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Furthermore, the very recent and very good Better Architect Menu is expecting the thingdef to be there, and since it's missing it throws a red error on startup. It doesn't break anything, it's just very annoying.
(RocketMan expires its own cache automatically after a few game restarts, which I think is why restarting the game to fiddle with load order seemed to partly fix it for me.)
>The mod seems to disable deepchem tanks whether or not the option is ticked
Just checked it—works as expected. You need to restart the game to apply the changes in the settings.
>how is this hard incompatible with VCE - Unofficial Expansion? isn't this mod just an XML edit or do some of the edits cause it to be incompatible?
Sorry for the delayed response, but you’re absolutely correct—Unofficial Expansion changes the shape of VCE’s XML on their end, so whatever I’m patching here is no longer reachable.
We could make it compatible, but I don’t play with UE and won’t be the driving force behind the support. That said, if somebody opens a pull request on GitHub, I’ll be more than willing to review and push it to the finish line—just need a base that starts untangling the UE changes.