Team Fortress 2

Team Fortress 2

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[DeathMatch] Hydro
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Other: Summer
Game Mode: Specialty
File Size
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Updated
91.414 MB
30 May @ 4:48am
29 Jun @ 10:25am
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[DeathMatch] Hydro

Description
VScript Free-For-All starring the Open Fortress Mercenary!










This is a conversion of tc_hydro into deathmatch, with both last points blocked off, and the other 4 areas open at all time. It's a large map intended for 24 and 32 player servers.

Credits
Map
Valve - Hydro map
Gravidea - Map Changes
Lizard Of Oz - Map Changes
MrModez & Withered Rose - "Magnum Smooth - Open Fortress OST"
Gamemode
Alaxe - Mercenary model, textures, qcs and vmts
Arsen - Chaingun and Grenade Launcher models and textures
Batandy - Super SMG model
Benjamoose - the Announcer
Cazsu - Chainsaw, Chaingun Tiny Pill sounds
Coolchouzhao - first-person animations for Chainsaw, Shotgun, Assault Rifle, Lightning Gun, Dynamite, Rocket Launcher and Quad Launcher
Dr.Pyspy - Mercenary concept art, Crowbar textures, Chainsaw model, Railgun concept art
Ficool2 - Mercenary's gibs and VScript tips
FissionMetroid - most of weapon particles
Hex - first-person animations for G.I.B. and Railgun
HypnOS - Grenade Launcher concept art
iiboharz - Crowbad model
KaydemonLP - Mercenary qc/qci, G.I.B. particles, Mega Health model, Tiny Health textures
KrazyZark - G.I.B. third-person animations
Lizard Of Oz - Gamemode VScript
N-cognito - first-person animations for Crowbar, Pistol, Revolver, Supre Shotgun, Chaingun, Super SMG, Railgun and Grenade Launcher
Omniary - Super SMG sounds
Overlord Lettuce - Chaingun concept art
OverPovered - Rocket Launcher model, Lightning Gun textures, Revolver concept art
Scarlet Ruby - Mercenary qc
Silvermace - Mercenary animations
Skerion - G.I.B. textures and concept art
StacheKip - Mercenary VA, sounds for most weapons

...and the Open Fortress team.

Thanks to Pinewabble for the Victory Screen Stage edit.
Popular Discussions View All (1)
0
30 May @ 10:46am
[US-West] Server Running This Map
AlphaBlaster
37 Comments
UncleBarry 4 Aug @ 12:49pm 
Just... no
Oh Sorry I 3 Aug @ 6:58pm 
oh dang, that's awesome to hear!
Lizard Of Oz  [author] 3 Aug @ 6:49am 
I'm making a rewrite to the core code to improve performance and in general make things better. It will take a while, but the gamemode is not abandoned.
Oh Sorry I 3 Aug @ 4:20am 
brooo when it getting updated
TheGhostThatWas 4 Jul @ 11:52am 
Oh okay, so they are distinct and not just "re-skins," nice. makes more sense now. also I agree, you are making the better decision by working with them instead of emulating them without due credit. as an off game mode, these script maps are always hugely impressive, even if they push the boundaries of the base game. it's better you're being experimental and doing cool stuff!
Lizard Of Oz  [author] 30 Jun @ 8:12pm 
Found a way to drastically improve the gamemode performance. Stay tuned!
Lizard Of Oz  [author] 29 Jun @ 10:28am 
An update has dropped!

- Added the Chaingun.
- Reduced Rocket Launcher's splash radius (146 -> 109.5) for Open Fortress parity.
- Fixed an FPS issue related to the Merc's cosmetics and the third-person weapon model.
- Fixed Previous Weapon bind not working correctly.
- Fixed dropped super weapons having max ammo, as opposed to the ammo left.
- Fixed GIB bomblets sometimes exploding the owner upon the main projectile's impact.
- Fixed being able to switch off of GIB during its attack charge.
- Fixed the Assault Rifle "feeling laggy" on high ping.
- Fixed the Assault Rifle and the Pistol Akimbo not having unique third person animations.
- Code improvements and optimization.
Lizard Of Oz  [author] 28 Jun @ 2:22am 
Thanks! They aren't just reskins - there are balance changes. E.g. Grenade Launcher grenades explodes when shot at point blank, the Chaingun still allows you to jump, and the Railgun can headshot with no scope and doesn't slow you down while scoped-in.
Also, It would be wrong to cut people and their contribution out. Some have voiced their concern about a list of contributors this large, but I believe if DM-VScript is to ever exist, partnering with Open Fortress was the right thing to do, rather than creating "legally distinct Open Fortress at home"
TheGhostThatWas 27 Jun @ 8:09pm 
It's incredible that we've gotten so far with V-Script that this is possible. My only "critique" is probably a subjective one, but the weapons look like they lean a bit farther into a cartoony/saturated color palette than I think TF2 uses (compared to stock mainly, let's ignore ugly outliers like the Pomson/Cowmangler). It's probably too late to change it now, but I am also confused why many weapons appear to be re-skins rather than using TF2 assets. Outside of the Shotgun, the four other weapons (five if the Chaingun functions identically to the Minigun) which appear to be the same weapons as other classes have been re-designed? Is it just for cosmetic purposes? I feel like that makes more sense in OF but launching it in the main branch might be confusing.
Again, probably too late to change this now since the models, animating and majority of the work is already done. Regardless, this is super impressive that it just works
Lizard Of Oz  [author] 13 Jun @ 3:27pm 
Open Fortress is more than just Deathmatch, but this is indeed a recreation of OF's Deathmatch in VScript.