Call of Duty®: Black Ops Cold War

Call of Duty®: Black Ops Cold War

63 ratings
All about the zombie mode of Call of Duty: Black Ops Cold War
By FIRUIN
A guide that describes the important (and not only) elements of the Call of Duty: Black Ops Cold War zombie mode
  • Types of zombies
  • Features of zombies
  • Strengths and weaknesses of enemies
  • Game modes
  • Game mechanics
  • Small details
  • etc.
3
2
10
   
Award
Favorite
Favorited
Unfavorite
Storyline
Theoretically, in order to fully comprehend the plot of the zombie mode, it is worth watching a 6-hour video from the author EruptionFang - The Complete Unabridged Timeline of Call of Duty Zombies (World At War - Black Ops 4)


But to make it as short and simplified as possible:
  • the multiverse
  • element 115, reviving zombies
  • creation of paradoxes and their resolution
  • war of all against all
  • the collapse of the multiverse to one, and its purification from the influence of the Aether

Since Black Ops Cold War is an interquel[en.wiktionary.org], it is also recommended to familiarize yourself with the campaign of the first part of Black Ops - it is there that you will meet the key characters of the new zombie campaign: Grigory Weaver and Lev Kravchenko. All the others, except for Samantha Maxis, were added in the Cold War.

The concept of operatives, which originated in Modern Warfare 2019, is also present in zombie mode. This means that a player can play as any character available to him or her, even if his or her presence is contrary to logic (for example, Weaver or Maxis).

All four MIL-SIMs are considered canonical:
  • Hunter / Jason Hunter
  • Song / Kwan Song
  • Vargas / Sebastian Vargas
  • Powers / Jada Powers



These four characters appear in all the map trailers and are sometimes directly mentioned in the intelligence.

By "out-of-game branches" i mean intelligence that the player can find on the map. They can be:
  • audio messages (with transcripts) from tapes, players, radios, or stations with tasks
  • text messages (with transcription)
  • artifacts
After activating any of the intelligence, the player can go to the corresponding section after the match to read, listen, and familiarize himself with the local lore again.


For the logical passage of the zombie mode story, you should complete the story quests in the following order:
  1. «Die Maschine» (November 13, 1983)
  2. «Firebase Z» (June 15, 1984)
  3. Outbreak: «Ravenov Implications» (June-December 1984)
  4. Outbreak: «Entrapment» (December 1984)
  5. «Mauer der Toten» (February 2, 1985)
  6. «Forsaken» (June 4, 1985)
Game modes
The game contains several zombie modes:
  • RBM (Round Based Map)
  • Cranked 2
  • Onslaught
  • Outbreak
  • Dead Ops Arcade 3





Round Based Map
Maps of the classic type, with the transition to the next round after the destruction of a certain number of zombies. There are only 4 such maps in Black Ops Cold War:
  • Die Maschine
  • Firebase Z
  • Mauer der Toten
  • Forsaken
Each of these maps has its own story, corresponding story quest, and more.





Cranked 2
A zombie sub-mode created mainly for the player's entertainment. The player can choose between «Die Maschine» and «Firebase Z» in which everything will take place. The mode differs from RBM in the following ways:
  • There are no story and additional quests
  • The player always starts with a knife
  • All mysterious boxes are available on the maps at once
  • After killing the first zombie, a countdown timer is activated, which can be rolled back by another zombie kill
  • If the player does not have time to kill the zombie within the specified time, he receives a lethal explosion (from which only the presence of armor and the pumped Juggernog perk can save him)

  • There are no pauses between rounds, and they are 30% faster
  • There is no «Nuke» power-up, but a new one has appeared — «Timers Frozen», which stops the timer for 10 seconds
  • There are no «dog rounds»
  • There is no self-resuscitation kit when playing solo
  • The crafting table is not available
  • The property of the fifth level of the field modification «Frenzied Guard» has been canceled, and the death of a zombie from a blow does not fill up the time

  • Pack-a-Punch will be in place (Die Maschine)
  • There are no waves with breakouts (Firebase Z)

  • The duration of the countdown depends on the round:
    • Rounds 1-2 = 30 seconds
    • Next 3 rounds = -3 seconds
    • A minimum time limit of 6 seconds is given for round 24 and until the end of the match.

