Space Engineers

Space Engineers

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Seaside Scavenger Encounter Pack
   
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Type: Mod
Mod category: Other
Tags: NoScripts
File Size
Posted
Updated
10.604 MB
3 May, 2023 @ 6:08am
24 May, 2023 @ 12:55pm
5 Change Notes ( view )

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Seaside Scavenger Encounter Pack

Description
The seas are vast and full of loot.
A scrapyard style encounter pack meant for use with the water mod.

If you want a pre-made world setup for this pack with a suggested set of mods:
Seasisde Scavenger Scenario

Features
All the spawns in this pack are designed to show up in or around the water making a boat essential. I suggest using my Scrap Sloop Spawn Ship as it's designed for this purpose.

The bulk of the encounters can be found floating on the water surface.

The very best loot shows up underwater so you will eventually want to build a sub to explore the depths.


Notes
The encounters have been specifically designed for use with my Tropical Triton planet mod so they may not show up where expected on other planets.
Suggested Water Mod Settings for TropicalTriton:
/wcreate /wradius 1.005 /wtideheight 8
These settings are for a planet that has been spawned in with a max radius.
You may need to adjust them if you spawn it in at a different size.

I have been having some trouble getting the depth restrictions in MES to work so until I get that solved I can't do much about making them compatible with random workshop worlds. As long as those worlds have sandy coasts and relatively flat ocean bottoms most of the spawns should behave, but don't be surprised if you get weird things like underwater research stations floating in the air above the water.

Suggested MES Settings
/MES.Settings.Combat.EnableCombatPhaseSystem.false /MES.Settings.PlanetaryInstallations.PlayerSpawnCooldown.180 /MES.Settings.PlanetaryInstallations.PlayerDistanceSpawnTrigger.500 /MES.Settings.PlanetaryInstallations.MinimumSpawnDistanceFromPlayers.600 /MES.Settings.PlanetaryInstallations.MaximumSpawnDistanceFromPlayers.2000 /MES.Settings.PlanetaryInstallations.MinimumSpawnDistanceFromOtherGrids.200 /MES.Settings.PlanetaryInstallations.TimeoutSpawnLimit.5 /MES.Settings.PlanetaryInstallations.TimeoutRadius.5000 /MES.Settings.PlanetaryInstallations.TimeoutDuration.600

If you decide to change these, remember that boats are slow so you should try to limit how far the player has to travel.

See the MES settings documentation[github.com] for more information on these settings.

Detailed Spawn Info
Here be spoilers!
Spawn Group
Location
Description
SeasideSCAV_Land
Any dry land
Small cabins, radio telescopes
SeasideSCAV_Seaside
Dry Grass covered dunes along the shoreline
Abandoned Resort
SeasideSCAV_Shallows
Sand Covered Shallows along the shoreline
Flooded shorline facilities
SeasideSCAV_FloatingCommon
Anywhere on the water surface
Shipping containers, small cargo transports
SeasideSCAV_FloatingRare
Floating only above flat ocean floor (deep water)
Large Cargo Ship
SeasideSCAV_Seafloor
On ocean floors (deep water)
Large Wrecks
SeasideSCAV_SeaMid
Suspended in the water above flat ocean floor
Underwater Research Outposts
I suggest blacklisting the SeaMid group if you plan to use this on other worlds as they are likely to wind up floating in the sky if the world has any flat bottomed shallow areas where the depth is less than 180m.

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4 Comments
TheFool76  [author] 4 Jun, 2023 @ 12:01pm 
I suppose I could remove the planet as a requirement but it should be noted that the planet and this pack are specifically designed to work with each other.
kitsu.eb 7 May, 2023 @ 7:39am 
Does this work with planet Teal, and if it does can you remove the Triton requirement? I just added this to my save and it forced downloading your Triton.
admeraltopaz 5 May, 2023 @ 6:04pm 
I have been looking for something like this for months thank you for this
[82DK] wyomingwolf 3 May, 2023 @ 2:56pm 
Going to try this out, sounds fun