RimWorld

RimWorld

330 ratings
El's Archeology
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
153.725 MB
5 Jan, 2024 @ 7:42am
1 Sep @ 7:29am
12 Change Notes ( view )

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El's Archeology

In 1 collection by El
El's Rimworld mods
7 items
Description
Uncover ancient artifacts with El's Archeology!
Build an archeology bench and let your studious pawns carefully crack open stone chunks to discover ancient archeological finds!


Each investigation takes a few hours and has a chance to uncover something, whether that's prehistoric fossils, buried resources, lost treasures, powerful artifacts, and even the occassional danger.

Sell your finds for a quick buck or build a museum to house them and welcome a flood of tourists and donations!


Research advanced archeological techniques, and repair ancient weaponry that's buried in the ground.


Uncover ancient equippable rings that burn the finger but provide powerful buffs if you accept their costs. Beware though, equipping a ring causes brain fog for up to a day, reducing consciousness even if you take it off.



Save game compatible!

In summary, archeology is a new activity that depends on intellectual ability and manipulation, providing another use for clever pawns outside of research, and a new way to gain exciting goodies during your playthrough, regardless of tech level. You can also unlock advanced tools for speeding up work and unlocking archeological restorations of ancient weaponry. Store your finds in museums and welcome the donations of the tourists that will pour in!

You should also check out NighmareCorporation's Museums mod! It's fully compatible with Archeology, and NightmareCorporation has been helping me fix bugs and update to 1.5 : - )

Thank you!
Thankyou to the following artists & coders from the Rimworld Mod Market for their excellent contributions:
C# coding for the one-off apparel equip effects and the museum room by nimrag!
C# coding for the randomized output of the archeology bench + tech support from Steveo.O!
Artwork for the archeology bench and cabinet, rings, shell, sword, and archeological stands by timesnewroman910!

Support!
If you enjoy my mods, you can buy me a coffee here:

[www.buymeacoffee.com]

I'd love to expand this mod if it does well. Here's what I'd like to do if I get enough subscribes/donations:
  • Balancing. Lots and lots of balancing!
  • Tighten up the art I used from old projects.
  • Add lots more items! More simple finds like fossils and shells, and more rarer items like rings, helmets, and weapons.
  • Connect archeology with backstories & traits! Pawns that have "Wreckage explorer" or "Too smart" should enjoy archeology more, while "nervous" and "neurotic" pawns should perform worse.
  • More mod interactions! I'd like to add more links to other mods, so that when you have both, you'll archeologically uncover items from those mods.
You may also enjoy my other mods! My most recent mod adds a tribal equivalent of the Empire, with their own blood-soaked permits, precious resources, and even a sacred hallucinogen:

Popular Discussions View All (1)
2
1 Jan @ 2:00pm
startup error, there is an item that mayrequire royalty dlc
Chunnyluny
141 Comments
mabo404 3 Sep @ 1:59am 
Thanks for the fast fix sir!
El  [author] 1 Sep @ 7:29am 
14?!? Looks like I've removed a decimal point at some point. fixed
mabo404 31 Aug @ 12:40pm 
Quick question - the Spirit Bow has a Ranged Cooldown of 14 seconds? Fourteen?
Might I ask if I'm missing something that warrants such a huge cooldown? I've never really used them because of this one factor, which is a damn shame, and I'm trying to figure out why...probably user error on my part which I am hoping someone will help me with :)
El  [author] 31 Aug @ 10:10am 
Looks like the .dds files went weird, should work now! @driven Thanks for the kind words : - )
driven 31 Aug @ 8:34am 
im having the same problem as angus_jo love the mod BTW grate job been playing it since you uploaded it thanks for up-keeping it
angus_jo 29 Aug @ 2:12pm 
Somehow the Cabinet has no longer a graphic.
El  [author] 29 Jul @ 5:24am 
Thanks for the details lads, looking into it. Big thanks to @eth0net, who has identified the gray matter issue, should be fixed soon!
Deathstar 22 Jul @ 12:03am 
Got a weird bug with the mod, uncovered a 'gray x2' tile that cannot be removed touched or interacted with

https://media.discordapp.net/attachments/1229141192705314940/1397045442620948652/image.png?ex=68804b75&is=687ef9f5&hm=a07ba49b46c971d8f11006af180110094b2d48f2dcdb08be4cdb15ce57552192&=&format=webp&quality=lossless

Also if you set a weapon that you do not have the parts to restore, your crafters will make fast invisible weapons over and over again power leveling their crafting skill, not sure what's causing this, but mod seems a little bumbled at the moment.
Mako 14 Jul @ 9:55am 
It's returning an error while trying to patch Museum:

https://pastebin.com/ZKGfUV98

Also for people saying it has a virus, Virustotal just returned 1/72 detection:

TrendMicro-HouseCall - Trojan.Win32.VSX.PE04C9f

I think it's a false positive, but I'm informing, maybe it's not ... :steamsalty:
Virustotal results [www.virustotal.com]
Commodore Schlippy 13 Jul @ 7:36pm 
@El

So I just ran across the same problem; game wouldn't update its workshop content, undid a few mods I'd recently added, still had a problem.

Then my AV comes up "I protected you from 4 Viruses just now. Here's a report." Huh, that's weird. Check report.

I've been dealing with this for over THREE DAYS and your mod updated THREE DAYS ago. Same ID number and everything.

IDK what you did to the main DLL, but its freaking out multiple AVs and is blocking updrades. Maybe roll back and see what you guys did weird? Just trying to help, this is such a neat little mod concept.