There was also a first version of «Cranked» during the first season, in which only «Die Maschine» was available, and the player appeared with his own equipment.





Onslaught
An additional zombie mode that was a year-long exclusivity for Playstation players. On November 2, 2021, it became available to all players on other platforms.

All actions take place on maps from multiplayer:
  • 6v6 — Apocalypse, Checkmate, Deprogram, Drive-In, Echelon, Expless, Garrison, Miami, Moscow, Raid, Rush, Satellite, Standoff, The Pines, Yamantau

  • 6v6 / Combined Arms — Cartel

  • Combined Arms — Crossroads, Collateral
There are a maximum of two people in a team. The task is to kill zombies to fill the ethereal sphere scale. Once it reaches 100, the sphere will move to a random location to repeat the procedure. Every third wave, the sphere will summon an enhanced special or elite unit, which drops random weapons, but is guaranteed to drop a «Random Perk» power-up.

The usual elements of the zombie mode, such as the "economy", Pack-a-Punch, crafting table, etc. are absent. Players will have to use the available weapons.

In this mode, armor of different rarity (purple and orange), which automatically increases its level, as well as cups, the use of which gives the corresponding Pack-a-Punch power, appeared for the first time.



Onslaught Containment
An additional version of the sub-mode that takes place on small multiplayer maps:
  • Face Off — Game Show, ICBM, KGB, Nuketown '84, U-Bahn
The only difference from the usual Onslaught is that due to the small size of the maps, the sphere does not move anywhere and the entire game area is available.
Zombie health
A normal zombie has 150 health at first, just like the player, and with each new wave it increases, up to a hardcap:
  • Rounds 2-12 = +60 health per round
  • Rounds 13-17 = +100 health
  • Rounds 18-22 = +300 health
  • Rounds 23-27 = +750 health
  • Rounds 28-32 = +1400 health
  • Rounds 33-36 = +1750 health
  • 37-56 rounds = +2000 health

Thus, by round 55, the maximum possible health of ordinary zombies is reached at 60,250 units, excluding armor.

This data is applicable to the «Onslaught» mode, except that there are "waves" instead of rounds.





Outbreak
The situation with Outbreak is different — due to the fundamental differences in the essence, instead of «rounds» there is a «world level», the complexity of which increases much more noticeably than in the case of RBM.

Outbreak world level = corresponding round = zombie health:
  • 1 world = 1 round = 150 hp
  • 2 world = 8 round = 570 hp
  • 3 world = 15 round = 1150 hp
  • 4 world = 22 round = 3500 hp
  • 5 world = 27 round = 7900 hp
  • 6 world = 30 round = 12 100 hp
  • 7 world = 36 round = 22 250 hp
  • 8 world = 41 round = 32 250 hp
  • 9 world = 48 round = 46 250 hp
  • 10 world = 55 round = 60 250 hp





Historical background:
From the moment Black Ops Cold War was released until the «Season 3 Reloaded», the zombie health hardcap was at 30,000, which was reached on the 40th round.

In the interval between the reloads of the 3rd and 4th seasons, this limit was increased 4 times — 120,000 health and the player could face it only in round 85.

After numerous complaints from players, the developers listened to the community and lowered the value to double the original value, which still exists today — just over 60,000 units.


🔺 Common zombies
By "normal" zombies we mean those enemies that appear as a dot on the mini-map.



