Call of Duty®: Black Ops Cold War

Call of Duty®: Black Ops Cold War

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Story Quest «Entrapment» (Outbreak)
By FIRUIN
A guide with a detailed description of the second story quest of the «Outbreak» mode, namely «Entrapment»
   
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Introduction
Location:
  • Union of Soviet Socialist Republics (USSR)
    • Ural Mountains
  • North Africa
    • Algeria
      • Adrar Province
  • North Atlantic Ocean

Date of event:
  • June 20 - December 14, 1984
  • December 14, 1984


Outbreak mode intro:

Preparation
Unlike the previous Outbreak story quest, this one is a bit simpler, so there's no need to focus on a particular weapon this time.

Whatever is more convenient to play with, take it.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2959548389


World #1
There's nothing special to do here — just complete tasks, level up your weapons, and buy the necessary perks.

Once you're done, make up your mind before teleporting:
  • level up even more in world #2
  • go directly to the corresponding story quest in world #3 using the level skipping method

The main elements of the storyline quest are available from world #3, but you can do it later if you need to, up to the softcap in world #10.
World #3 — The Beginning
In this world (and it definitely should NOT be Sanatorium), the player needs to find a special red gap and get close to it. You can find the location of the anomalies in the images below:

    Alpine
    Armada
    Collateral
    Duga
    Golova
    Ruka
    Zoo

    After you activate the rift, you will hear Raven's voice, and, as in the case of a normal rift, you will be sent flying
    In front of you, also in the air, you will find more similar anomalies - you need to fly through them
    In the case of the Armada map, swim through
Attention, you must not touch the ground until you have passed through a certain number of portals - otherwise you will have to repeat from the next world
    After repeating the procedure several times, soon a bright red beam will fall to the ground, and a bright yellow beam will shine up from there.
    This is where the Beacon Listening Device will be placed to communicate with Ravenov
    To activate it - after completing the world task and activating the appearance of the teleporter, select third option


After that, you will hear a briefing from Ravenov and to accept his offer, teleport to the next world, which will be "Sanatorium".
World #4 — Continuation
This is where the next and final part of the task will take place.

    First, the player will have to find the crashed helicopter, which is located in the following place:
    As soon as you get close to it, you will be attacked by a crowd of zombies. Fight them off and activate the record player.

Dr. Jager will provide important plot information and that a modified rover ("Aetherium Neutralizer") must be built to save the remaining scientists. In order to improve the current one, which is already waiting for the player on the bridge, two things are needed:
  • Red orb
  • Plush toy



Red Orb

    This sphere can be in one of three places
    The unstable red ball makes the familiar sound of children's cries
    Unlike a normal ethereal orb, it does not emit any objects when fired at and will move to another location nearby
    The player needs to shoot this sphere to the vehicle on the bridge




Plush toy

    The Rover is still unfinished, and the orb is always full of children's screams
    So, a special toy is needed here
    The player has to find a broken mysterious box on the map, which can be located in one of these places
    A blue beam will be coming from one place in the sky — this indicates a regular mystery box
    After finding the broken box, the player needs to activate the rabbit and survive the wave of zombies, after which — interact with the rabbit
    It will temporarily replace the current field upgrade
    Then you need to insert the bunny into the rover
    To activate the point of no return — interact with the transport
World #4 — other side of Sanatorium
    The player's next task is very simple - to accompany the car without going beyond the specified zone, because the path goes through the affected part of the location
    The mini-map will be unavailable at this time, and the rules are the same — the main target for enemies will be the player, not the machine
    As long as he is nearby
    At the end of the journey, the rover will collide with the pedestal and the field will be disabled
    Next, the player has to find the scientists hiding on top of the building
    After meeting with the scientists, the player has to listen to an audio message
    Dr. Jager admits that he is the one who did it and that on behalf of Omega, he thanks the Requiem team for the transportation
Boss fight
    After all this, the player can only call for an evacuation to fight the boss — Orda
    This boss is no different from the usual Horde that sometimes appears in Outbreak worlds
    The player will have 5 minutes to do everything about everything
    After the end of the boss fight, the player can only evacuate
    But just at this time, the helicopter is shot down and Requiem's squad is surrounded by Omega fighters and Kravchenko personally
    After a short monologue, he announces that Requiem's strike team is now under his command. If they wants to live.

The player will receive the corresponding Dark Ops achievement «Entrapment»: