Team Fortress 2

Team Fortress 2

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[DeathMatch] Badworks
   
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86.815 MB
19. mai 2024 kl. 17.17
29. juni 2024 kl. 10.24
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[DeathMatch] Badworks

Beskrivelse
VScript Free-For-All starring the Open Fortress Mercenary!










Credits
Map
ChargingTurnip - layout and soundtrack
Waugh101 - artpass
MilkMaster72 - layout and artpass
Savva - 3d skybox help
Gamemode
Alaxe - Mercenary model, textures, qcs and vmts
Arsen - Chaingun and Grenade Launcher models and textures
Batandy - Super SMG model
Benjamoose - the Announcer
Cazsu - Chainsaw, Chaingun Tiny Pill sounds
Coolchouzhao - first-person animations for Chainsaw, Shotgun, Assault Rifle, Lightning Gun, Dynamite, Rocket Launcher and Quad Launcher
Dr.Pyspy - Mercenary concept art, Crowbar textures, Chainsaw model, Railgun concept art
Ficool2 - Mercenary's gibs and VScript tips
FissionMetroid - most of weapon particles
Hex - first-person animations for G.I.B. and Railgun
HypnOS - Grenade Launcher concept art
iiboharz - Crowbad model
KaydemonLP - Mercenary qc/qci, G.I.B. particles, Mega Health model, Tiny Health textures
KrazyZark - G.I.B. third-person animations
Lizard Of Oz - Gamemode VScript
N-cognito - first-person animations for Crowbar, Pistol, Revolver, Supre Shotgun, Chaingun, Super SMG, Railgun and Grenade Launcher
Omniary - Super SMG sounds
Overlord Lettuce - Chaingun concept art
OverPovered - Rocket Launcher model, Lightning Gun textures, Revolver concept art
Scarlet Ruby - Mercenary qc
Silvermace - Mercenary animations
Skerion - G.I.B. textures and concept art
StacheKip - Mercenary VA, sounds for most weapons

...and the Open Fortress team.

Thanks to Pinewabble for the Victory Screen Stage edit.
Populære diskusjoner Vis alle (3)
1
30. mai 2024 kl. 10.48
[US-West] Server Hosting This Map
AlphaBlaster
1
21. mai 2024 kl. 21.13
Any server with this map?
nixongame
0
19. mai 2024 kl. 20.40
FESTET: Bugs & Suggestions Thread
Lizard Of Oz
19 kommentarer
Fox 4. nov. 2024 kl. 15.26 
@Spooky Tuxxy Scout bro they will just shut it down again instead since OF uses assets with no permission from Valve.
Lizard Of Oz  [skaper] 3. aug. 2024 kl. 6.50 
I'm making a rewrite to the core code to improve performance and in general make things better. It will take a while, but the gamemode is not abandoned.
Lizard Of Oz  [skaper] 30. juni 2024 kl. 19.03 
Found a way to drastically improve the gamemode performance. Stay tuned!
Lizard Of Oz  [skaper] 29. juni 2024 kl. 10.29 
An update has dropped!

- Added the Chaingun.
- Reduced Rocket Launcher's splash radius (146 -> 109.5) for Open Fortress parity.
- Fixed an FPS issue related to the Merc's cosmetics and the third-person weapon model.
- Fixed Previous Weapon bind not working correctly.
- Fixed dropped super weapons having max ammo, as opposed to the ammo left.
- Fixed GIB bomblets sometimes exploding the owner upon the main projectile's impact.
- Fixed being able to switch off of GIB during its attack charge.
- Fixed the Assault Rifle "feeling laggy" on high ping.
- Fixed the Assault Rifle and the Pistol Akimbo not having unique third person animations.
- Code improvements and optimization.
Lizard Of Oz  [skaper] 7. juni 2024 kl. 20.04 
An update has dropped!

- Added G.I.B. You have no idea how much work behind this single line was.
- Added outlines to weapon pickups you don't currently possess.
- Improved Weapon UI performance.
- Fixed botkillers in your face.
- Fixed pickups not respecting the assigned bounding box.
- Fixed inactive (picked up) pickups blocking certain attack types (namely melee hits).
- Fixed dropped weapons not providing the weapon sometimes.
- Fixed a bug when not having reserve ammo for certain weapons caused the Railgun to become unselectable.
- Now using Soldier as the base class so that the taunt animations will match the length.
- Code improvements, optimizations and safeguards.

Open Fortress parity improvements:
- Enemy HP is no longer visible.
- Added the visual countdown indicator for Super Weapons.
- Players drop small ammo pack on death.
- Added the weapon spawner plate prop from OF.
- Super Shotgun now gibs the opponents upon dealing more than 150 damage in 1 shot.
PlafonFan 30. mai 2024 kl. 7.46 
Wrong game
Lizard Of Oz  [skaper] 27. mai 2024 kl. 21.51 
An update has dropped!

- Layout, visual and lighting improvements.
- The Weapon Panel is now made out of proper images instead of being a list of text!
-- And each weapon on the weapon panel has the ammo counter!
- Greatly optimized pickups (weapon spawners, tiny pills, etc).
- Fixed the bug that caused audio to get muted over time and the MAX_CHANNEL error.
- Fixed bugs related to the Quad Launcher reloading sequence.
- Fixed gibs not working.
- Fixed ammo-related bugs.
- Improvements to the spawn picking algorithm.
- Other fixes and optimizations.

Open Fortress parity improvements:
- The currently held weapon is now dropped upon death for someone else to pick up.
-- Super Weapons always drop regardless if were held.
- Grenade Launcher grenades now immediately explode if they hit something within 0.1, allowing for the grenade jump.
- Grenade Launcher grenade rollers now explode upon contact with a player.
- Railgun can now headshot without scoping in.
Mynah 25. mai 2024 kl. 5.26 
woah tema fortress deathmatch? now i hope this dosen't get supported for TF2
Buggy Cheese 23. mai 2024 kl. 17.37 
Add team mode, then I’m happy, as Team Deathmatch would make make more sense, it’s TEAM Fortress 2 after all
Jolly Tuxxy Scout 23. mai 2024 kl. 4.32 
At this point Valve just need to let Open Fortress be added to the steam store.
You can't have Team Fortress 2 without Teams.