There are three types of walking zombies:
  • Ordinary
  • Armored Zombie — appears from round 10 (or world 3 of Outbreak)
  • Heavy Zombie — appears from round 20 (or world 5 of Outbreak)





Plaguehound
  • Has approximately 40% health compared to a normal zombie (Outbreak), 1500 health in RBM
  • Appears on the maps «Die Maschine», «Forsaken», as well as in Outbreak and Onslaught modes (the only regular additional enemy)
  • Runs towards the player to bite them. When it dies, it leaves a toxic puddle that damages both the player and other zombies, while slowing them down
  • Not distracted by deceptions (Decoy and Monkey bomb)
  • Vulnerable to fire and related effects
  • Have their own round on the map «Die Maschine»





Hellhound
  • Has about 40% health compared to a regular zombie (Outbreak), 1500 health in RBM
  • Present on the map «Firebase Z», and Outbreak mode
  • Does not get distracted by deceptions (Decoy and Monkey bomb)
  • Runs at full speed towards the player to explode and deal fire damage
  • Vulnerable to frostbite and related effects





Tormentor
  • Has approximately 55% health compared to a normal zombie
  • Present on the maps «Mauer der Toten» and «Forsaken»
  • Runs at full speed towards the player to explode — the explosion also deals minor damage to zombies and knocks them over
  • No natural vulnerability
  • Have their own round on the map «Mauer der Toten»

🔴 Special zombies
These enemies have a special skull-shaped icon on the mini-map. They are not as common as regular zombies. They are not distracted by the player's deceptions, but they can still be brought to your side with the «Brain Rot» ammunition modification.





Mimic
  • Has about 8 times more health than a normal zombie
  • Present on the maps «Firebase Z», «Mauer der Toten» (extremely rare) and «Forsaken», as well as in Outbreak and Onslaught (only as a boss)
  • Mimics ground loot, and can also turn into perk machines (except Der Wunderfizz) and large chests (Outbreak)
  • In addition to attacking with its hands, it can grab the player for a bite and also has a ranged attack in its arsenal
  • The vulnerable point is in the mouth area
  • Vulnerable to toxins





Disciple
  • Present on the maps «Mauer der Toten» and «Forsaken», as well as Outbreak
  • When it appears, it usually strengthens several zombies, thus increasing defense values
  • Attacks the player with a beam coming from his right hand - he also heals himself with it
  • The weak point is located in the head area, which is protected by a mask. If it is destroyed, the Apostle will be stunned for a few seconds. The right arm is also vulnerable during a beam attack
  • Vulnerable to electricity





Mangler
  • Has approximately 6.66 times more health than a normal zombie
  • Present on the maps «Firebase Z», «Mauer der Toten» (only during Story Quest), as well as in Outbreak and Onslaught modes
  • The vulnerable point is his right arm. When the cannon is destroyed, it takes huge damage, if not dies. He has separate armor on his head and torso - after losing either of them, he becomes extremely aggressive and goes into close combat.
  • Vulnerable to fire





Tempest
  • Has about 6 times more health than a normal zombie
  • Present on the map «Mauer der Toten», as well as in the Outbreak mode
  • Its only attack is an energy projectile that jams any equipment and deals tremendous damage. The projectile itself can be destroyed by a player's shot.
  • The only enemy that tries to fight at a distance from the player
  • Vulnerable point is in the chest area — after the protective crystal is destroyed, it becomes an extremely vulnerable creature
  • Vulnerable to toxins

🟥 Elite zombies
These enemies have a special icon on the mini-map in the shape of a skull with a triangle behind it. They are not distracted by deceptions, cannot be turned by Brain Rot, are not frozen, but can be stunned.





Megaton
  • Has about 13 times more health than a normal zombie
  • Present on the map «Die Maschine», as well as in the Outbreak mode
  • In addition to the usual hand attack, it has two different ranged attacks - a blaster and a beam, which deals additional damage in the vicinity
  • Vulnerable point is located in the head area
  • Vulnerable to electricity
  • After losing all health, it starts to split in half - each half takes one ranged attack and has the same health as Megaton itself.





