Halo: The Master Chief Collection

Halo: The Master Chief Collection

142 ratings
Halo 3 XL
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Engine: Halo3
Game Content: Campaign
File Size
Posted
Updated
6.783 GB
10 Jan, 2024 @ 6:51pm
17 Sep @ 3:46pm
30 Change Notes ( view )

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Halo 3 XL

In 1 collection by shadowed
Halo XL Collection
7 items
Description
Halo 3 campaign with hordes of AI for large battles and challenging coop.

AI changes:

- 4x more AI when allowed.
- AI will provide suppressing fire at extreme ranges with their weapons.
- Can trade weapons with the Arbiter.
- Marines and Friendly Elites get a small health buff.
- Hunters get a small health nerf.

Weapon changes:

- 2x longer range projectiles.
- Shotgun gains 4x range.
- Brute shot range is similar to Halo 2.
- Players start with more ammo at the start of each mission.
- Most weapons have doubled ammo reserves.
- Energy sword does not lose ammo on kills.
- Battle Rifle is fully automatic, with similar rate of fire to original.
- Battle Rifle and Carbine get a 3x scope.
- Sentinel Beam gains 15% heat efficiency.
- SMG deals 20% more damage.
- Assault Rifle no longer fires in 2 shot bursts, allowing for more precise firing patterns.
- Weapon abandonment time increased 5x.
- Spartan Laser reworked; less damage, faster firing, more ammo.

Vehicle Changes:

- 4x longer 'Turnover time' for land vehicles.
- Wraith and Scorpion gunner seats are 1st person.
- Warthog, Prowler, and Hornet passenger seats are 1st person.
- Warthog's rear-wheel steering is enabled for tight turning maneuvers.

Known Issues:

Graphical bugs may occur when AI count is high. I have tried to reduce this as much as possible while trying to keep large battles. Slower PC's will experience more graphical issues.

Halo XL Collection:

Halo XL: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3136338280
Halo 2 XL: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3136611124
Halo 3 XL: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3136665701
ODST XL: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3136723227
Reach XL: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3136791458
Halo 4 XL: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3136818178
Firefight XL: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3215748441

Halo 3 XL also available on NexusMods:
https://www.nexusmods.com/halothemasterchiefcollection/mods/2460

Go to Settings -> Video -> and set Graphics Quality to Enhanced!
92 Comments
shadowed  [author] 17 Sep @ 3:34pm 
@Vandal-1 - I can take a look! Thanks for the heads up.
Vandal-1 17 Sep @ 2:42pm 
Update just came out today for mcc, cant seem to launch this now
shadowed  [author] 9 Sep @ 10:42am 
If you are 100% sure those squads are supposed to move though, can you specify what difficulty you were on (different tags) and exactly what section you saw this at? Only real fix at that point is reducing AI count.
shadowed  [author] 9 Sep @ 10:40am 
@chrisbabylon117 - Pathfinding is untouched, squads are just duplicated. So if said squad never got pathfinding in vanilla, they won't in XL.
chrisbabylon117 9 Sep @ 10:29am 
great idea however the AI path-finding could use some work played some of the first level of 3 and only 2 marines followed me all the others just stood there where they spawned however the Covenant AIs spawned where they were supposed too so it was interesting however when the friendly AI isnt there -shrug
shadowed  [author] 23 Jul @ 5:24am 
@ecobear - The final level is so much easier than the 2021 version of Halo 3 XL. The original version had Sentinels able to fire incredibly far away. It took us hours to beat.

The current version reverts the sentinel’s aim back to vanilla to make it significantly easier.

If you are playing Legendary iron coop, the driver and gunner must communicate and work together to avoid/kill sentinels. If you are playing Legendary iron on single player that is crazy.

Glad you enjoyed it, thanks so much for the feedback!
ecobear 23 Jul @ 2:05am 
Thank you for the mod though. It has been such a blast beating all of the 4xl campaigns that I cant go back to vanilla.
ecobear 23 Jul @ 2:01am 
The last level feels like an RNG test on whether the sentinels will let you through. It is totally possible, but after 12 hours on Legendary Iron trying to beat it, I have no doubt beating the final level is based entirely on luck and not skill. 4XL Iron Legendary on CE, 2, Reach, and 4, has been brutal but doable. Even the Jackal Snipers in Halo 2 do not compare to the 30 sentinel cluster that guard the final section of the level. The fact that you have to pass directly under them with no cover and have at best 15 seconds to kill them before you must drive and pray that they don't melt you or push you off of the map makes it the most difficult and absurd section in the entirety of 4XL Halo.
Texas Red 20 Jul @ 1:05pm 
Lore accurate Halo 3 battles
shadowed  [author] 5 Jul @ 10:43am 
@urmum - Haven’t tried it. Give it a go on built-in version!