RimWorld

RimWorld

ↁ House Sanguin [Continued]
163 Comments
Simvoid 11 Oct @ 2:42am 
same
Marlon 6 Oct @ 6:04pm 
i am geting a lot of error when the game start when using this mod
Demosteres 29 Sep @ 3:08pm 
I've disabled the mod generate the factions and added it back and now it works fine (if someone also had the dankpyon error but didnt want to let go of the mod)
Hyperion 27 Sep @ 9:50pm 
This mod prevents factions from forming on the map and gives the following error: "Dankpyon".
ChemicalBacon 27 Sep @ 12:49pm 
Just to add to the below: this mod completely breaks my load order. I have tested it for about an hour and systemically removed 219 mods to find this is the issue.

It appears it's trying to generate subsets of attacker pawns and failing in relation to Medieval overhaul.
The scenario this mod adds also fails to launch at all, citing a generic error in the logs.

Hopefully this gets fixed, because I love this mod.
Durandal 22 Sep @ 4:09am 
seems really buggy
Fion 14 Sep @ 9:40pm 
Just letting you know I have been getting this error in logs on game load.
"[ↁ House Sanguin [Continued]] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[defName="DankPyon_RusticFermentingBarrel"]/comps/li[1]/processes) failed"
I love this mod, but very buggy, I hope it gets fixed :D
Timotheseus 4 Sep @ 9:40am 
This mod and its original have been the most bugged ive ever seen. I dont think ive ever gotten this or its original to work since 1.4. It's time this mod gets fully rebuilt from the ground up or just delete it. Wasting peoples time isnt cool.
I'm afraid that my game breaks if I download this mod, is it safe or not yet?
Vlad Draculea 30 Aug @ 9:57pm 
animal gear and animal equipment mods are both outdated, currently the only one up to date is animal apparel so maybe horse armor dependency should be changed to that?
Swiss Army Knife 28 Aug @ 6:54pm 
Getting an error in worldgenstep with Sanguin installed leading to only vanilla factions spawning and seemingly only one of each.
tterragsiwel75 26 Aug @ 7:07pm 
it comes up as fierce noble house its red when you load up the map and hover over one of them itll say house sanguine thats what its doing for me still have a bunch of red errors but theres that so far
Kurugane 26 Aug @ 3:44pm 
I can't for the life of me get the faction from this mod to show. Even on a empty list with JUST the requirements.
milleniumnomad 26 Aug @ 3:59am 
this mod seems to be not standing by itself..
might need to clarify dependency.
I forgot to put medieval overhaul and saw so many errors..
and I still see errors when I'm messing with my load order.
Kurugane 24 Aug @ 9:28am 
@tterragsiwel75
It does not show for me.
Alite 24 Aug @ 7:29am 
You should probably add a MayRequire to the extension you're adding to the MO pawn kinds to avoid causing errors for those without giddy up. There's also a few other errors that I imagine you've probably seen by now, but making that change to the GiddyUp2.xml MO patch should remove a lot of the existing ones

<li Class="GiddyUp.CustomMounts" MayRequire="owlchemist.giddyup">
tterragsiwel75 24 Aug @ 7:29am 
@kurugane the faction shows up as cruel house or something like that and its red
Kurugane 24 Aug @ 3:36am 
Faction doesn't show for me.
tterragsiwel75 23 Aug @ 8:48am 
@finch the errors for it start at line 1284
tterragsiwel75 23 Aug @ 7:06am 
@finch no i just had this mod active by itself but ill try sinners fix and see if that works
berapple 23 Aug @ 3:30am 
This mod removes quite a few factions from medieval overhaul. Can you fix it?
Finch  [author] 22 Aug @ 10:29pm 
@Sevatar steak sauce! Love to hear it. Enjoy your war crimes!
Sevatar the Sinner 22 Aug @ 9:34pm 
@Finch i found the issue, steam didnt update the data, i redownloaded the mod and everything is fine now
Finch  [author] 22 Aug @ 9:25pm 
@Sevatar can you send me a log and I can maybe help sort you out?

@tterrragsiwel75 are you using RimSort or RimPy?
tterragsiwel75 22 Aug @ 7:38pm 
keeps saying i have duplicates even when only this mod is installed any idea how i can fix this
Sevatar the Sinner 22 Aug @ 7:33pm 
jo finch thanks for the quick update, you are a legend^^ encountered an issue tho, when i slot the mod in my modlist crashes and resets to vanilla. how do i find were i messed up?
Z.E.R.T. 22 Aug @ 12:19pm 
thanks man !
ZX Zero 22 Aug @ 9:44am 
thanks for 1.6 :steamthumbsup:
RustyHams 22 Aug @ 8:05am 
Excellent work, thanks so much for updating and hopefully free time comes your way 😁
Finch  [author] 22 Aug @ 7:19am 
Updates out.

Life gets in the way sometimes. I had to roll back changes that I was working on because of changes that came with Odyssey, and I honestly haven't had enough free time to sort through it all. I really wanted to ship this with something a little more robust for updates, and long promised changes, but I haven't even been able to play Odyssey myself. Alas, that is life.

If someone else has already updated, and their mod works better, that's fine too! This mod wasn't originally mine either!

Current update is 1.6 compatibility, as you all were playing it in Anomaly. Enjoy!
T3mplar 22 Aug @ 3:15am 
@Highlander line footman

The Voidsword you are looking for requires Rimfantasy as it uses gems stones from that mod
Alpharius 22 Aug @ 12:33am 
according to someone, finch said he's working on it (something something thursday release date that didn't happen) but I'm fairly certain he'll get around to it at SOME point
Nakir 21 Aug @ 5:51pm 
Someone updated this to 1.6 Here
Highlander line footman 21 Aug @ 10:33am 
where did the void sword go? i cant find it
Sevatar the Sinner 20 Aug @ 2:48pm 
guys the modder has a life beyond making mods and so pestering will get you nothing. you didnt pay for this so you dont have a right to an update. so either you piss off and make your own mod or you wait like the rest of us
Fjant 17 Aug @ 10:11am 
@Addie Van Winters

Until OP comes back a fork would be lovely.
Z.E.R.T. 16 Aug @ 8:24pm 
Finch are you alive
T3mplar 16 Aug @ 7:20am 
@Iceman @Abbie Van Winters

As far as I know the mod is not abandoned, the creator just does not have alot of time on weekdays to update the mod, most likely work related, so just be patient
Iceman 15 Aug @ 10:47pm 
@Addie Van Winters

Safe to assume that it has been abandoned, always credit original creator of the mod.
Addie Van Winters 15 Aug @ 8:48am 
is this abandoned? i could update this
Sevatar the Sinner 12 Aug @ 1:29pm 
Just wanted to say thank you for this awesome mod and the work you put into it. dont let the 1.6 spam get youu, take your time ^^
Aeylog 11 Aug @ 10:39pm 
1.6 pls))))))
Skogaholmslimpa 10 Aug @ 11:58am 
I'm really looking forward to being able to play with this mod once it's 1.6 ready, this mixed with The Profaned would be so perfect.
Grizzly 10 Aug @ 3:49am 
Just about to start a medieval vampire run, gonna hold out until you've managed to update. Thanks for the hard work
Sarelth 9 Aug @ 7:07pm 
You got this Finch. Looking forward to re-adding them to my playthrough.
Fjant 7 Aug @ 12:07pm 
Oh my god i can't believe TruckChan got OP!

RIP IN PEACE :steamthis:
神说万岁 7 Aug @ 7:54am 
Waiting for updates
Erazil 6 Aug @ 2:26am 
An estimate of the time to wait for the update to 1.6? (just to help me be patient ;)