Red Soldier / Krasny Soldat
  • Has approximately 40 times more health than a normal zombie
  • Present on the maps «Mauer der Toten» and «Forsaken» (only at the end of the Easter egg), as well as in the Outbreak mode
  • Has strong armor, a lot of health, a rocket pack and a flamethrower
  • Able to use weapons as intended and throw flamethrower projectiles
  • With the help of a rocket pack, he reduces the distance with the player
  • (applicable in Outbreak) if the player tries to attack the Soldier at a great distance, he is able to overcome any distance and jump to the player in one launch
  • The vulnerable point is located in the head area, and the destruction of the rocket pack will not only deprive him of the ability to jump, but also stun him for a while
  • Vulnerable to frostbite and explosives





Abomination
  • Present on the map «Forsaken» and Outbreak
  • Has huge resistances to bullets (-75% damage) and explosives
  • It has a rush attack and can also deal damage with an electric beam from its mouth
  • Vulnerable point is located in the area of the mouth, and also takes increased damage when firing at the tail (+25% damage)
  • Vulnerable to fire and toxins








Dark Aether creatures "High Value Target"
Red versions of the above enemies.

They are distinguished by a slightly modified appearance with a red tone, as well as increased health (by 50%). They can be found in the following circumstances:

  • In the Dark Aether on the map «Die Maschine»
  • In Outbreak during the HVT mission
  • In Outbreak during the last stages of the Ravenov Implications quest (before the boss fight)
  • As a "surprise" on the map «Mauer der Toten»
⭕️ Unique zombies
This category includes those zombies that go beyond the usual scope of the categories above.





Orda
A huge enemy that the player can meet in some cases:
  • While in the Dark Aether for 50+ rounds in «Die Maschine»
  • The arm of this character is visible during the Easter egg with weapon upgrade
  • An enemy that will appear during every third defense of Firebase Z
  • The final boss of «Firebase Z»
  • World event in Outbreak (world 2 and above)
Has a gigantic amount of health — about 250 times more than a normal zombie. Since this enemy has no elemental weaknesses, the best weapon to eliminate this creature is one that deals % damage instead of fixed damage, namely:
  • Flamethrower;
  • D.I.E. Electrobolt;
  • suction attack of any D.I.E.






Demented Echo
The Demented Echo is an enemy that promises big problems when hunted down.

Features of this creature:
  • Only available as an enemy in Outbreak
  • Appears only from the second world
  • Appears only once per location
  • Invulnerable to negative effects (stun, frostbite, numbness)
  • Neutralizes critical damage and boosts due to PAP
  • Does not appear on the mini-map
  • Not visible through thermal imaging
  • Cannot be seen through walls when using the «Death Perception» perk
  • Does not emit characteristic sounds at rest
  • It can be identified by its characteristic emitted light, which can sometimes shine through walls. It can be found in the corner of a building or at the end of a corridor.


This enemy is not dangerous in itself - if it detects the player or deals damage, the Echo will instantly aim and attack. Regardless of the distance, the offender will have about 2-3 seconds before the enemy has time to touch him.

In case of failure, when the player is touched, Echo becomes invulnerable, emitting a special scream, after which it disappears with a characteristic flash. A crowd of zombies will instantly appear nearby, including special and/or elite enemies (depending on the world level).

As mentioned earlier, it can be found only starting from world #2 and only in a single copy per map. In case of failure, the player will have to try again by teleporting to the next world.

    Alpine
    Armada
    Collateral
    Duga
    Golova
    Ruka
    Sanatorium
    Zoo






Ronald Raygun
A unique zombie that can be found in Outbreak and as a secret on the Forsaken map.

In the first case, it is an extremely rare enemy that has no special features, except that it always drops a Ray Gun after death.

In the second case, it is located in a secret closet and is associated with the Easter pizza delivery task, where the same Ray Gun can be given as a reward.

