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Healing has a multiplier of 6 at metabolic 4, and would technically result in the genes being 6, 14, and 22, but due to the vanilla genes in the set not following any pattern (increases the factor by 1 at metabolic 2, which averages to 0.5, but then increases by 2 more going from met 2 and 3), I opted to take some artistic liberty and scaled them down to some cleaner numbers that also don't go quite so ridiculously high as a multiplier of 15 is already high enough to walk off most injuries in very little time