Halo: The Master Chief Collection

Halo: The Master Chief Collection

130 ratings
Halo Reach XL
3
   
Award
Favorite
Favorited
Unfavorite
Engine: HaloReach
Game Content: Campaign
File Size
Posted
Updated
4.846 GB
11 Jan, 2024 @ 1:03am
17 Sep @ 3:49pm
21 Change Notes ( view )

Subscribe to download
Halo Reach XL

In 1 collection by shadowed
Halo XL Collection
7 items
Description
Halo: Reach campaign with hordes of AI for large battles and challenging coop.

AI changes:

- 4x more AI when allowed.
- AI will provide suppressing fire at extreme ranges with their weapons.
- Hunters get a small health nerf.

Weapon changes:

- 2x longer range projectiles.
- Shotgun gains 4x range.
- Players start with more ammo at the start of each mission.
- Most weapons have doubled ammo reserves.

Vehicle Changes:

- 4x longer 'Turnover time' for Warthog, Mongoose, and Ghost.
- Sabre gets a small health buff in 'Long Night of Solace'.
- Warthog gets rear wheel steering, enabling sharp turning maneuvers.

Halo XL Collection:

Halo XL: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3136338280
Halo 2 XL: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3136611124
Halo 3 XL: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3136665701
ODST XL: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3136723227
Reach XL: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3136791458
Halo 4 XL: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3136818178
Firefight XL: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3215748441

Halo Reach XL also available on NexusMods:
https://www.nexusmods.com/halothemasterchiefcollection/mods/2463

Go to Settings -> Video -> and set Graphics Quality to Enhanced!
94 Comments
shadowed  [author] 7 Oct @ 12:57am 
@Ace Rose - No worries. Maybe one day I can find the chance to research it.
Ace Rose 5 Oct @ 10:26am 
@shadowed i have no damn clue on how
shadowed  [author] 5 Oct @ 12:42am 
@Ace Rose - if you know how to set it up, you can help me fix that. But I am quite busy to do that right now.
Ace Rose 26 Sep @ 4:03pm 
im disappointed that you cant watch this mod in theater
orangastang 21 Sep @ 1:27pm 
@shadowed ahh gotcha thanks for the added context. My experience is only in the official mod tools (Sapien and Guerilla) so I thought it would be as easy as sending me your tags. Maybe I'll circle back and learn Assembly sometime in the future.
shadowed  [author] 21 Sep @ 11:14am 
@Coffee Mink - This mod at its core was made for Halo veterans with Coop. So if you are playing on Heroic+ by yourself, you will face a serious challenge.

We wanted the needler to be a scary weapon but retain its vanilla damage, rate of fire, and projectile speed. It just requires good timing and strafing to avoid the needles.
shadowed  [author] 21 Sep @ 11:10am 
@orangastang - I have not done a tag release for a big reason. While I use tags for weapons, AI, vehicles, etc. The core part of the mod is multiplying the AI count by ~4x.

Only Halo: CE supports editor supports my basic tag multiplication syntax, so that would be the only tag release I could release in full.

All other Halo titles require me to physically hand-edit the squad tags each time I do a recompile. Thousands upon thousands of squad tags....

So I would recommend just editing this mod with Assembly since it would be less effort.
If you have any bugs found, I will try to get around to fixing them soon!
orangastang 21 Sep @ 6:18am 
@shadowed how would I get a hold of the tags for the mod? Did you do a tag release of XL?
Coffee Mink 21 Sep @ 6:09am 
bro why did you increase the needler lock on for enemies i literally cant complete the falcon mission because i just keep getting super combined as soon as they see me
shadowed  [author] 14 Sep @ 5:11am 
@orangastang - No, but you can do this yourself by editing each mission and altering the health. If you have any questions I am happy to help!