Game mechanics
  • Economy
  • Skill leveling
  • Equipment and drops
  • Rampage Induser
  • Tagging system
  • Movement
  • Other details



Economy

The economy has been significantly redesigned — the player gets points only for killing zombies or stunning them with the appropriate grenade.
  • 90 points — killing a zombie
  • 115 points — critical kill of a zombie (in the head), as well as melee weapons
  • 100 points — coins under the perks, capsule with essence
  • 10 points — bonus for the effect of killing with the effect of freezing, stunning, distraction, slowing down
  • 500 points — canister with essence

When playing in Outbreak mode, the first two rewards are greatly reduced:
  • 25 points — killing zombies
  • 35 points — critical kill of a zombie (in the head), as well as melee weapons
For the destruction of special, elite units, as well as for completing the task, the player will receive a certain number of points depending on the context of what is happening.



Skill Upgrades

For reaching the key round (11, 16, and every 5 in RBM), evacuation, and completing the story quest, the player receives one or more types of crystals:

  • Unrefined — the simplest and most common
  • Purified — more difficult to obtain
  • Flawless — the most difficult

For a certain amount of certain crystals, the player can improve his character in 4 categories:
  • Weapons
  • Field modifications
  • Perks
  • Ammunition modifications (effect of the second PAP from Black Ops 3)
Each improvement of any item not only enhances the effect, but sometimes gives new properties that you can find out on your own by going to the item of the corresponding category.





Equipment and drops

Zombies now drop a lot of loot, including ammunition, vest and armor plates, tactical and lethal equipment, and some materials. The mechanics of crafting and the second upgrade are related to the latter item.

Raw materials come in two types and (mostly) two colors — green and blue. Picking up green salvage gives 50 matching points, blue — 10 other points. The player also receives some materials for reaching a key round or completing a task in Outbreak.

These salvage can be used to:
  • Craft tactical equipment — stimshot, stun and distraction grenades, Monkey bomb, LT53 Kazimir; and Graple Gun (only in Outbreak)
  • Craft lethal equipment — tomahawk, grenade, semtex, C4 and Molotov cocktail
  • Craft support (including a self-revive kit)
  • Craft, strengthen and repair armor
  • Strengthen weapons or change modules to random ones
The first two sections require only green parts, the third requires only blue parts, and the remaining two require both, depending on the requirements.





Rampage Inducer

In the starting location of all RBM maps there is a «Rampage Induser» — a device that, when activated, will make zombies much more aggressive and completely accelerate the perception of the game. Many zombies will start running at the level of super sprinters, and the pause between rounds will be reduced.

By default, the device will work up to round 55 (zombie health hardcap), but the player will be able to turn it off and on an unlimited number of times. The only condition is that you can switch states only once per round.





Ping System

Zombie mode players have access to pings from the multiplayer — with their help, the player can mark almost all the important elements of the game:
  • Purchasable doors
  • Perk machines
  • Weapons, including wall weapons
  • Chests
  • Enemies (except Demented Echo)
  • Events
  • Ground drops





Movement
  • The character can climb on an accessible object (including one that is significantly taller)
  • Ability to climb over objects
  • Endless sprinting
  • Spamming slide and canceling them
  • Automatic targeting of the nearest enemy when striking with melee weapons.
    • Disabled when hitting while standing still and in E-Tool



Other items
  • With Der Wunderfizz, the player can buy any available perk.

  • There is no limit on perks and the number of times you can buy them.
  • The cost of the first perk, regardless of its type, is 2500 points. Each subsequent purchase will cost 500 points more.

  • When playing solo, the player will have a self-revive kit, which will allow the player to get up without any perks.

  • If a player loses their self-revive kit while playing solo, there is a small chance that it will drop from any available source

  • The player can change the field modification at any time by choosing a different layout or changing it to the starting one. All progress of the existing modification will be reset.

  • By pre-setting a modular preset for a weapon, you can apply it at any time to that weapon, even if its rarity does not allow you to use that many modules.
    • For example, if you buy an MP5 of green rarity from the wall, you can apply a prepared preset of 8 modules and get a corresponding weapon with the same green rarity.

