Team Fortress 2

Team Fortress 2

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[DeathMatch] Deadlock
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Other: Summer
Game Mode: Specialty
File Size
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96.026 MB
21 May, 2024 @ 2:42pm
29 Jun, 2024 @ 10:24am
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[DeathMatch] Deadlock

Description
VScript Free-For-All starring the Open Fortress Mercenary!










Credits
Map
MegapiemanPHD - Deadlock Map
Thoopje - "Chase - Open Fortress OST"
FGD5 - vehicle props
Gamemode
Alaxe - Mercenary model, textures, qcs and vmts
Arsen - Chaingun and Grenade Launcher models and textures
Batandy - Super SMG model
Benjamoose - the Announcer
Cazsu - Chainsaw, Chaingun Tiny Pill sounds
Coolchouzhao - first-person animations for Chainsaw, Shotgun, Assault Rifle, Lightning Gun, Dynamite, Rocket Launcher and Quad Launcher
Dr.Pyspy - Mercenary concept art, Crowbar textures, Chainsaw model, Railgun concept art
Ficool2 - Mercenary's gibs and VScript tips
FissionMetroid - most of weapon particles
Hex - first-person animations for G.I.B. and Railgun
HypnOS - Grenade Launcher concept art
iiboharz - Crowbad model
KaydemonLP - Mercenary qc/qci, G.I.B. particles, Mega Health model, Tiny Health textures
KrazyZark - G.I.B. third-person animations
Lizard Of Oz - Gamemode VScript
N-cognito - first-person animations for Crowbar, Pistol, Revolver, Supre Shotgun, Chaingun, Super SMG, Railgun and Grenade Launcher
Omniary - Super SMG sounds
Overlord Lettuce - Chaingun concept art
OverPovered - Rocket Launcher model, Lightning Gun textures, Revolver concept art
Scarlet Ruby - Mercenary qc
Silvermace - Mercenary animations
Skerion - G.I.B. textures and concept art
StacheKip - Mercenary VA, sounds for most weapons

...and the Open Fortress team.

Thanks to Pinewabble for the Victory Screen Stage edit.
Popular Discussions View All (1)
1
30 May, 2024 @ 10:47am
[US-West] Server Hosting This Map
AlphaBlaster
23 Comments
Lukaviy 8 Aug, 2024 @ 5:52am 
So this is an open fortress gamemode in normal tf2
Lizard Of Oz  [author] 3 Aug, 2024 @ 6:49am 
I'm making a rewrite to the core code to improve performance and in general make things better. It will take a while, but the gamemode is not abandoned.
Lizard Of Oz  [author] 30 Jun, 2024 @ 7:03pm 
Found a way to drastically improve the gamemode performance. Stay tuned!
Lizard Of Oz  [author] 29 Jun, 2024 @ 10:28am 
An update has dropped!

- Added the Chaingun.
- Reduced Rocket Launcher's splash radius (146 -> 109.5) for Open Fortress parity.
- Fixed an FPS issue related to the Merc's cosmetics and the third-person weapon model.
- Fixed Previous Weapon bind not working correctly.
- Fixed dropped super weapons having max ammo, as opposed to the ammo left.
- Fixed GIB bomblets sometimes exploding the owner upon the main projectile's impact.
- Fixed being able to switch off of GIB during its attack charge.
- Fixed the Assault Rifle "feeling laggy" on high ping.
- Fixed the Assault Rifle and the Pistol Akimbo not having unique third person animations.
- Code improvements and optimization.
JAS-C 8 Jun, 2024 @ 9:20am 
Good, I'm happy now :steamthumbsup:
Lizard Of Oz  [author] 8 Jun, 2024 @ 6:22am 
By sheer coincidence I found and un-stuck that pickup in the recent update. It's now sitting nearby the forklift on the same ramp, but in a way that makes sense.
JAS-C 8 Jun, 2024 @ 3:51am 
I have a question. There is a ramp in connecting corridor between storage and sewers pipes that have forklift on it and Grenade Launcher spawn that clips into forklift itself. Pickup is obtainable but it can confuse many people. I'm sure. Maybe it was fixed by latest update but yesterday I saw it.
Lizard Of Oz  [author] 7 Jun, 2024 @ 8:04pm 
An update has dropped!

- Added outlines to weapon pickups you don't currently possess.
- Improved Weapon UI performance.
- Fixed botkillers in your face.
- Fixed pickups not respecting the assigned bounding box.
- Fixed inactive (picked up) pickups blocking certain attack types (namely melee hits).
- Fixed dropped weapons not providing the weapon sometimes.
- Fixed a bug when not having reserve ammo for certain weapons caused the Railgun to become unselectable.
- Now using Soldier as the base class so that the taunt animations will match the length.
- Code improvements, optimizations and safeguards.

Open Fortress parity improvements:
- Enemy HP is no longer visible.
- Added the visual countdown indicator for Super Weapons.
- Players drop small ammo pack on death.
- Added the weapon spawner plate prop from OF.
- Super Shotgun now gibs the opponents upon dealing more than 150 damage in 1 shot.
Weed32 30 May, 2024 @ 12:22pm 
Weapon sounds are broken.
SpaceFoxMatti 28 May, 2024 @ 1:48pm 
God I hope this mode gets added. TF2 has so many fun movement mechanics that would make this type of mode way more fun than in something like Call Of Duty.