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Here's the main reasons why bots currently don't work.
• Bots "don't know" that they are supposed to collect guns by walking over weapon spawners.
• Bots won't shoot their teammates, and since you can't have 23 teams, some of the players are technically your teammates with friendly fire enabled.
• Bots are constantly trying to switch weapons because DeathMatch deviates from TF2's standard primary-secondary-melee formula.
All 3 can be fixed in principle, which I hope to do in the first half of the upcoming year.
?
- Added the Chaingun.
- Reduced Rocket Launcher's splash radius (146 -> 109.5) for Open Fortress parity.
- Fixed an FPS issue related to the Merc's cosmetics and the third-person weapon model.
- Fixed Previous Weapon bind not working correctly.
- Fixed dropped super weapons having max ammo, as opposed to the ammo left.
- Fixed GIB bomblets sometimes exploding the owner upon the main projectile's impact.
- Fixed being able to switch off of GIB during its attack charge.
- Fixed the Assault Rifle "feeling laggy" on high ping.
- Fixed the Assault Rifle and the Pistol Akimbo not having unique third person animations.
- Code improvements and optimization.
- Added outlines to weapon pickups you don't currently possess.
- Improved Weapon UI performance.
- Fixed botkillers in your face.
- Fixed pickups not respecting the assigned bounding box.
- Fixed inactive (picked up) pickups blocking certain attack types (namely melee hits).
- Fixed dropped weapons not providing the weapon sometimes.
- Fixed a bug when not having reserve ammo for certain weapons caused the Railgun to become unselectable.
- Now using Soldier as the base class so that the taunt animations will match the length.
- Code improvements, optimizations and safeguards.
Open Fortress parity improvements:
- Enemy HP is no longer visible.
- Added the visual countdown indicator for Super Weapons.
- Players drop small ammo pack on death.
- Added the weapon spawner plate prop from OF.
- Super Shotgun now gibs the opponents upon dealing more than 150 damage in 1 shot.
Please tell me why the "savetf2" campaign is needed, why other updates are needed, why deal with bots and bugs - you can leave everything as it is. Even write to Valve so that they don’t touch anything in the TF and don’t even add headers. If my words above bother you, it means you want something new to appear in TF2! This is a mode about the confrontation between mercenaries - the plot does not contradict TF2, the gameplay, yes, it differs from the concept of team against team, but at the same time the whole basis is taken from TF2. +new guns.
1/4
In December, a guy in the Workshop tried to propose the concept of “Arcade mode”, that it was in the main menu and modes from the community could be added there, but even there people came out against it - although this is the real golden mean of solving the issue, but again..
2/4
And now I’ll tell you the most offensive thing about all of this - for many years we have been accusing valve of not having GOOD updates from them, and now when the community has a chance to at least BRING something new and interesting (NOT REPLACE), another part has appeared a community that doesn’t fucking need all these updates.
3/4