Crusader Kings III

Crusader Kings III

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Zeitgeist: Situation & Struggle
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2.272 MB
20 Sep @ 4:57am
24 Sep @ 9:43pm
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Zeitgeist: Situation & Struggle

In 1 collection by One Proud Brazilian
** Better Vanilla CK3 ** (1.15.x)
80 items
Description


Introduction
This mod is inspired by Regional Destiny from @Flamebite, but it reworks and reimagines the "Regional Conqueror" mechanic while expanding its scope to simulate the Zeitgeist—the spirit of the time—shaping each region through its rulers and their choices. This introduces a new layer of unpredictability and challenge, while maintaining realism. For example, regions with strong centralized powers will tend to alternate between eras of neutrality and order, while fragmented and tribal regions will tend to alternate between eras of neutrality and chaos.

Minor Conquerors
A new Conqueror type has been introduced: the Minor Conqueror. These are usually dukes or counts. While they receive smaller bonuses compared to the vanilla Conqueror, they gain a unique levy-based army to pursue their ambitions. Minor Conquerors are prone to joining factions, often causing trouble for their lieges. Each region will always have at least one Minor Conqueror. By default, AI rulers with high Martial skill are most likely to claim this “Destiny.”
-> Minor Conquerors can be disabled or randomized in the Game Rules

Zeitgeist: Situation & Struggle
The world is divided into 16 regions, each averaging around 65 rulers. The behavior, ambitions, and values of these rulers will shape the destiny of their region, steering it into a short-lived era of order, chaos, or neutrality. Each path brings its own benefits, drawbacks, and unique characteristics, reflecting the prevailing spirit of the time.



Paper and Poison
A transitional era marked by intrigue and shifting priorities. Warlords, scholars, and spies constantly compete, with rulers alternating between conquest, trade, and diplomacy. Intellectual and diplomatic maneuvering gradually leads regions toward neutrality, supported by republics, theocracies, and erudite leaders.

Fire and Blood
An era defined by chaos and relentless warfare. Armies raid and conquer, borders shift rapidly, and loyalties are unstable. Tribal states, hostile neighbors, unreformed faiths, and ambitious rulers drive the turmoil, while weak legitimacy or reputation worsens instability.

Gold and Wine
A period of stability and revelry under capable rulers. Trade, diplomacy, and cultural development take precedence, with roads and markets flourishing. Peaceful neighbors, structured governments, reformed faiths, and cooperative vassals strengthen order, supported by rulers with strong legitimacy and reputation.

Translations:
Chinese: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3090564070
Korean: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574360504

Compatibility:
-> Not compatible with Regional Destiny, for they share the same base and purpose
-> Not compatible with fantasy worlds (AGOT), as vanilla Geographical Regions are needed
-> Compatible with total conversions that retain the vanilla regions, such as POE and TFE
-> Compatible with mods that reduces the map size, such as Even Smaller World Map
-> Compatible with MB+ and AsiaExp. New regions will not be part of the situation
-> In short, the mod is compatible with everything, as no vanilla files are overwritten.
-> NOT savegame compatible. The script runs on Game Start.

Recommendation:
Hello! I've been creating mods for CK3 for over a year. Try them :)
-> Chat GPT Flavor Pack (A mod that introduces a wealth of flavor content!)
-> Zeitgeist (Situation/Struggle) (Adds a new Situation, as well as Minor Conquerors)
-> Immersive Mercs & Raiders (Reworks mercenaries and raids, adds ~100 related events)
-> Populated World! (Increses the world population by about 25% in a immersive way)
-> County Temperaments (Adds personality to county populations and new buildings)
-> Additional Lifestyles (Adds an additional tree for each lifestyle, totaling six new trees)
-> Royal Court Event Pack (Adds 400+ court events, expanding the Royal Court DLC!)
-> Immersive Realm Laws (Adds 14 New Realm Laws, along with unique mechanics!)
-> Manor Domicile (Feudal/Clan) (Introduces new domicile types for feudal/clan/tribals)
-> Royal Court for Dukes (Unlocks royal court for dukes in a balanced way)
-> Simple Graphic Pack (A careful selection of edited and compatibilized graphic mods)

27 Comments
Xherdos 27 Sep @ 6:26am 
Little Report as a Adventurer: When i leave a Region with my Camp i get kicked out of the System (Cannot See the Time when the Situations changes) even when i go back.
Týr of Andalusia 25 Sep @ 10:51pm 
Compatible with Rise and Fall?
CrackMacs 25 Sep @ 8:24pm 
Does this affect the struggles in Iberia or Persia?
FerroLux 25 Sep @ 7:10am 
@One Proud Brazilian very well, thank you
One Proud Brazilian  [author] 25 Sep @ 7:08am 
yes, but the new regions will not be part of the situation.
FerroLux 25 Sep @ 7:05am 
Sorry to be a bother but is this mod More Bookmarks+ compatible? Since MB+ adds East Asia
One Proud Brazilian  [author] 24 Sep @ 9:48pm 
Dunno. I will add the lesser played regions in a future update, with a game rule to disable/enable them.
Pepega 24 Sep @ 1:15pm 
Once again the mod ignores certain parts of the word. Is the performance impact really that significant?
LiterallyLain 23 Sep @ 11:28pm 
How can I send you the localization file to add?
One Proud Brazilian  [author] 23 Sep @ 9:29am 
common\situation\situations\rd_situation.txt

You jsut need to change this string on every subregion: geographical_regions = { world_europe_west_britannia }

change britannia, as in the example, for a valid region within a fantasy world. And also rename on localization.

This serves to make compatches for all fantasy worlds