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We're running into it because we're both adding nullifyingGenes to (I'm pretty sure) ThoughtDef EnvironmentDark. And yours use MayRequireAnyOf, so they need to be lower down than mine to avoid the error.
https://pastebin.com/pwvB6QVX
Exception loading def from file Thoughts_Situation_General.xml: System.NullReferenceException: Object reference not set to an instance of an object
I spent way too long trying to track this three-mod-combo error, so thought I'd share it.
Config error in VREH_WeaponAptitudes: Multiple gene categories share the same displayPriorityInXenotype. This can cause display order issues.
Config error in EBSGA_ArchiteAptitudes: Multiple gene categories share the same displayPriorityInXenotype. This can cause display order issues.
Both mods are using displayPriorityInXenotype of 201 in their own GeneCategoryDef (EBSGA_ArchiteAptitudes in this mod and VREH_WeaponAptitudes in VRE Hussars)
The last time it was reported, the individual removed some random genes, and that fixed the issue, but they said it didn't seem to matter which gene they removed because when they used the last gene by itself or with just a few others, the bug never popped up.
https://gist.github.com/HugsLibRecordKeeper/e12fc31be03e7772831c66a656ee1ef0
Verse.PatchOperationReplace(xpath="Defs/GeneDef[defName="EBSGA_StrongArchiteEatingSpeed"]/displayCategory"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=6
Verse.PatchOperationConditional(xpath=Defs/GeneCategoryDef[defName="AG_FoodConsumption"]): Error in <match>
[Expanded Archite Genes] Patch operation Verse.PatchOperationConditional(Defs/GeneCategoryDef[defName="AG_FoodConsumption"]) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3039936922\1.5\Patches\EAG_Patches.xml
Forcing a redownload has fixed it
But their skills remain at their low level. How can I force those skill stats to update?
Everyday I spend programming, the WH40K whole machine spirit thing sound more and more believable.
Here's the log.
https://gist.github.com/HugsLibRecordKeeper/c00caf0c455be4d65d3615db6218b788 It's on loadup.
Everyone has +20 +40 +60 mood from "Genetic Joy" with a description of this mod.
Tried deleting it with Character Editor, it comes back instantly after. Maybe the mod somehow applied all the happy genes on all pawns accidentally?