  • To get one-time help in the match, you need to lie down next to some items:
    • Perk machine (each separately)
    • Der Wunderfizz
    • Slot machines (only on the map "Forsaken")

  • In order for Pack-a-Punch not to apply its camouflage to a weapon or weapon drawing, you need to stab it with a knife. The signal will be the disappearance of the machine's light.
    • This also works to preserve the current PaP camouflage.

  • If the "Brain Rot" ammunition modification works on a plague dog or a Hellhound, then if there are no other zombies nearby, the player can pet the dog and get an additional 50 points.

  • In order to move to two world levels instead of one, it is necessary to destroy the lighthouse at the moment of transition. Thus, the player can move from the first world to the third, from the second to the fourth and so on.

  • If you need to interrupt this action during fishing, click on the jump. This way you can save an unused fishing attempt, while interrupting in other ways automatically uses it up.

Types of weapons and wonder weapons
The game has a new mechanic of color gradation of weapon power:
  • 🟥 Red — weapon from the player's inventory
  • ⬛️ Black — weapon from the layout to which blueprint was applied

  • 🟩 Green
  • 🟦 Blue
  • 🟪 Purple
  • 🟧 Orange

  • 🟨 Gold — a wonder weapon

Along with the resource mechanics, the player can now upgrade weapons by "rarity level": from red/black (normal) to orange (legendary) using the arsenal.



Each subsequent upgrade increases the weapon's damage by 50% of the base value:
  • red/black = 100% damage
  • green = 150% (500 green)
  • blue = 200% (1000 green)
  • purple = 250% (500 blue)
  • orange = 300% (1000 blue)

In addition to the damage increase, the number of available modules on the weapon increases with the increase in its rarity (this does not apply to weapons from the display or to which the blueprint has been applied):
  • green — 2 modules
  • blue — 4 modules
  • purple — 6 modules
  • orange — 8 modules
This also applies to types of weapons that do not require the use of 8 modules by the player — pistols and shotguns.

The «blueprint application» mechanic makes it possible to use pre-selected modules on weapons, up to 8 units (except for pistols and shotguns), without changing the rarity of the weapon.

There are two additional mechanics associated with the color improvement of weapons:

  • Every 5 rounds, there is a chance that a wall weapon will increase its rarity by one level. For example, a green Hauer may turn blue on the 6th round.

  • As the player progresses through the rounds, the mystery box will more often offer weapons of higher rarity, up to the point where on round 35+ there will be only legendary weapons.

  • In some cases, the player may see an "aether tool" as a drop — using this item increases the rarity level of the weapon by one point.





Wonder Weapon

This category includes weapons of «golden rarity» that have special abilities and are also a mandatory element of the storyline. They cannot be strengthened in the arsenal or ammunition modifications applied to them. There are several wonder weapons in total:
  • D.I.E.
  • RAI K-84
  • CRBR-S
  • Chrysalax
  • Ray Gun





Available on the Die Maschine map and as a reward in Outbreak. It has 4 upgrades, each of which has its own type of shooting and elemental damage:
    .
  • Thermoblast — volley, explosives
  • NOVA-5 — volley that stays on the ground, toxin
  • Electrobolt — beam, electricity
  • Cryo-Emitter — beam, frostbite

All of them have a potentially infinite ammunition supply — an alternative attack takes a certain percentage of the zombie's health and, if you finish it off in this way, restores the magazine charge. It does not require a reloading process, except for changing the upgrades themselves.

Depending on the type of zombie absorbed, the weapon restores a different number of charge units. There are no other ways (except for PAP and Max Ammo boosts) to restore ammunition.

