Space Engineers

Space Engineers

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Seaside Scavenger Scenario
   
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Type: World
Mod category: Exploration, Experimental
Tags: survival
File Size
Posted
729.369 KB
3 May, 2023 @ 8:59am
1 Change Note ( view )

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Seaside Scavenger Scenario

Description
Scrapyard Style Adventure on the High Seas
Sail the ocean on your ship, gather salvage, build a massive floating city.

All the spawns in this scenario happen either in or next to the water so your first task should be getting to water if you didn't spawn already there.
The staring rover comes with a few extra chutes to help you down any cliffs you might encounter on your way to the sea.

Garbage collection is ON for this so you will want to use the claim tags to keep small bits of salvage powered so it doesn't vanish if you go too far from it.

Latest Changes:
Encounter Pack Update Notes

Notes
For detailed information on the encounters see the description of the encounter pack here.

Known Issues
While testing with a Dedicated Server I've run into a problem where the hydrojets sometimes get locked in an OFF state even when submerged. The only fix I've found for that so far is to replace them, either with creative mode or by grinding them completely down and rebuilding.

This problem is the main reason they are still able to be placed by hand rather than forcing you to find them in encounters.

Mod List:
Modular Encounters Systems
Scavenger Game Mode
Advanced Welding
Build Vision
Camera Panning
Easy Block Renaming
Paint Gun
Sneaky Sounds
Claim Tags
No Lightning Damage
Textured Build States
EZGPS
Seaside Scavenger Encounter Pack
Tropical Triton
Water Mod
Scrap Sloop Spawn Ship
Aerodynamic Physics
Unknown Buoys
Gimme a Sandwich


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8 Comments
TheFool76  [author] 10 Apr, 2024 @ 8:50am 
Adding more stuff is on my to-do list but I have no ETA.The underwater spawns are meant to be the main thing that require more work to salvage, especially the stuff on the seafloor.
NicoBlast 8 Apr, 2024 @ 5:52am 
i have played a while now and this scenario really needs some variants in the ships that spawn. it is okey having the same boat with different cargo, but there should be something that makes it so you feel the need to expand your ship and create machines to help salvage, the only time i feel like i needed to engineers something was with the boom box and that was only a longer rod so if it went of it didn't destroy my ship.
Six 27 Jul, 2023 @ 6:40pm 
i think the water is missing
TheFool76  [author] 12 Jun, 2023 @ 6:49am 
Yup, the lack of wind turbines makes power a constant issue until you manage to get an H2 Engine. (You can use a collector submerged in the water for free infinite ice to power your H2 Engine.)
fizzybubbly 11 Jun, 2023 @ 8:17am 
I have run out of power on my first play through. Couldn't find any energy sources to salvage :)
TheFool76  [author] 9 Jun, 2023 @ 2:54pm 
For early storage options, connectors are my go-to block of choice. You can place a line of them front-to-back and toggle the locks on to make a connected storage system.
TheFool76  [author] 9 Jun, 2023 @ 2:51pm 
It is a feature. The blocks you can place are restricted so you have to go out and find those blocks on the things that spawn and then figure out how to attach them to your own ship.
Sternlein 9 Jun, 2023 @ 11:53am 
Hmm i cant build cargo blocks .... is this a featur from this scenario or is it a bug ?