RimWorld

RimWorld

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EBSG - Environmental Preference Genes
   
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Mod, 1.4, 1.5, 1.6
File Size
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160.205 KB
16 Dec, 2023 @ 5:33am
29 Jun @ 6:36am
4 Change Notes ( view )
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EBSG - Environmental Preference Genes

In 1 collection by Alite
Expanded Biotech Style Genes
26 items
Description
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a range for changing the rate it recovers? If you can have fire resistance genes, why not have genes to resist other types of damage like frostbite and acid?

This mod adds 7 new genes that help you impact how your pawns feel about the environment they live in. These genes are currently set up in 2 categories, biome(where they live), and group(how many people live with them).

Biome Adaptability stops the pawn from having an indoors/outdoors need, and causes them to no longer care about being soaking wet similar to what amphibious does. It is only available for those with the Expanded Archite Genes Mod.

Included in Expanded Biotech Style Genes - All in One.

Discord link[discord.gg] for those who want an easier way to ask questions, make requests, or just chat. I'll also be posting new releases there.

Easy link to all of my Rimworld mods

[github.com]
[ko-fi.com]
14 Comments
darkzero 26 Aug, 2024 @ 6:44pm 
Seems to have fixed the issue. Thanks!
Alite  [author] 26 Aug, 2024 @ 3:25pm 
The gene should be working again. If you still can't find it in the list try unsubscribing and resubscribing to Expanded Archite Genes to make steam get you the updated mod.
Alite  [author] 26 Aug, 2024 @ 2:08pm 
I think I may know what happened. I'm working on a fix at the moment, and I'll let you know once it's out.
darkzero 26 Aug, 2024 @ 2:06pm 
Completely. It removed it from the pawns who had it as well.
Alite  [author] 26 Aug, 2024 @ 1:57pm 
Yeah, there were weird issues between EAG and xenotype exporter, and it appears my attempt to fix it created a lot more errors than I thought it could. Is the Biome Adaptability gene also gone from the xenotype creation menu?
darkzero 26 Aug, 2024 @ 1:55pm 
Okay. Yeah, I was using it, as I'm obviously subbed to both. If I'm being totally honest I'm subbed to MOST of this series. Glad to know I wasn't losing my mind
Alite  [author] 26 Aug, 2024 @ 1:44pm 
That's part of Expanded Archite Genes, which got an update last night that appears to have broken something. I'll take a look to see if I can fix that really quick.
darkzero 26 Aug, 2024 @ 1:42pm 
I ran into a weird issue. I had biome adaptability on several pawns and it randomly disappeared.
Was it removed from the mod all together or shifted to a different submod?
Alite  [author] 27 Feb, 2024 @ 3:19pm 
You're welcome!
Philadelphus 27 Feb, 2024 @ 3:12pm 
Ah, ok! Hence the archite requirement. Thanks!