Team Fortress 2

Team Fortress 2

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[DeathMatch] Badworks
   
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86.815 MB
19/mai./2024 às 17:17
29/jun./2024 às 10:24
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[DeathMatch] Badworks

Descrição
VScript Free-For-All starring the Open Fortress Mercenary!










Credits
Map
ChargingTurnip - layout and soundtrack
Waugh101 - artpass
MilkMaster72 - layout and artpass
Savva - 3d skybox help
Gamemode
Alaxe - Mercenary model, textures, qcs and vmts
Arsen - Chaingun and Grenade Launcher models and textures
Batandy - Super SMG model
Benjamoose - the Announcer
Cazsu - Chainsaw, Chaingun Tiny Pill sounds
Coolchouzhao - first-person animations for Chainsaw, Shotgun, Assault Rifle, Lightning Gun, Dynamite, Rocket Launcher and Quad Launcher
Dr.Pyspy - Mercenary concept art, Crowbar textures, Chainsaw model, Railgun concept art
Ficool2 - Mercenary's gibs and VScript tips
FissionMetroid - most of weapon particles
Hex - first-person animations for G.I.B. and Railgun
HypnOS - Grenade Launcher concept art
iiboharz - Crowbad model
KaydemonLP - Mercenary qc/qci, G.I.B. particles, Mega Health model, Tiny Health textures
KrazyZark - G.I.B. third-person animations
Lizard Of Oz - Gamemode VScript
N-cognito - first-person animations for Crowbar, Pistol, Revolver, Supre Shotgun, Chaingun, Super SMG, Railgun and Grenade Launcher
Omniary - Super SMG sounds
Overlord Lettuce - Chaingun concept art
OverPovered - Rocket Launcher model, Lightning Gun textures, Revolver concept art
Scarlet Ruby - Mercenary qc
Silvermace - Mercenary animations
Skerion - G.I.B. textures and concept art
StacheKip - Mercenary VA, sounds for most weapons

...and the Open Fortress team.

Thanks to Pinewabble for the Victory Screen Stage edit.
Discussões populares Ver todos (3)
1
30/mai./2024 às 10:48
[US-West] Server Hosting This Map
AlphaBlaster
1
21/mai./2024 às 21:13
Any server with this map?
nixongame
0
19/mai./2024 às 20:40
AFIXADO: Bugs & Suggestions Thread
Lizard Of Oz
19 comentário(s)
Fox 4/nov./2024 às 15:26 
@Spooky Tuxxy Scout bro they will just shut it down again instead since OF uses assets with no permission from Valve.
Lizard Of Oz  [autor(a)] 3/ago./2024 às 6:50 
I'm making a rewrite to the core code to improve performance and in general make things better. It will take a while, but the gamemode is not abandoned.
Lizard Of Oz  [autor(a)] 30/jun./2024 às 19:03 
Found a way to drastically improve the gamemode performance. Stay tuned!
Lizard Of Oz  [autor(a)] 29/jun./2024 às 10:29 
An update has dropped!

- Added the Chaingun.
- Reduced Rocket Launcher's splash radius (146 -> 109.5) for Open Fortress parity.
- Fixed an FPS issue related to the Merc's cosmetics and the third-person weapon model.
- Fixed Previous Weapon bind not working correctly.
- Fixed dropped super weapons having max ammo, as opposed to the ammo left.
- Fixed GIB bomblets sometimes exploding the owner upon the main projectile's impact.
- Fixed being able to switch off of GIB during its attack charge.
- Fixed the Assault Rifle "feeling laggy" on high ping.
- Fixed the Assault Rifle and the Pistol Akimbo not having unique third person animations.
- Code improvements and optimization.
Lizard Of Oz  [autor(a)] 7/jun./2024 às 20:04 
An update has dropped!

- Added G.I.B. You have no idea how much work behind this single line was.
- Added outlines to weapon pickups you don't currently possess.
- Improved Weapon UI performance.
- Fixed botkillers in your face.
- Fixed pickups not respecting the assigned bounding box.
- Fixed inactive (picked up) pickups blocking certain attack types (namely melee hits).
- Fixed dropped weapons not providing the weapon sometimes.
- Fixed a bug when not having reserve ammo for certain weapons caused the Railgun to become unselectable.
- Now using Soldier as the base class so that the taunt animations will match the length.
- Code improvements, optimizations and safeguards.

Open Fortress parity improvements:
- Enemy HP is no longer visible.
- Added the visual countdown indicator for Super Weapons.
- Players drop small ammo pack on death.
- Added the weapon spawner plate prop from OF.
- Super Shotgun now gibs the opponents upon dealing more than 150 damage in 1 shot.
PlafonFan 30/mai./2024 às 7:46 
Wrong game
Lizard Of Oz  [autor(a)] 27/mai./2024 às 21:51 
An update has dropped!

- Layout, visual and lighting improvements.
- The Weapon Panel is now made out of proper images instead of being a list of text!
-- And each weapon on the weapon panel has the ammo counter!
- Greatly optimized pickups (weapon spawners, tiny pills, etc).
- Fixed the bug that caused audio to get muted over time and the MAX_CHANNEL error.
- Fixed bugs related to the Quad Launcher reloading sequence.
- Fixed gibs not working.
- Fixed ammo-related bugs.
- Improvements to the spawn picking algorithm.
- Other fixes and optimizations.

Open Fortress parity improvements:
- The currently held weapon is now dropped upon death for someone else to pick up.
-- Super Weapons always drop regardless if were held.
- Grenade Launcher grenades now immediately explode if they hit something within 0.1, allowing for the grenade jump.
- Grenade Launcher grenade rollers now explode upon contact with a player.
- Railgun can now headshot without scoping in.
the stig 25/mai./2024 às 5:26 
woah tema fortress deathmatch? now i hope this dosen't get supported for TF2
Buggy Cheese 23/mai./2024 às 17:37 
Add team mode, then I’m happy, as Team Deathmatch would make make more sense, it’s TEAM Fortress 2 after all
Jolly Tuxxy Scout 23/mai./2024 às 4:32 
At this point Valve just need to let Open Fortress be added to the steam store.
You can't have Team Fortress 2 without Teams.