod removes quite a few factions from medieval overhaul. Can you fix it?
Finch  [author] 22 Aug @ 10:29pm 
@Sevatar steak sauce! Love to hear it. Enjoy your war crimes!