Maximum possible damage dealt at PAP-3:
  • D.I.E. Shockwave (D.E.A.D Thunderblast) — 30,000 per shot
  • D.I.E. Thermoblast (D.E.A.D Immolator) — 100% health for regular zombies per shot (up to 100K for unusual ones)
  • D.I.E. Electrobolt (D.E.A.D Joltsurge) — accelerates from 2000 to 15,000 per tick
  • D.I.E. NOVA-5 (D.E.A.D Virulence) — 4500 per tick
  • D.I.E. Cryo-Emitter (D.E.A.D Gracialator) — 4000 per tick





Available on the Firebase Z map and as a reward in Outbreak.

It has an integrated sight and grenade launcher (GP-6K2) that slows down any enemy. The local beam-bullet has a low flight speed at the level of pistols. A hit to the head of a regular zombie is guaranteed to take out its head, which leads to a quick death.

The maximum possible damage is at PAP-3:
  • RAI K-84 (Discordian Disruptor) — 4200 / 10,500 (crit to the head of a zombie)
  • GP-6K2 (Discordian Harmonizer) — 15,000 + 1800 per tick (10 ticks)





The unique weapon of the «Mauer der Toten» map. The only talking weapon in the history of the Call of Duty zombie mode. Like the D.I.E., it has several variations, but unlike the aforementioned wonder weapon, these modifications drop as a drop from zombies:
  • The regular version is a pistol with a flying sphere and an analog of «Double Tap»
  • Diffuser — an analog of a shotgun with five charges
  • Blazer — a semblance of an assault rifle that shoots extremely slow plasma
  • Swarm — a pocket grenade launcher with homing projectiles

The maximum possible damage that can be dealt with PAP-3:
  • CRBR-S (CRBR-TRN Duality) — 7500 / 11,250 (crit)
  • CRBR-S Diffuser (CRBR-TRN Quintessence) — 9000 / 13,500 (crit) per pellet
  • CRBR-S Blazer (CRBR-TRN Enlightenment) — 9000 / 13,500 (crit) per plasma charge (which deals triple damage)
  • CRBR-S Swarm (CRBR-TRN Seeker) — from 8600 to 9300 per microgrenade





A unique weapon of the «Forsaken» map. Like the RAI K-84, it has a secondary modification that can be switched — with it, the weapon turns into a submachine gun that can transform zombies into a crystal bomb.

A swing of the crystal axe deals double damage, and for every zombie it kills, the player receives some armor (like the Hammer of Valhalla from Black Ops 4).

The maximum possible damage dealt by PAP-3:
  • Chrysalax Savager (Tenebris Anima) — 37,500 per swing (on a double hit) / 20,000 per blade strike
  • Chrysalax Storm (Tenebris Cor Meum) — 4200 / 8400 (crit)





The classic of Call of Duty zombie mode. There is nothing more to say.

The maximum possible damage dealt at PAP-3:
  • Ray Gun (Porter's X2 Ray Gun) — 8000 direct hit + 15,000 burst

9 Comments
Schleny☆ 1 Mar @ 3:48pm 
good guide :steamthumbsup:
ranger10182 18 Nov, 2023 @ 4:11pm 
does anyone know why the internet goes out in the middle of the game of cod cold war and how to fix the problem.
OPERATORx7 12 Oct, 2023 @ 5:14am 
very informative :steamthumbsup:
Ainzelfall 29 Jul, 2023 @ 2:20pm 
:steamthumbsup: gj
rate & fav :CheckZ:
FIRUIN  [author] 24 May, 2023 @ 12:36pm 
>how to activate the nuke on Forsaken?

Guide about Forsaken map:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2957022915
ǁĔǂƐǀǝƔ8ǃǂǮǁ 24 May, 2023 @ 12:34pm 
Does anyone know how to activate the nuke on Forsaken?
Rokac 9 May, 2023 @ 2:06pm 
amazing guide btw
MiChAeL 7 May, 2023 @ 11:21pm 
Damn that is beyond amazing Guide thanks alot for the time and effort to put that together
andrew 7 May, 2023 @ 7:53am 
cool